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theref-sdk

v0.1.1

Published

Universal SDK for TheRef — the decentralized AI game referee on GenLayer

Readme

@theref/sdk

Universal SDK for TheRef — the decentralized AI game referee on GenLayer.

Submit any game move in any format. TheRef's AI consensus judges it on-chain.


Install

npm install @theref/sdk

Quick Start

import { createTheRef } from "@theref/sdk";

const ref = createTheRef({
  network:    "bradbury",
  privateKey: process.env.AGENT_KEY as `0x${string}`,
});

// Create a game
const gameId = await ref.createGame({
  name:     "Trivia",
  player1:  "Alice",
  player2:  "Bob",
  maxRounds: 3,
});

// Submit a move — any format works
await ref.submitMove(gameId, "Alice", "The capital of Australia is Canberra, established 1913");
await ref.submitMove(gameId, "Bob",   "Canberra");

// Judge — AI consensus decides the winner
const result = await ref.judgeGame(gameId);
console.log(result.winner); // "Alice"

Universal Move Format

The SDK accepts any move format and converts it to a string the AI judge can understand.

Strings (passthrough)

await ref.submitMove(gameId, "Zaid", "e4");
await ref.submitMove(gameId, "Zaid", "I choose Rock");
await ref.submitMove(gameId, "Zaid", "The answer is 42");

Chess moves

// Algebraic notation
await ref.submitMove(gameId, "Zaid", "Nf3", "Chess");

// Move object
await ref.submitMove(gameId, "Zaid", { from: "g1", to: "f3" }, "Chess");
// → "g1-f3"

// With piece
await ref.submitMove(gameId, "Zaid", { piece: "knight", from: "g1", to: "f3" });
// → "Nf3"

// Coordinate array [fromFile, fromRank, toFile, toRank]
await ref.submitMove(gameId, "Zaid", [6, 0, 5, 2]);
// → "g1-f3"

Rock Paper Scissors

await ref.submitMove(gameId, "Zaid", "rock");          // → "Rock"
await ref.submitMove(gameId, "Zaid", { choice: "paper" }); // → "Paper"
await ref.submitMove(gameId, "Zaid", 0);               // → "Rock" (0=Rock, 1=Paper, 2=Scissors)

Combat games (RPG, Pokemon, fighting games)

// Pokemon battle
await ref.submitMove(gameId, "Ash", {
  action:  "attack",
  move:    "Thunderbolt",
  target:  "Charizard",
  power:   90,
  type:    "Electric",
});
// → "Ash uses Thunderbolt on Charizard (power: 90) [Electric type]"

// Fighting game
await ref.submitMove(gameId, "Ryu", {
  special: "Hadouken",
  combo:   ["down", "forward", "punch"],
});
// → "uses Hadouken via combo: down+forward+punch special: Hadouken"

// Card game
await ref.submitMove(gameId, "Player1", {
  action:    "play_card",
  card:      "Fireball",
  target:    "enemy_hero",
  mana_cost: 4,
});
// → "play_card on enemy_hero (mana: 4)"

Strategy / board games

await ref.submitMove(gameId, "Commander", {
  action: "deploy",
  unit:   "Tank",
  from:   { x: 2, y: 3 },
  to:     { x: 5, y: 7 },
  attack: "Artillery",
});
// → "deploy Tank from {"x":2,"y":3} to {"x":5,"y":7} attacking with Artillery"

Any object — auto-flattened

await ref.submitMove(gameId, "Player", {
  turn:     5,
  decision: "advance",
  units:    ["Archer", "Knight"],
  target:   { zone: "north", priority: "high" },
});
// → "turn: 5, decision: advance, units: [Archer, Knight], target.zone: north, target.priority: high"

Arrays

await ref.submitMove(gameId, "Player", ["Attack", "North", "With cavalry"]);
// → "Attack, North, With cavalry"

Game Lifecycle

Full game loop

const result = await ref.playGame(
  gameId,
  "MyAgent",
  true,  // isPlayer1
  async (state, round) => {
    // Your move generation logic here
    // Return ANY format — SDK normalizes it
    return `My answer for round ${round}`;
  },
  "Trivia", // game hint for better normalization
);

console.log(`Winner: ${result.winner}`);

Manual control

// Wait for opponent's move
const opponentMove = await ref.waitForOpponentMove(gameId, 1, true);

// Submit your move
await ref.submitMove(gameId, "Alice", myMove);

// Wait for game to complete
const state = await ref.waitForStatus(gameId, "completed");

// Judge
const result = await ref.judgeGame(gameId);

