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three-prism-geometry

v1.1.0

Published

A lightweight prism geometry for three.js.

Readme

three-prism-geometry

A lightweight geometry class for three.js that generates true prisms with parallel top and bottom faces and a variable offset vector between the two.

Features

  • Simple API: base polygon + offset vector
  • Works with any 3D base polygon (convex or slightly concave)
  • You control the facing of the sides (reverse your point array if side faces are on the inside)
  • Fully closed mesh (CSG-ready)
  • Automatic normal calculation
  • Built-in validation (planarity, offset direction)

Installation

NPM:

npm i three-prism-geometry

Usage

Create a prism geometry from a set of coplanar base points and an offset vector. The top face will be the base polygon translated by the given offset.

Note:

The order of the input points matters. The points array should describe the base polygon in consistent winding order (clockwise or counter-clockwise as seen from outside the prism). If the side faces appear dark or look like they are lit from the inside, reverse the array before passing it to PrismGeometry:

import * as THREE from "three";
import { PrismGeometry } from "three-prism-geometry";

const points = [
  new THREE.Vector3( 0, 0, 0),
  new THREE.Vector3( 1, 0, 0),
  new THREE.Vector3( 1, 1, 0),
  new THREE.Vector3( .5, .5, 0),
  new THREE.Vector3( 0, 1, 0)
];

const offset = new THREE.Vector3(0, 1, -1);

const geometry = new PrismGeometry(points, offset);
const material = new THREE.MeshStandardMaterial({ 
  color: 0x3399ff, 
  flatShading: true 
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);