three-shadertoy-material
v1.3.9
Published
A threejs material that helps to make use of ShaderToy shader code on meshes
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three-shadertoy-material
A threejs material that helps to make use of ShaderToy shader code on meshes
Usage
npm install three-shadertoy-material
var ShaderToyMaterial = require('three-shadertoy-material') // import ShaderToyMaterial from 'three-shadertoy-material'
geometry = new THREE.PlaneBufferGeometry(1500, 750);
var shadercode = `void mainImage( out vec4 O, vec2 U ){
U = 2.* sin (25.*U/iResolution.x);
O = .5 + .5* sin( U.x+U.y + vec4(0,2.4,-2.4,0) +iTime);
}`;
material = new ShaderToyMaterial(shadercode);
mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
Local testing
npm run start:dev
Sample implementation at https://shakthi.github.io/threejs-shadertoy/dist/
Supported uniforms
uniform vec3 iResolution; //viewport resolution (in pixels)
uniform float iTime; //shader playback time (in seconds)
uniform float iTimeDelta; //render time (in seconds)
uniform int iFrame; //shader playback frame
uniform vec4 iMouse; // mouse pixel coords. Faked: Hardcoded center point of the iResolution
uniform vec4 iDate; //(year, month, day, time in seconds)
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels) - Not fully optimised
uniform sampler2D iChannel0..3; // input channel texture2d only
How to pass texture inputs to above shader material
new ShaderToyMaterial(`shader code`,{map:texture});
This texture is available via iChannel0, multiple texture can be passed as an array (which are avaible via iChannel0..3)
TODO
- Support for video/cube textures
- Multpass (Buffers)
Credits
Sample shader used here is taken from https://www.shadertoy.com/view/XssBzH