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three-convert

v1.0.0

Published

Convert JSON-based 3D model representations to three.js geometries and vice versa

Downloads

151

Readme

Three Convert

Convert JSON-based 3D model representations to three.js geometries and vice versa.

The package exposes two converters between a plain face-vertex mesh (a JSON-friendly structure of flat number arrays) and a three.js BufferGeometry. It is useful when loading meshes from a JSON/YAML file, an HTTP API, or any data source that cannot ship a BufferGeometry directly.

Installation

npm install three-convert

three is a peer of this package — make sure it is installed in the host project.

Usage

import {
  convertFaceVertexMeshToBufferGeometry,
  convertBufferGeometryToFaceVertexMesh,
  type FaceVertexMesh,
} from 'three-convert'

const tetrahedron: FaceVertexMesh = {
  vertexCoordinates: [
    0, 0, 0,
    1, 0, 0,
    0, 1, 0,
    0, 0, 1,
  ],
  faceVertexIndices: [
    1, 2, 3,
    0, 1, 3,
    0, 3, 2,
    0, 2, 1,
  ],
  faceNormalCoordinates: [
    0.57735027, 0.57735027, 0.57735027,
    0, -1, 0,
    -1, 0, 0,
    0, 0, -1,
  ],
}

const geometry = convertFaceVertexMeshToBufferGeometry(tetrahedron)
const mesh = convertBufferGeometryToFaceVertexMesh(geometry)

API

FaceVertexMesh

interface FaceVertexMesh {
  vertexCoordinates: number[]      // flat (x, y, z) triples
  faceVertexIndices: number[]      // flat triples indexing vertices
  faceNormalCoordinates: number[]  // flat (x, y, z) normal triples
}

All three arrays are flat. Every consecutive group of three numbers in vertexCoordinates and faceNormalCoordinates represents an (x, y, z) triple. Every group of three in faceVertexIndices references the vertices of a single triangle.

convertFaceVertexMeshToBufferGeometry(mesh)

Returns a BufferGeometry with position (3-component float), normal (3-component float), and a Uint32 index buffer. The bounding sphere is computed on the returned geometry.

convertBufferGeometryToFaceVertexMesh(geometry)

Returns a FaceVertexMesh. The geometry must have position, normal, and an index — otherwise the function throws.

Note: round-tripping through Float32Array may quantize input coordinates that were authored at higher precision.

Development

npm install
npm test     # tsx --test
npm run build