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tilemap-parser

v0.1.1

Published

TypeScript port of tilemap-parser core (Phaser-targeted library). Engine-agnostic core plus thin Phaser bindings.

Downloads

328

Readme

tilemap-parser

TypeScript port of the tilemap-parser core, targeted at the web via Phaser. Engine-agnostic parsing + runtime under tilemap-parser/core, thin Phaser bindings under tilemap-parser/phaser.

Fresh derivation from the unreleased tilemap-parser 6.0.0 line — not a port of legacy releases. Most of the Python API is mirrored where it makes sense on web/Phaser; engine-specific parts (pygame rendering) are replaced by Phaser helpers.

Install

npm install tilemap-parser

Phaser is an optional peer (>=3.60.0). Install it only if you use the /phaser entry:

npm install phaser

Usage

import { parseMapDict } from "tilemap-parser/core";
import { buildTileLayers, queueMapAssets } from "tilemap-parser/phaser";

const map = parseMapDict(json);
queueMapAssets(scene, map, { mapUrl: "data/entry.json" });
buildTileLayers(scene, map);
  • tilemap-parser / tilemap-parser/core — map, animation, collision, particle parsing plus the physics/navigation runtime (no engine deps).
  • tilemap-parser/phaser — asset refs, tile/image/object layers, spawns, camera, animations, particles for Phaser scenes.

Demo

examples/swamp/ is a full playable Phaser demo (excluded from the npm tarball). Run it from its own folder; see examples/swamp/package.json.

Docs

webdocs/ is reserved for a future standalone docs site (Vercel). It ships no code and is excluded from the npm package.

License

MIT — see LICENSE.