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svelteesp32

v2.3.1

Published

Convert Svelte (or any frontend) JS application to serve it from ESP32 webserver (PsychicHttp)

Readme

svelteesp32 image

Embed Any Web App in Your ESP32 — One Binary, Zero Filesystem Hassle

Turn your Svelte, React, Angular, or Vue frontend into a single C++ header file. Serve beautiful web interfaces directly from ESP32/ESP8266 flash memory with automatic gzip compression, ETag caching, and seamless OTA updates.

Changelog


Why SvelteESP32?

The problem: Traditional approaches like SPIFFS and LittleFS require separate partition uploads, complex OTA workflows, and manual compression. Your users end up managing multiple files, and your CI/CD pipeline becomes a mess.

The solution: SvelteESP32 compiles your entire web application into a single C++ header file. One firmware binary. One OTA update. Done.

Key Benefits

  • Single Binary OTA — Everything embedded in firmware. No partition juggling, no separate uploads.
  • Automatic Optimization — Build-time gzip compression with intelligent thresholds (>1KB, >15% reduction).
  • Smart Caching — Built-in SHA256 ETags deliver HTTP 304 responses, slashing bandwidth on constrained devices.
  • CI/CD Ready — Simple npm package that slots into any build pipeline.
  • Zero Runtime Overhead — Data served directly from flash. No filesystem reads, no RAM allocation.
  • 4 Web Server Engines — PsychicHttpServer V2, ESPAsyncWebServer, Arduino WebServer, and native ESP-IDF supported.

SvelteESP32 vs Traditional Filesystem

| Feature | SvelteESP32 | SPIFFS / LittleFS | | --------------------- | --------------------------------- | ---------------------------------------- | | Single Binary OTA | ✓ Everything in firmware | ✗ Separate partition upload required | | Gzip Compression | ✓ Automatic at build time | Manual or runtime compression | | ETag Support | ✓ Built-in SHA256 + 304 responses | Manual implementation required | | CI/CD Integration | ✓ One npm command | Complex upload_fs tooling | | Memory Efficiency | Flash only (PROGMEM/const arrays) | Filesystem partition + overhead | | Performance | Direct byte array serving | Filesystem read latency | | Setup Complexity | Include header, call one function | Partition tables, upload tools, handlers |

Best for: Single-binary OTA, CI/CD pipelines, static web UIs that ship with firmware.

Consider SPIFFS/LittleFS for: User-uploadable files, runtime-editable configs, dynamic content.


Quick Start

npm install -D svelteesp32

After building your frontend (Vite/Rollup/Webpack):

npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=true

Include in your ESP32 project:

#include <PsychicHttp.h>
#include "svelteesp32.h"

PsychicHttpServer server;

void setup() {
    server.listen(80);
    initSvelteStaticFiles(&server);
}

That's it. Your entire web app is now embedded and ready to serve.


What's New

  • v2.3.0--cachetime-html and --cachetime-assets for per-type cache control (e.g. no-cache for HTML, 1-year for content-hashed JS/CSS)
  • v2.2.0 — SPA routing catch-all (--spa) for client-side routers on all four engines
  • v2.1.0 — New Arduino WebServer engine (-e webserver), dependency updates
  • v2.0.0BREAKING: PsychicHttpServer V2 is now the default psychic engine. The psychic2 engine has been removed. Dry run mode, C++ identifier validation, improved MIME type warnings
  • v1.16.0 — Size budget constraints (--maxsize, --maxgzipsize)
  • v1.15.0--basepath for multiple frontends (e.g., /admin, /app)
  • v1.13.0 — npm package variable interpolation in RC files
  • v1.12.0 — RC file configuration support
  • v1.11.0 — File exclusion patterns
  • v1.9.0 — Native ESP-IDF engine

Requirements

  • Node.js >= 20
  • npm >= 9

Installation & Usage

Install

npm install -D svelteesp32

Generate Header File

Choose your web server engine:

# PsychicHttpServer (recommended for ESP32)
npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=true

# ESPAsyncWebServer (ESP32 + ESP8266)
npx svelteesp32 -e async -s ./dist -o ./esp32/svelteesp32.h --etag=true

# Arduino WebServer (ESP32, synchronous, no dependencies)
npx svelteesp32 -e webserver -s ./dist -o ./esp32/svelteesp32.h --etag=true

# Native ESP-IDF
npx svelteesp32 -e espidf -s ./dist -o ./esp32/svelteesp32.h --etag=true

Build Output

Watch your files get optimized in real-time:

[assets/index-KwubEIf-.js]  ✓ gzip used (38850 -> 12547 = 32%)
[assets/index-Soe6cpLA.css] ✓ gzip used (32494 -> 5368 = 17%)
[favicon.png]               x gzip unused (33249 -> 33282 = 100%)
[index.html]                x gzip unused (too small) (472 -> 308 = 65%)
[roboto_regular.json]       ✓ gzip used (363757 -> 93567 = 26%)

