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teslo

v0.5.1

Published

Elo rating calculator

Downloads

85

Readme

teslo

Build status Dependencies Downloads Build size

teslo is a TypeScript package for calculating elo rating in multiplayer games.

Supports duels, free-for-alls, and team matches. Compatible with both browser and Node.js environments.

Table of Contents

Install

Install the teslo package.

# npm
npm install teslo

# yarn
yarn add teslo

# pnpm
pnpm add teslo

Usage

Duel

import { Player, Duel } from 'teslo'

const match = new Duel()

match.addPlayers(new Player('1', 1000), new Player('2', 900))

const results = match.calculate('1')

/*
  [
    {
      id: '1',
      elo: 1012
    },
    {
      id: '2',
      elo: 888
    }
  ]
*/

Free-For-All

import { Player, FreeForAll } from 'teslo'

const match = new FreeForAll()

match.addPlayers(
  new Player('1', 1000),
  new Player('2', 900),
  new Player('3', 800)
)

const results = match.calculate('1', '2', '3')

/*
  [
    {
      id: '1',
      elo: 1010
    },
    {
      id: '2',
      elo: 900
    },
    {
      id: '3',
      elo: 790
    }
  ]
*/

Team Duel

import { Player, Team, TeamDuel } from 'teslo'

const match = new TeamDuel()
const team1 = new Team('1')
const team2 = new Team('2')

team1.addPlayers(new Player('1', 1000), new Player('2', 900))
team2.addPlayers(new Player('3', 800), new Player('4', 700))
match.addTeams(team1, team2)

const results = match.calculate('1')

/*
  [
    {
      id: '1',
      players: [
        {
          id: '1',
          elo: 1006
        },
        {
          id: '2',
          elo: 909
        }
      ]
    },
    {
      id: '2',
      players: [
        {
          id: '3',
          elo: 791
        },
        {
          id: '4',
          elo: 694
        }
      ]
    }
  ]
*/

Team Free-For-All

import { Player, Team, TeamFreeForAll } from 'teslo'

const match = new TeamFreeForAll()
const team1 = new Team('1')
const team2 = new Team('2')
const team3 = new Team('3')

team1.addPlayers(new Player('1', 1000), new Player('2', 900))
team2.addPlayers(new Player('3', 800), new Player('4', 700))
team3.addPlayers(new Player('5', 600), new Player('6', 500))
match.addTeams(team1, team2, team3)

const results = match.calculate('1', '2', '3')

/*
  [
    {
      id: '1',
      players: [
        {
          id: '1',
          elo: 1004
        },
        {
          id: '2',
          elo: 906
        }
      ]
    },
    {
      id: '2',
      players: [
        {
          id: '3',
          elo: 798
        },
        {
          id: '4',
          elo: 701
        }
      ]
    },
    {
      id: '3',
      players: [
        {
          id: '5',
          elo: 593
        },
        {
          id: '6',
          elo: 496
        }
      ]
    }
  ]
*/

API

Player

Constructor

new Player(id: string, elo: number)

Methods

static create(id: string, elo: number): Player
getExpectedResult(opponentElo: number): number
calculate(opponentElo: number, won: boolean, kFactor: number): number

Team

Constructor

new Team(id: string)

Methods

static create(id: string, ...players: Player[]): Team
addPlayer(player: Player): this
addPlayers(...players: Player[]): this

Duel

Constructor

interface Options {
  kFactor?: number
}

new Duel(options?: Options)

Methods

static create(options?: Options, ...players: Player[]): Duel
addPlayer(player: Player): this
addPlayers(...players: Player[]): this
calculate(playerId: string): PlayerResult[]
getResults(): PlayerResult[]

Description

A duel is between 2 players. playerId determines the winner.

FreeForAll

Constructor

interface Options {
  kFactor?: number
  minPlayers?: number
  maxPlayers?: number
}

new FreeForAll(options?: Options)

Methods

static create(options?: Options, ...players: Player[]): FreeForAll
addPlayer(player: Player): this
addPlayers(...players: Player[]): this
calculate(...playerIds: string[]): PlayerResult[]
getResults(): PlayerResult[]

Description

A free-for-all is between minPlayers and maxPlayers. playerIds determines the winning order.

TeamDuel

Constructor

interface Options {
  kFactor?: number
}

new TeamDuel(options?: Options)

Methods

static create(options?: Options, ...teams: Team[]): TeamDuel
addTeam(team: Team): this
addTeams(...teams: Team[]): this
calculate(teamId: string): TeamResult[]
getResults(): TeamResult[]

Description

A team duel is between 2 teams. teamId determines the winner.

TeamFreeForAll

Constructor

interface Options {
  kFactor?: number
  minTeams?: number
  maxTeams?: number
}

new TeamFreeForAll(options?: Options)

Methods

static create(options?: Options, ...teams: Team[]): TeamFreeForAll
addTeam(team: Team): this
addTeams(...teams: Team[]): this
calculate(...teamIds: string[]): TeamResult[]
getResults(): TeamResult[]

Description

A team free-for-all is between minTeams and maxTeams. teamIds determines the winning order.

Elo Calculation

Elo calculation starts with a player to player comparison. Initially, we calculate the probability of a player winning against their opponent.

Expected Result = 1 / (1 + 10 ^ ((Opponent Elo - Player Elo) / 400))

Once we have the expected result of a player against their opponent, we calculate their new elo with the actual result. Result is either a 1 or 0 based on the player winning or losing respectively.

New Elo = Current Elo + KFactor * (Result - Expected Result)

In a duel, each player either gains or loses elo based on winning or losing. In a free-for-all, elo is calculated by player placement; players lose elo to those who placed higher and gain elo from those who placed lower. In a team match, each player's elo is calculated based on the average elo of the opposing team(s).

You can learn more about the elo rating system via the Wiki.

Development

Local

pnpm install
pnpm build

Tests

pnpm test

License

MIT