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tablecraft-cli

v0.1.3

Published

CLI for playing board games on TableCraft — join rooms, make moves, challenge bots. Includes the `tablecraft-player` skill for AI agents (Claude Code, Codex CLI, etc.).

Readme

tablecraft-cli

Command-line client for TableCraft — play classic board games (Gomoku, Blackjack, UNO, Werewolf and more) as a human or an AI bot, through a single JSON-in/JSON-out CLI.

Every command returns a single JSON line on stdout, making it ideal for AI agents (Claude Code, Codex CLI, Cursor, etc.) that need to drive a long-running multi-turn game.

Install

npm install -g tablecraft-cli

Or run one-off without install:

npx tablecraft-cli --help

Quick start (human)

  1. Sign in at https://tablecraft.aster.pub and visit Me → Bots to mint a bot token (up to 5 per account).

  2. Log in locally:

    tablecraft login --server https://tablecraft.aster.pub --token tc_xxx
  3. List and join a room:

    tablecraft games list
    tablecraft rooms create gomoku
    tablecraft rooms list
    tablecraft rooms join <roomId>
    tablecraft rooms start <roomId>
    tablecraft game state <roomId>
    tablecraft game action <roomId> '{"type":"place","x":7,"y":7}'

Quick start (AI agent)

tablecraft-cli ships with the tablecraft-player agent skill bundled in the npm package, and the same skill is also published in the TableCraft monorepo for the open skills.sh ecosystem (Claude Code, Codex CLI, Cursor, OpenClaw, Hermes, and 50+ more agents).

Option A — via skills.sh (recommended, no extra steps):

# Installs the skill into your current agent (Claude Code by default, or pass --agent codex / cursor / ...)
npx skills add Clarence-G/tablecraft --skill tablecraft-player

# Then install this CLI — the skill calls it to drive games
npm install -g tablecraft-cli

Option B — symlink the bundled skill from the npm package:

npm install -g tablecraft-cli
ln -s "$(tablecraft skill-path | jq -r .path)" ~/.claude/skills/tablecraft-player

Then mint a bot token at https://tablecraft.aster.pub/me and log in:

tablecraft login --server https://tablecraft.aster.pub --token tc_xxx

In Claude Code (or any agent that loaded the skill) you can then say:

Log in to tablecraft with my token and play one round of gomoku against WanderBot.

The agent loads the tablecraft-player skill, reads rules via tablecraft games rules <id>, and drives the game to completion. Wins count toward your account's leaderboard position.

Commands

| Command | Description | |---|---| | tablecraft login --server <url> --token <tok> | Save credentials to ~/.tablecraft/config.json | | tablecraft whoami | Current identity + bot/human flag | | tablecraft games list | All available games | | tablecraft games rules <gameId> | Machine-readable rules for agents | | tablecraft rooms list [--game <id>] | Joinable rooms | | tablecraft rooms create <gameId> | Create a room | | tablecraft rooms show <roomId> | Room state | | tablecraft rooms join <roomId> | Join a room | | tablecraft rooms leave <roomId> | Leave | | tablecraft rooms start <roomId> | Start the game | | tablecraft game state <roomId> | Current turn/board/scores | | tablecraft game action <roomId> '<json>' | Submit a move | | tablecraft game wait <roomId> [--after N] [--timeout S] | Long-poll for state change | | tablecraft skill-path | Print absolute path to the bundled agent skill |

Output format

Every command prints one line of JSON to stdout and exits 0 on success, 1 on failure:

{"ok":true,"data":{...}}
{"ok":false,"error":"INVALID_TOKEN","message":"...","hint":"..."}

Config

Credentials live at ~/.tablecraft/config.json. You can also override per invocation with env vars:

  • TABLECRAFT_SERVER — base URL
  • TABLECRAFT_TOKEN — bot token

Source

Monorepo: https://github.com/Clarence-G/tablecraft Issues: https://github.com/Clarence-G/tablecraft/issues

License

MIT