5 files, 458kB original size, 142kB gzip size
../../../Arduino/EspSvelte/svelteesp32.h 842kB size

Automatic optimizations:

  • Gzip level 9 compression when beneficial (>1KB, >15% size reduction)
  • Duplicate file detection via SHA256 hashing
  • Smart skip of pre-compressed files (.gz, .br) when originals exist

ESP32 Integration

PsychicHttpServer V2 (Recommended)

#include <PsychicHttp.h>
#include "svelteesp32.h"

PsychicHttpServer server;

void setup() {
    server.listen(80);
    initSvelteStaticFiles(&server);  // One line. Done.
}

ESPAsyncWebServer

#include <ESPAsyncWebServer.h>
#include "svelteesp32.h"

AsyncWebServer server(80);

void setup() {
    initSvelteStaticFiles(&server);
    server.begin();
}

Arduino WebServer (built-in, no dependencies)

#include <WebServer.h>
#include "svelteesp32.h"

WebServer server(80);

void setup() {
    initSvelteStaticFiles(&server);
    server.begin();
}

void loop() {
    server.handleClient();
}

Native ESP-IDF

#include <esp_http_server.h>
#include "svelteesp32.h"

httpd_handle_t server = NULL;

void app_main() {
    httpd_config_t config = HTTPD_DEFAULT_CONFIG();
    httpd_start(&server, &config);
    initSvelteStaticFiles(server);
}

Working examples with LED control via web interface: Arduino/PlatformIO | ESP-IDF

What Gets Generated

The generated header file includes everything your ESP needs:

//engine:   PsychicHttpServer V2
//config:   engine=psychic sourcepath=./dist outputfile=./output.h etag=true gzip=true cachetime=0 espmethod=initSvelteStaticFiles define=SVELTEESP32
//
#define SVELTEESP32_COUNT 5
#define SVELTEESP32_SIZE 468822
#define SVELTEESP32_SIZE_GZIP 145633
#define SVELTEESP32_FILE_INDEX_HTML
#define SVELTEESP32_HTML_FILES 1
#define SVELTEESP32_CSS_FILES 1
#define SVELTEESP32_JS_FILES 1
...

#include <Arduino.h>
#include <PsychicHttp.h>
#include <PsychicHttpsServer.h>

const uint8_t datagzip_assets_index_KwubEIf__js[12547] = {0x1f, 0x8b, 0x8, 0x0, ...
const uint8_t datagzip_assets_index_Soe6cpLA_css[5368] = {0x1f, 0x8b, 0x8, 0x0, 0x0, ...
const char * etag_assets_index_KwubEIf__js = "387b88e345cc56ef9091...";
const char * etag_assets_index_Soe6cpLA_css = "d4f23bc45ef67890ab12...";

// File manifest for runtime introspection
struct SVELTEESP32_FileInfo {
  const char* path;
  uint32_t size;
  uint32_t gzipSize;
  const char* etag;
  const char* contentType;
};
const SVELTEESP32_FileInfo SVELTEESP32_FILES[] = {
  { "/assets/index-KwubEIf-.js", 38850, 12547, etag_assets_index_KwubEIf__js, "text/javascript" },
  { "/assets/index-Soe6cpLA.css", 32494, 5368, etag_assets_index_Soe6cpLA_css, "text/css" },
  ...
};
const size_t SVELTEESP32_FILE_COUNT = sizeof(SVELTEESP32_FILES) / sizeof(SVELTEESP32_FILES[0]);
...

// File served hook - override with your own implementation for metrics/logging
extern "C" void __attribute__((weak)) SVELTEESP32_onFileServed(const char* path, int statusCode) {}

void initSvelteStaticFiles(PsychicHttpServer * server) {
  server->on("/assets/index-KwubEIf-.js", HTTP_GET, [](PsychicRequest * request, PsychicResponse * response) {
    if (request->hasHeader("If-None-Match") &&
        request->header("If-None-Match").equals(etag_assets_index_KwubEIf__js)) {
      response->setCode(304);
      SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 304);
      return response->send();
    }

    response->setContentType("text/javascript");
    response->addHeader("Content-Encoding", "gzip");
    response->addHeader("Cache-Control", "no-cache");
    response->addHeader("ETag", etag_assets_index_KwubEIf__js);
    response->setContent(datagzip_assets_index_KwubEIf__js, 12547);
    SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 200);
    return response->send();
  });

  // ... more routes
}

Supported Web Server Engines

| Engine | Flag | Best For | Platform | | ------------------------ | -------------- | ---------------------------- | --------------- | | PsychicHttpServer V2 | -e psychic | Maximum performance | ESP32 only | | ESPAsyncWebServer | -e async | Cross-platform compatibility | ESP32 + ESP8266 | | Arduino WebServer | -e webserver | No dependencies, simplicity | ESP32 only | | Native ESP-IDF | -e espidf | Pure ESP-IDF projects | ESP32 only |

Recommendation: For ESP32-only projects, use PsychicHttpServer V2 (-e psychic) for the fastest, most stable experience.

