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threecontext

v0.1.0

Published

A starter for ThreeJS bundled with Rollup

Readme

ThreeContext provide a WebGL environment ready to use, leveraging Threejs and adding some features to it. The example file (see live demo) shows how to use the umd bundled version, though it is mostly for importing into a ES project and use as a base for your project.

Installation

npm install --save threecontext

Usage

Again, this is made to import in your project. To be instantiated, ThreeContext needs a <div> object. In addition, it can also take an options object:

import ThreeContext from 'threecontext'

// ...
// The div you want to display your WebGL context in
let myDiv = document.getElementById('myDiv3D')

// The option object, you don't have to provide this one
let options = {
  webgl2: true,            // enable WebGL2 if `true` (default: false)
  embedLight: false,       // embeds the light into the camera if true (default: false)
  antialias: false,        // enables antialias if true (default: true)
  showAxisHelper: true,    // shows the axis helper at (0, 0, 0) when true (default: false)
  axisHelperSize: 100,     // length of the the 3 axes of the helper (default: 100)
  controlType: 'orbit',    // 'orbit': locked poles or 'trackball': free rotations (default: 'trackball')
  cameraPosition: {x: 0, y:0, z: 1000}, // inits position of the camera (default: {x: 0, y: 0, z: 100})
  cameraLookAt: {x: 0, y: 0, z: 0},     // inits position to look at (default: {x: 0, y: 0, z: 0})
  raycastOnDoubleClick: true,           // performs a raycast when double clicking (default: `true`).
                                        // If some object from the scene are raycasted, the event 'raycast'
                                        // is emitted with the list of intersected object from the scene as argument.
}

// Instanciating the context
let myThreeCtx = new ThreeContext(myDiv, options)

// Optionally, you can show a torus knot, simply to make sure your context is properly setup
myThreeCtx.addSampleShape()

Starting from here, few convenience methods are available to get the THREE.Scene or any object instantiated by ThreeContext. You will find the full documentation here.

Events

For the moment, a single event can be emitted by an instance of ThreeContext: raycast. In this context, casting a ray means we perform an intersection between the mouse pointer and an object (and recursively, with this object's children). Let's see how this work:


// ...


myThreeCtx.on('raycast', function(hits){

  // display in console some info about each hit
  hits.forEach(hit => {
    console.log(`Distance: ${hit.distance}`)
    console.log(`At position [${hit.point.x}, ${hit.point.y}, ${hit.point.z}]`)
    console.log('Object:', hit.object)
  })
  
})