Leaderboard

// All players
const lb = await ref.getLeaderboard("Chess", "all");

// Agents only
const agents = await ref.getLeaderboard("Trivia", "agent");

// Top 10
const top = await ref.getTopPlayers("Chess", 10);

// Single player stats
const stats = await ref.getPlayerStats("Chess", "MyAgent", "agent");
console.log(`W:${stats.wins} L:${stats.losses} Score:${stats.score}`);

Tournaments

// Create
const tid = await ref.createTournament({
  name:       "Trivia Championship",
  gameName:   "Trivia",
  format:     "single_elimination",
  maxPlayers: 4,
});

// Join
await ref.joinTournament(tid, "MyAgent", "agent");

// Start
await ref.startTournament(tid);

// Get bracket
const tournament = await ref.getTournament(tid);
console.log(tournament.bracket);

// Record match result
await ref.recordMatchResult(tid, 1, "MyAgent");

Networks

// Bradbury Testnet (public, real AI consensus, requires GEN)
const ref = createTheRef({ network: "bradbury", privateKey: "0x..." });

// Studionet (development, real AI consensus, no gas cost)
const ref = createTheRef({ network: "studionet" });

// Custom network
const ref = createTheRef({
  network: {
    id:      "bradbury",
    rpc:     "https://rpc-bradbury.genlayer.com",
    chainId: 4221,
    addresses: {
      CORE: "0xA29CfFC83d32fe924cFf1F1bDCf21555CCC96206",
      LB:   "0x5D417F296b17656c9b950236feE66F63E22d8A54",
      ORG:  "0x440b28afc1804fc1E4AA8f5b559C18F7bCf43B3A",
      FEE:  "0x88A0A4d573fD9C63433E457e94d266D7904278C2",
      TRN:  "0xbcc0E82a17491297E0c4938606624Fa04e6abA1B",
    },
  },
  privateKey: "0x...",
});

Move Normalization Only

Test normalization without submitting:

import { normalizeMove } from "@theref/sdk";

const result = normalizeMove({ from: "e2", to: "e4" }, "Chess");
console.log(result.text);    // "e2-e4"
console.log(result.adapter); // "chess"

const rps = normalizeMove({ choice: "rock" });
console.log(rps.text);       // "Rock"
console.log(rps.adapter);    // "rps"

const combat = normalizeMove({
  action: "attack",
  move:   "Thunderbolt",
  target: "Pikachu",
});
console.log(combat.text);    // "uses Thunderbolt on Pikachu"
console.log(combat.adapter); // "combat"

API Reference

createTheRef(config)

Factory function. Returns a TheRefClient.

TheRefClient

| Method | Description | |---|---| | createGame(options) | Create a new game. Returns game ID. | | submitMove(gameId, player, move, hint?) | Submit any move format. Returns {txHash, normalizedMove}. | | judgeGame(gameId) | Trigger AI consensus. Returns JudgmentResult. | | endGame(gameId) | End open-ended game. Returns JudgmentResult. | | getGameState(gameId) | Get full game state. | | getActiveGames() | Get all active games. | | waitForOpponentMove(gameId, round, isPlayer1) | Poll until opponent submits. | | waitForBothMoves(gameId, round) | Poll until both moves are in. | | waitForStatus(gameId, status) | Poll until game reaches status. | | playGame(gameId, player, isP1, moveFn, hint?) | Full automated game loop. | | getLeaderboard(game, type?) | Get leaderboard entries. | | getTopPlayers(game, n?) | Get top N players. | | getPlayerStats(game, player, type?) | Get single player stats. | | createTournament(options) | Create a tournament. | | joinTournament(tid, player, type?) | Join a tournament. | | startTournament(tid) | Start the bracket. | | getTournament(tid) | Get tournament state. | | listTournaments() | List all tournaments. | | recordMatchResult(tid, matchId, winner) | Record match outcome. | | normalizeMove(move, hint?) | Normalize without submitting. |


Contract Addresses

Bradbury Testnet

| Contract | Address | |---|---| | RefereeCore | 0xA29CfFC83d32fe924cFf1F1bDCf21555CCC96206 | | LeaderboardVault | 0x5D417F296b17656c9b950236feE66F63E22d8A54 | | OrganizerRegistry | 0x440b28afc1804fc1E4AA8f5b559C18F7bCf43B3A | | FeeManager | 0x88A0A4d573fD9C63433E457e94d266D7904278C2 | | TournamentEngine | 0xbcc0E82a17491297E0c4938606624Fa04e6abA1B |


License

MIT — built by 0xZaid10