three-to-cesium
v1.1.1
Published
A plugin that enables Cesium and Three.js to run in synchronization.
Readme
three-to-cesium
一个使Cesium和Three.js同步运行的插件。

🎨在线示例
https://weijun-lab.github.io/three-to-cesium/
安装
npm install three-to-cesium- 或者下载本仓库
使用方式
ESM(ECMAScript Modules)
import ThreeToCesium from "three-to-cesium";UMD(Universal Module Definition)
<script src="three-to-cesium/dist/three-to-cesium.umd.cjs"></script>注意
本插件依赖于Cesium和Three.js库,使用UMD引入时,请确保Cesium和Three.js库已经引入。
<script src="path/to/three.js"></script>
<script src="path/to/Cesium.js"></script>
<script src="three-to-cesium/dist/three-to-cesium.umd.cjs"></script>若采用构建工具进行模块引入,请确保项目环境中已安装Cesium和Three.js。
npm install three cesiumimport ThreeToCesium from "three-to-cesium";代码示例
示例1
let cesiumViewer = new Cesium.Viewer('map', {
sceneModePicker: false,
});
let sceneIntegrator = ThreeToCesium(cesiumViewer);
let position = Cesium.Cartesian3.fromDegrees(108.95943284886424, 34.288286155753546, 5);
let mesh = new THREE.Mesh(
new THREE.BoxGeometry(10, 10, 10),
new THREE.MeshNormalMaterial()
);
sceneIntegrator.add(mesh,position)
cesiumViewer.scene.postRender.addEventListener(() => {
sceneIntegrator.update();
});
示例2
let cesiumViewer = new Cesium.Viewer('map', {
sceneModePicker: false,
});
let localPositions = ThreeToCesium.localizePositions([
Cesium.Cartesian3.fromDegrees(108.95993690885348, 34.28688948263291, 0),
Cesium.Cartesian3.fromDegrees(108.95836123161854, 34.28461622000204, 0),
Cesium.Cartesian3.fromDegrees(108.96052860333033, 34.28463093923793, 0),
Cesium.Cartesian3.fromDegrees(108.95894270765785, 34.286895032131916, 0),
]);
let sceneIntegrator = ThreeToCesium(cesiumViewer);
let geometry = new THREE.BufferGeometry().setFromPoints(localPositions.positions);
let material = new THREE.LineBasicMaterial({
color: 0xff0000,
});
let line = new THREE.Line(geometry, material);
sceneIntegrator.add(line, localPositions.centerInWorld);
cesiumViewer.scene.postRender.addEventListener(() => {
sceneIntegrator.update();
});
示例3
let cesiumViewer = new Cesium.Viewer('map', {
sceneModePicker: false,
});
let sceneIntegrator = ThreeToCesium(cesiumViewer);
let position = Cesium.Cartesian3.fromDegrees(108.95943284886424, 34.288286155753546, 0.1);
let group = new THREE.Group();
sceneIntegrator.add(group, position);
let spotLight = new THREE.SpotLight(0xffffff, 7000);
spotLight.position.set(-10, 60, -10);
spotLight.shadow.mapSize = new THREE.Vector2(1024, 1024);
spotLight.shadow.camera.far = 130;
spotLight.shadow.camera.near = 40;
spotLight.shadow.mapSize = new THREE.Vector2(3000, 3000)
group.add(spotLight);
let ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
group.add(ambientLight);
let planeGeometry = new THREE.PlaneGeometry(60, 30);
let planeMaterial = new THREE.MeshLambertMaterial({
color: "#eee"
});
let plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -0.5 * Math.PI;
plane.position.y = 0;
plane.position.z = 0;
group.add(plane);
let sphereGeometry = new THREE.SphereGeometry(5, 50, 50);
let sphereMaterial = new THREE.MeshLambertMaterial({
color: "blue",
});
let sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
group.add(sphere);
sceneIntegrator.threeRenderer.shadowMap.enabled = true;
spotLight.castShadow = true;
plane.receiveShadow = true;
sphere.castShadow = true;
let step = 0;
let clock = new THREE.Clock();
cesiumViewer.scene.postRender.addEventListener(() => {
let delta = clock.getDelta();
step += delta * 3;
sphere.position.x = 10 * Math.cos(step);
sphere.position.y = 5 + 10 * Math.abs(Math.sin(step));
sceneIntegrator.update();
});
参数
ThreeToCesium(cesiumViewer,option);| 参数名 | 类型 | 描述 | | --- | --- | --- | | cesiumViewer | Cesium.Viewer | - | | options | Object | - |
Options
| 配置项 | 类型 | 默认值 | 描述 | | --- | --- | --- | --- | | cameraFar | Number | 10000 | 摄像机视锥体远端面。 | | cameraNear | Number | 0.1 | 摄像机视锥体近端面。 |
方法
| 方法名 | 返回值 | 描述 |
| --- | --- | --- |
| add(<THREE.Object3D> object, <Cesium.Cartesian3> position) | THREE.Group | 添加一个Three.js的3d对象到地球的指定位置。 |
| remove(<THREE.Object3D> object) | - | 移除指定的Three.js3d对象。 |
| update() | - | 同步Three.js和Cesium的相机并调用THREE.WebGLRenderer.render()方法 |
| destroy() | - | 销毁Three.js的场景并移除对应的dom节点。 |
| static localizePositions(Array.<Cesium.Cartesian3> array) | {positions,centerInWorld} | 将传入的全局Cartesian3坐标转为以其中心点为原点的局部坐标,返回值positions属性为局部坐标数组,centerInWorld属性为局部坐标系原点。用法见示例2 |
属性
| 属性名 | 类型 | 描述 | | --- | --- | --- | |cesiumViewer| Cesium.Viewer | - | |threeCamera| THREE.PerspectiveCamera | - | |threeRenderer| THREE.WebGLRenderer | - | |threeScene| THREE.Scene | - |
