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tiny-viewer

v2.0.0

Published

This project created for easy displaying 3D scenes in React applications using three.js

Downloads

8

Readme

TinyViewer

This project created for easy displaying 3D scenes in React applications using three.js

Installation and Usage (CLI)

npm install tiny-viewer

The Viewer can be imported like this:

import {Viewer} from 'tiny-viewer';

and then used as a JSX element in a React application:

const SmallPreview = () => {
  const modelUrl = './data/banana.glb'; // A url to a local or remote file
  const object3D = viewerUtils.loadGLB(modelUrl) // A promise of object3D
  return (
    <div className="small-preview-wrapper">
      <Viewer object3D={object3D}/>
    </div>
  )
}

The component takes all available space inside a wrapper and adjusts the Renderer with resize. It should be placed inside a wrapper with defined size.

.small-preview-wrapper {
  width: 1080px;
  height: 610px;
}

Extra properties

The Viewer includes several optional properties for controlling the scene:

<Viewer
    animationRunner={animationRunner}
    dispatchers={{setScene}}
    object3D={object3D}
    onSceneReady={onSceneReady}
    options={options}/>

The animationRunner is a function for animation loop.

The object3D is a promise of THREE.Object3D.

Dispatchers allow you to get access to internal objects, such as Scene, Camera, Controls and Renderer For example, you can define a state in your app and pass the setScene to dispatchers to set the scene const [scene, setScene] = useState<THREE.Scene | null>(null);

onSceneReady is a simple flag that will be set to true when everything is loaded and ready to be displayed.

options allow us to use some pre-defined features, such as default light and helpers.

export const DEFAULT_VIEWER_OPTIONS: ViewerOptions = {
addDefaultHelpers: true,
addDefaultLight: true,
environment: DEFAULT_ENVIRONMENT,
}

environment is a TypeScript object that defines the default options for an "Environment" in the 3D Scene.

  • The clientHeight and clientWidth properties specify the dimensions of the environment in pixels.

  • The lightOptions object contains properties for configuring the lighting in the environment:

    • lightIntensity is a number that specifies the intensity of the light,
    • skyColor is a hexadecimal color code that specifies the color of the sky,
    • groundColor is a hexadecimal color code that specifies the color of the ground.
  • The sceneOptions object contains properties for configuring the scene:

    • fog is an object with properties for configuring fog in the scene,
    • sceneColor is a hexadecimal color code that specifies the overall color of the scene,
    • envMapUrl is a string that specifies the URL of a high dynamic range (HDR) image to use as an environment map for the scene.