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swarming-physics

v0.1.0

Published

WASM Barnes-Hut force simulation for swarming — 3-5x faster than d3-force-3d

Readme

swarming-physics

WASM-based Barnes-Hut force simulation for swarming graph visualization. Provides 3-5× faster physics than the pure-JavaScript d3-force-3d implementation.

Features

  • Barnes-Hut approximation — O(n log n) charge/repulsion via octree
  • Off-main-thread — Runs in a Web Worker to keep the UI responsive
  • Progressive enhancement — Falls back to JS when WASM isn't available
  • Streaming compilation — Uses WebAssembly.instantiateStreaming when possible

Build

Requires the Rust toolchain and wasm-pack:

# Install prerequisites
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
cargo install wasm-pack

# Build WASM
npm run build            # --target web (default)
npm run build:bundler    # --target bundler
npm run build:nodejs     # --target nodejs

Usage

Used internally by swarming's <Swarming physics="wasm" /> prop. For direct usage:

import { WasmPhysicsSimulation } from 'swarming/physics';

const sim = new WasmPhysicsSimulation({
  chargeStrength: -30,
  linkDistance: 50,
  centerPull: 0.01,
});

await sim.init();
sim.addNode('a', 0, 0, 0);
sim.addNode('b', 10, 0, 0);
sim.addEdge('a', 'b');
sim.start((positions) => {
  // positions: Float64Array [x,y,z, x,y,z, ...]
});

Performance

| Nodes | JS (d3-force-3d) | WASM (this) | |--------|-------------------|-------------| | 1,000 | ~1 ms/tick | ~0.3 ms | | 5,000 | ~8 ms/tick | ~2 ms | | 10,000 | ~30 ms/tick | ~6 ms | | 20,000 | ~120 ms/tick | ~15 ms |

Forces

| Force | Algorithm | |-----------|--------------------| | Charge | Barnes-Hut octree | | Link | Hooke's law spring | | Center | Gravity to origin | | Collision | Spatial-hash |