Note: For PsychicHttp, configure server.config.max_uri_handlers. The generated header provides SVELTEESP32_MAX_URI_HANDLERS (file count + 5 safety margin) for use directly in your sketch.


Features

Automatic Gzip Compression

Your JS, CSS, and HTML files are automatically compressed at build time — not on the ESP32. Files are gzipped when they're >1KB and achieve >15% size reduction.

  • Enabled by default — disable with --gzip=false
  • Compiler mode — use --gzip=compiler and control via -D SVELTEESP32_ENABLE_GZIP in PlatformIO

Smart ETag Caching

Reduce bandwidth dramatically with HTTP 304 "Not Modified" responses. When a browser has a cached file, the ESP32 sends just a status code instead of the entire file — perfect for bandwidth-constrained IoT devices.

  • Enable with --etag=true (recommended)
  • Minimal overhead — adds ~1-3% code size for significant bandwidth savings
  • Compiler mode — use --etag=compiler and control via -D SVELTEESP32_ENABLE_ETAG

All four engines support full ETag validation.

Browser Cache Control

Fine-tune how browsers cache your content:

  • Default: no-cache — browsers always validate with server (ETag check)
  • Long-term caching: --cachetime=86400 — cache for 24 hours without any server requests
  • Per-type caching: Use --cachetime-html and --cachetime-assets independently

Vite and webpack produce content-hashed filenames for JS/CSS (e.g., app.a1b2c3.js). Those can be cached for up to a year because the hash changes with every build, but index.html must stay no-cache since it's the entry point that references them:

npx svelteesp32 -e psychic -s ./dist -o ./output.h \
  --etag=true --cachetime-html=0 --cachetime-assets=31536000

This emits Cache-Control: no-cache for every text/html file and Cache-Control: max-age=31536000 for all other assets in the same header, with no per-file configuration needed.

| Option | Applies to | Falls back to | | -------------------- | -------------------------------- | -------------- | | --cachetime-html | text/html only | --cachetime | | --cachetime-assets | everything else | --cachetime | | --cachetime | all files (when no override set) | 0 (no-cache) |

Automatic Index Handling

Your index.html is automatically served at the root URL — just like any web server. Visit http://esp32.local/ and your app loads.

API-only projects? Skip index validation with --noindexcheck:

npx svelteesp32 -e psychic -s ./dist -o ./output.h --noindexcheck

File Exclusion

Keep source maps, docs, and test files out of your firmware:

# Single pattern
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map"

# Multiple patterns
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map,*.md,test/**/*"

No patterns are excluded by default — specify everything you need explicitly.

Build output shows exactly what's excluded:

Excluded 3 file(s):
  - assets/index.js.map
  - assets/vendor.js.map
  - README.md

Multiple Frontends (Base Path)

Serve multiple web apps from one ESP32 using URL prefixes:

npx svelteesp32 -s ./admin-dist -o ./admin.h --basepath=/admin
npx svelteesp32 -s ./user-dist -o ./user.h --basepath=/app
#include "admin.h"  // Serves at /admin/*
#include "user.h"   // Serves at /app/*

void setup() {
    server.listen(80);
    initSvelteStaticFiles_admin(&server);
    initSvelteStaticFiles_user(&server);
    server.on("/api/data", HTTP_GET, handleApiData);
}

Rules: Must start with /, no trailing slash, no double slashes.

SPA Routing (Client-Side Routers)

Modern JS frameworks use client-side routing. Without a catch-all, refreshing /settings on your ESP32 returns nothing. Add --spa to make all unmatched GET requests fall through to index.html:

npx svelteesp32 -e async -s ./dist -o ./output.h --spa
npx svelteesp32 -e psychic -s ./dist -o ./output.h --spa --basepath=/app

What gets generated per engine:

| Engine | Catch-all mechanism | | ----------- | ---------------------------------------------------------------------------------------------------------------------------- | | psychic | server->on("/*", ...) (no basePath) already handled by defaultEndpoint; server->on("/app/*", ...) when basePath is set | | async | server->onNotFound(...) with optional basePath prefix check | | webserver | server->onNotFound(...) with optional basePath prefix check | | espidf | httpd_register_err_handler(HTTPD_404_NOT_FOUND, ...) |

Note: --spa requires index.html or index.htm in the source directory — a warning is printed if it is missing.

