tiny-shader-lib
v0.6.2
Published
a tiny dependency-free library for creating webGL shader passes. If you need to do more than simply scaffold chained full-screen shaders use threeJS.
Readme
Notes
Because IOS doesn't respect premultipliedAlpha:false in the context settings, you should premultiply your alpha in the last shader in your shaderchain.
gl_FragColor = vec4(out.rgb * out.a, out.a);
