npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

three-interact

v0.1.2

Published

Easy Three.js interactions with declarative method chaining

Readme

three-interact

A declarative library for managing Three.js object interactions with a simple method-chaining API.

Installation

npm install three-interact
# or
yarn add three-interact
# or
pnpm add three-interact

Features

  • Simple, declarative API with method chaining
  • Event handling for pointer, click, and drag interactions
  • Easy integration with existing Three.js projects
  • Lightweight with minimal dependencies
  • TypeScript support

Requirements

  • Three.js (>=0.130.0)

Basic Usage

import * as THREE from 'three'
import { InteractManager, interact } from 'three-interact'

// Create a basic Three.js setup
const renderer = new THREE.WebGLRenderer()
const camera = new THREE.PerspectiveCamera()
const scene = new THREE.Scene()

// Initialize the interaction manager
const manager = new InteractManager(renderer, camera)

// Create an object
const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshBasicMaterial({ color: 0x3080ff })
)
scene.add(cube)

// Add interaction with method chaining
interact(cube, manager)
  .onPointerEnter(() => {
    cube.material.color.set(0xff0000)
    document.body.style.cursor = 'pointer'
  })
  .onPointerLeave(() => {
    cube.material.color.set(0x3080ff)
    document.body.style.cursor = 'default'
  })
  .onPointerMove((e) => {
    console.log('Pointer moving over cube', e.delta)
  })
  .onClick(() => {
    console.log('Cube clicked')
  })
  .onDrag((e) => {
    // Access e.delta.x and e.delta.y for drag movement amount
    cube.position.x += e.delta.x * 0.01
    cube.position.y -= e.delta.y * 0.01
  })

// Don't forget to update the manager in your animation loop
function animate() {
  requestAnimationFrame(animate)
  manager.update()
  renderer.render(scene, camera)
}
animate()

API Reference

InteractManager

The main controller for handling interactions.

const manager = new InteractManager(renderer, camera);

interact(object, manager)

Factory function that creates an Interactable instance for a Three.js object.

const interactable = interact(myObject, manager);

interactGroup(objects, manager)

Factory function for creating multiple Interactable instances.

const interactables = interactGroup([object1, object2], manager);

Interactable Methods

Each interactable object provides methods for different interaction types:

  • .onPointerEnter(handler) - Handle pointer enter events
  • .onPointerLeave(handler) - Handle pointer leave events
  • .onPointerMove(handler) - Handle pointer move events over the object
  • .onClick(handler) - Handle click events
  • .onDrag(handler) - Handle drag events with delta movement values

License

MIT