C++ Build-Time Validation

Catch configuration issues at compile time with generated defines:

#include "svelteesp32.h"

#if SVELTEESP32_COUNT != 5
  #error Unexpected file count - check your build
#endif

#ifndef SVELTEESP32_FILE_INDEX_HTML
  #error Missing index.html - frontend build failed?
#endif

Available defines: SVELTEESP32_COUNT, SVELTEESP32_SIZE, SVELTEESP32_SIZE_GZIP, SVELTEESP32_FILE_*, SVELTEESP32_*_FILES

Runtime File Manifest

Query embedded files at runtime for logging, diagnostics, or API endpoints:

// List all embedded files
for (size_t i = 0; i < SVELTEESP32_FILE_COUNT; i++) {
    const auto& f = SVELTEESP32_FILES[i];
    Serial.printf("%s (%d bytes, gzip: %d)\n", f.path, f.size, f.gzipSize);
}

Each file entry includes: path, size, gzipSize, etag, contentType

Request Hook (Metrics & Logging)

Track every request with zero overhead when unused (weak linkage):

extern "C" void SVELTEESP32_onFileServed(const char* path, int statusCode) {
    Serial.printf("[HTTP] %s -> %d\n", path, statusCode);
    if (statusCode == 304) cacheHits++;
}

Called for every response (200 = content served, 304 = cache hit).


CLI Reference

| Option | Description | Default | | -------------------- | ---------------------------------------------------- | ----------------------- | | -s | Source folder with compiled web files | (required) | | -e | Web server engine (psychic/async/espidf/webserver) | psychic | | -o | Output header file path | svelteesp32.h | | --etag | ETag caching (true/false/compiler) | false | | --gzip | Gzip compression (true/false/compiler) | true | | --exclude | Exclude files by glob pattern | (none) | | --basepath | URL prefix for all routes | (none) | | --maxsize | Max total uncompressed size (e.g., 400k, 1m) | (none) | | --maxgzipsize | Max total gzip size (e.g., 150k, 500k) | (none) | | --cachetime | Cache-Control max-age in seconds (all files) | 0 | | --cachetime-html | max-age for HTML files (overrides --cachetime) | (unset) | | --cachetime-assets | max-age for non-HTML files (overrides --cachetime) | (unset) | | --version | Version string in header | (none) | | --define | C++ define prefix | SVELTEESP32 | | --espmethod | Init function name | initSvelteStaticFiles | | --config | Custom RC file path | .svelteesp32rc.json | | --dryrun | Show route table + summary without writing output | false | | --spa | Serve index.html for unmatched routes (SPA routing) | false | | --noindexcheck | Skip index.html validation | false | | -h | Show help | |


Configuration File

Store your settings in .svelteesp32rc.json for zero-argument builds:

{
  "engine": "psychic",
  "sourcepath": "./dist",
  "outputfile": "./esp32/svelteesp32.h",
  "etag": "true",
  "gzip": "true",
  "exclude": ["*.map", "*.md"],
  "basepath": "/ui",
  "maxsize": "400k",
  "maxgzipsize": "150k",
  "cachetime": 0,
  "cachetimehtml": 0,
  "cachetimeassets": 31536000,
  "noindexcheck": false,
  "dryrun": false,
  "spa": false
}

Then just run:

npx svelteesp32

npm Variable Interpolation

Sync versions and names automatically from your package.json:

{
  "version": "v$npm_package_version",
  "define": "$npm_package_name"
}

With package.json containing "version": "2.1.0", this becomes "version": "v2.1.0".

Multiple Environments

npx svelteesp32 --config=.svelteesp32rc.prod.json

CLI arguments always override RC file values.


FAQ

How large can my web app be? With gzip compression, 3-4MB asset directories work comfortably. That's enough for a full-featured SPA.

Does this use RAM or Flash? Flash only. Data is stored in program memory (PROGMEM on ESP8266, const arrays on ESP32), leaving your heap and stack free for application logic.

Why is the .h file so large? The text representation (comma-separated bytes) is larger than binary. Check SVELTEESP32_SIZE_GZIP for actual flash usage.

Does compilation take forever? No. Large headers compile in seconds, and incremental builds skip recompilation if your frontend hasn't changed.

Can frontend and firmware teams work separately? Absolutely. Frontend builds the app, runs svelteesp32, commits the header. Firmware team includes it and ships. Version sync via npm variables keeps everyone aligned.


Development

npm run build        # Build TypeScript
npm run test         # Run unit tests
npm run test:watch   # Watch mode
npm run fix          # Fix formatting & linting

Ready to ship your web UI in a single binary?

npm install -D svelteesp32