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timer-engine

v2.4.2

Published

Loop engine to run game with update and draw function

Downloads

33

Readme

TIMER-ENGINE

CircleCI Status Codecov npm npm npm

Timer make loop with "update" and "draw" states function

Live example

Install

npm i timer-engine --save
or
yarn add timer-engine


Importing

import Timer from "timer-engine";

const timer = Timer();
timer.update = frequenceValue => {
    /*make something*/
};
timer.draw = cumultateValue => {
    /*make something*/
};
timer.start();

Sample SNAKE GAME

simple game to test Timer-engine plugin

index.html file

<canvas width="320" height="240" style="border:red 1px solid"></canvas>

script.js file

var canvas = document.body.children[0];
var context = canvas.getContext("2d");
context.scale(10, 10);
snake = [[16, 1]];

action = {
    ArrowUp: [0, -1],
    ArrowDown: [0, 1],
    ArrowLeft: [-1, 0],
    ArrowRight: [1, 0]
};

direction = [0, 1];
apple = [5, 5];

// intance and choose frequence
timer = Timer.default(1 / 5);

// use keyboard to move snake
window.onkeydown = ({ key }) => {
    direction = action[key] || direction;
};

// set Update function
timer.update = () => {
    head = snake[0];
    snake.unshift([head[0] + direction[0], head[1] + direction[1]]);

    if (apple[0] === head[0] && apple[1] === head[1]) {
        apple = [(Math.random() * 32) | 0, (Math.random() * 24) | 0];
    } else {
        snake.pop();
    }
};

// set Draw function
timer.draw = () => {
    context.clearRect(0, 0, 100, 100);
    context.fillStyle = "red";
    context.fillRect(apple[0], apple[1], 1, 1);

    context.fillStyle = "black";
    snake.forEach(([x, y]) => {
        context.fillRect(x, y, 1, 1);
    });
};

//first draw
timer.draw();

//click to start game
document.addEventListener("click", () => {
    timer.start();
});

Options


Methods

.start()

| Type | Description | | :--------- | :----------------------------------------- | | function | Start the loop, if it wasn't already start |


.stop()

| Type | Description | | :--------- | :--------------------------------------- | | function | Stop the loop, if it wasn't already stop |


.setFrequence(num)

| Type | Description | | :--------- | :--------------------- | | function | set new frequence loop |

| argument | type | Description | | :------- | :------- | :--------------------- | | num | number | new value of frequence |