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timesimmer

v1.0.4

Published

Handles simulated time running at a different rate to real time

Downloads

12

Readme

timesimmer

A sim time simulation that supports

  • adjustable rate and tickrate
  • events
  • cycling within a fixed period
  • resetting of rates within a period

Timesimmer will create a continuous timer that runs at any rate x real time. Because it keeps a separate clock going, you can change the rate while it's running without affecting elapsed time that has gone before. An example use case might be

  • your app runs a simulation at 60 * real time - so 1 hour passes in 1 minute
  • it also provides a slider to adjust the rate
  • the timer needs to remember how long has passed at every rate, so it's not just a matter of multiplying the elapsed time ny the new rate.

More details on qottle can be found at https://ramblings.mcpher.com/gassnippets2/timesimmer/

Installation

yarn add timesimmer

Usage

const TimeSimmer = require('timesimmer');

You can use the default options or add options on the constructor such as

const s = new TimeSimmer({
    // speed up time so 1 second = 10 minutes
    rate: 60 * 10,
    // tick every second
    tickRate: 1000,
    // when the timer should start from
    startedAt: new Date(2001, 0,1).getTime(),
    // restart time every hour
    cycle: 60 * 60 * 1000
})

Cycling

Normally time is counted from the startedAt option (or now by default). For some use cases, it's possible that the time cycles within a given period (for example a weekly schedule), so you can use the cycle option to say at what point to reset the time back to the startedAt value

Options

Most options can be applied when the timer is initialized, or set while the timer is running | option | default | purpose | | ---- | ---- | ---- | | rate | 60 | Factor for how much to speed up time by - so 60 makes a minute pass in a second | | tickRate | 1000 | How often to update the simulated time. This also controls how often the tick event is fired | | startedAt | new Date().getTime() | The time to start the timer from | | immediate | true | whether to start the timer immediately on instanciation | | cycle | 0 | if non-zero, the timer will be restarted to startedAt on the tick event that detects these number of ms have passed | | carryForwardOnCycle | false | if cycling is happening, if the cycle time isnt a multiple of the rate, you might have some excess time on a tick. Normally a recycle will reset the timer to 0, but you can carry forward any excess time by setting this value |

Events

Events are checked for triggering at every tick event. Adding events like this adds to existing events - so multiple listeners can be activated by a single event.

  s.on("tick", (simPack) => {
    console.log(`tick number ${simPack.ticker} was triggered at sim time ${simPack.date.toString()}`)
  });

or

  s.on("cycle", (simPack) => {
    console.log(`recycled to sim time ${simPack.date.toString()}`)
  });

To clear all registered events for a given eventName use .off, eg..

  s.off("cycle")

| eventName | triggered on | | ---- | ---- | | tick | every tickRate ms | | cycle | there's been a reset of the timer back to start. A tick event will also be fired just before a recycle|

Simpack

A simPack is retured as an event payload

| property | content | | ---- | ---- | | time | the current sim time in ms | | rate | the current rate | | ticker | how many times there's been a tick event. This is reset on a cycle event and will be 0| | startedAt | when the current cycle started in real time | | cycle | the current cycle option value | | kickoff | the original startedAt time. It will be equal to startedAt if cycle is 0 | | tickRate | how often the time is updated in ms | | eventName | the event | | allTime | the sim time passed since instanciation | | realTimeStartedAt | when it actually started | | realTimeElapsed | how long its been running for in real time | | carryFowardOnCycle | whether to carry forward any excess sim time when a recycle happens | | date | the sim time as a date |

properties

A simPack (described earlier) is a collection of properties returned in a single object. Most properties can also be set or get individually, for example

  s.rate = 20
  console.log(s.date)

methods

| method | content | returns | | ---- | ---- | ---- | | stop () | stop the timer| self | | start() | start the timer| self | | on(eventName: string, listener: function) | add a listener to be executed when a given eventName triggers| self | | off(eventName: string) | remove all listeners for the given eventName | self | | ms(conversionName: string, [value=1]) | convert to and from ms | number |

convenience time conversion

Since there's a lot of conversions, a convenience ms to to other measures are provided as a static method, but also accessible from an instance. For example to get one day in ms

  s.ms ('days')

or 10 hours in ms

  s.ms ('hours', 10)

or can also be called as a static method

  TimeSimmer.ms('weeks', 3)

To convert back the other way, just stick 'ms' in front of the conversion name. For example to convert 200000ms to weeks.

  s.ms('msWeeks', 200000)

It's not rocket science, but it does help to document when instead of defining a simmer like this

const s = new TimeSimmer({
    // speed up time to run at 100 times normal speed
    rate: 100,
    // tick every second
    tickRate: 1000,
    // restart time every 2 hours
    cycle: 60 * 60 * 1000 * 2
})

You can do this

const ms = {TimeSimmer}
const s = new TimeSimmer({
    rate: 100,
    tickRate: ms('seconds'),
    cycle: ms('hours', 2)
})

and you can interpret results like this

  const hours = ms('msHours', s.time)

Here's the full list of conversions

| conversion name | returns | | ---- | ---- | | seconds | ms | | minutes | ms | | hours | ms | | days | ms | | weeks | ms | | msSeconds | seconds | | msMinutes | minutes | | msHours | hours | | msDays | days | | msWeeks | weeks |

Examples

See the test.js for many examples

Simple time speed up

This example makes an hour pass in a second, and you can use the ticker event to update a simulated clock every 500ms, where the start date is now

set up the timer

  const s = new TimeSimmer({
    rate: 60 * 60,
    tickRate: 500
  });

add a tick event

  s.on("tick", simPack => {
    updateYourUiClock(simPack.date)
  })

recycler

This example could be used to re-use a hourly schedule. A minute will pass in a second, and it will reset every hour, and tick every 2 seconds

set up the timer

  const ms = {TimeSimmer}
  const s = new TimeSimmer({
    rate: 60,
    tickRate: ms("seconds", 2)
    cycle: ms ("hours"),
    startedAt: new Date(2001, 11, 17, 8, 0, 0).getTime()
  });

add tick events

  s.on("tick", simPack => {
    // will fire every 2 secs, and 2 minutes will have passed
    reuseYourSchedule(simPack.date)
  })
  s.on("cycle", ({date})=> {
    console.log(`the timer restarted back to ${date.toString()})
  })