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svga-web2

v2.4.14

Published

A SVGA player for modern Web.

Readme

svga-web2

A SVGA player for modern Web.

中文

Notice

This lib is not an official one by svga.io. Fork from svga-web, compared to the original project, it fixes some compatibility issues on mobile devices.

  • [x] TypeScript Support.
  • [x] Audio support with howler.

Usage

NPM

yarn add svga-web2

# or

npm i svga-web2

CDN

<script src="https://cdn.jsdelivr.net/npm/svga-web2/dist/svga-web2.umd.min.js"></script>

Example/Doc

Player options

| option name | type | default | detail | | -------------------------- | ---------------------- | ---------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | loop | number | 1 | how many times to repeat, 0 means loop forever | | fillMode | forwards backwards | forwards | just like css animation-fill-mode | | playMode | forwards fallbacks | forwards | | startFrame | number | 0 | | endFrame | number | 0 | 0 means the last frame | | cacheFrames | boolean | false | Cache rendered frames, performance friendly if played repeatedly | | noExecutionDelay | boolean | false | Use timer inside WebWorker to ensure no execution delay, because sometimes the browser may delay/stop some tasks ) | | intersectionObserverRender | boolean | false | Skip actual frame rendering if not visible, Intersection Observer API |

Simple Use

<canvas id="canvas"></canvas>
import { Downloader, Parser, Player } from 'svga-web2'

const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas') // #canvas is HTMLCanvasElement

;(async () => {
  const fileData = await downloader.get('./xxx.svga')
  const svgaData = await parser.do(fileData)

  player.set({
    loop: 1,
    fillMode: 'forwards',
  })

  await player.mount(svgaData)

  player
    .$on('start', () => console.log('event start'))
    .$on('pause', () => console.log('event pause'))
    .$on('stop', () => console.log('event stop'))
    .$on('end', () => console.log('event end'))
    .$on('clear', () => console.log('event clear'))
    .$on('process', () => console.log('event process', player.progress))

  player.start()
  // player.pause()
  // player.stop()
  // player.clear()
})()

Replace Element

You can change the elements of the svga data corresponding to the key values.

import { Downloader, Parser, Player } from 'svga-web2'

const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')

;(async () => {
  const fileData = await downloader.get('./xxx.svga')
  const svgaData = await parser.do(fileData)

  const image = new Image()
  image.src = 'https://xxx.com/xxx.png'
  svgaData.images['key'] = image

  await player.mount(svgaData)

  player.start()
})()

Dynamic Element

You can insert some dynamic elements with svga data.

const text = 'hello gg'
const fontCanvas = document.getElementById('font')
const fontContext = fontCanvas.getContext('2d')
fontCanvas.height = 30
fontContext.font = '30px Arial'
fontContext.textAlign = 'center'
fontContext.textBaseline = 'middle'
fontContext.fillStyle = '#000'
fontContext.fillText(
  text,
  fontCanvas.clientWidth / 2,
  fontCanvas.clientHeight / 2
)

const { Downloader, Parser, Player } = SVGA

const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')

const svgaFile = './svga/kingset.svga'

const fileData = await downloader.get(svgaFile)
const svgaData = await parser.do(fileData)

svgaData.dynamicElements['banner'] = fontCanvas

await player.mount(svgaData)

player.start()

Set fit strategy of the dynamic element, check out example.

const video = document.getElementById('video')
const { Downloader, Parser, Player } = SVGA

const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')

const svgaFile = './svga/kingset.svga'

const fileData = await downloader.get(svgaFile)
const svgaData = await parser.do(fileData)

// fit: "fill", "cover", "contain", "none"
svgaData.dynamicElements['99'] = { source: video, fit: 'fill' }

await player.mount(svgaData)

player.start()

Reusable instantiated Downloader & Parser

import { Downloader, Parser, Player } from 'svga-web2'

const downloader = new Downloader()
const parser = new Parser()

const player1 = new Player('#canvas1')
const player2 = new Player('#canvas2')

const fileData1 = await downloader.get('./1.svga')
const fileData2 = await downloader.get('./2.svga')

const svgaData1 = await parser.do(fileData1)
const svgaData2 = await parser.do(fileData2)

await player1.mount(svgaData1)
await player2.mount(svgaData2)

player1.start()
player2.start()

Destroy Instance

const downloader = new Downloader()
downloader.destroy()

const parser = new Parser()
parser.destroy()

const player = new Player('#canvas')
player.destroy()

DB

The downloaded and parsed data is persisted and cached using IndexedDB, and the next time you can avoid reusing resources for unified SVGA download and parsing

import { Downloader, Parser, Player, DB } from 'svga-web2'

const svgaFile = 'test.svga'
let data = void 0
let db = void 0

try {
  db = new DB()
} catch (error) {
  console.error(error)
}

if (db) {
  data = await db.find(svgaFile)
}

if (!data) {
  const downloader = new Downloader()
  const fileData = await downloader.get(svgaFile)
  const parser = new Parser()

  data = await parser.do(fileData)

  // insert data to db
  db && (await db.insert(svgaFile, data))
}

const player = new Player('#canvas')
await player.mount(data)

player.start()

Downloader Cancel

You can cancel the SVGA file request in the download

downloader
  .get('test.svga')
  .then((fileData) => {
    console.log('download complete')
  })
  .catch((error) => {
    console.log('catch', error)
  })

setTimeout(() => {
  downloader.cancel() // or downloader.destroy()
}, 1000)

Development

# Installation dependencies
yarn install

# Development
yarn start

# Build
yarn build

LICENSE

MIT