npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

touchejs

v1.1.8

Published

Gestures library for desktop and touch devices

Downloads

3,028

Readme

#Touché - Build Status

This is a little lightweight gesture library supporting desktop and touch devices.

N.B Since version 1.1 Touché no longer adds touch-action: none; to elements being bound. It's up to the developer to set an appropiate touch-action.

The api looks like this:

Touche(element).tap({
	options: {
		areaThreshold: 5
	},
	end: function(e, data) {
		console.log("tap");
	}
})
.tap({
	options: {
		areaThreshold: 5,
		touches: 2
	},
	end: function(e, data) {
		console.log("2-finger tap");
	}
})
.doubletap({
	options: {
		timeThreshold: 200
	},
	end: function() {
		console.log("double tap");
	}
})
.longtap({
	options: {
		timeThreshold: 800,
		interval: 20
	},
	start: function(event, data) {
		console.log("longtap start", data.percentage);
	},
	update: function(event, data) {
		console.log("longtap update", data.percentage);
	},
	end: function() {
		console.log("longtap");
	},
	cancel: function() {
		console.log("longtap cancelled");
	}
})
.swipe({
	options: {
		radiusThreshold: 24
	},
	start: function(e, data) {
		console.log("swipe start", data);
	},
	update: function(e, data) {
		console.log("swipe update", data);
	},
	end: function(e, data) {
		console.log("swipe", data);
	},
	cancel: function() {
		console.log("swipe cancelled");
	}
})
.rotate({
	options: {
		rotationThreshold: 18
	},
	start: function(e, data) {
		console.log("rotate start", data.rotation);
	},
	update: function(e, data) {
		console.log("rotate update", data.rotation);
	},
	end: function(e, data) {
		console.log("rotate");
	},
	cancel: function() {
		console.log("rotate cancelled");
	}
})
.pinch({
	options: {
		pinchThreshold: 12
	},
	start: function(e, data) {
		console.log("pinch start", data.scale, +new Date());
	},
	update: function(e, data) {
		console.log("pinch update", data.scale, +new Date());
	},
	end: function(e, data) {
		console.log("pinch", +new Date());
	},
	cancel: function() {
		console.log("pinch cancelled", +new Date());
	}
});

/*
* If you are using jquery you could just
* wrap Touche in the special event api like below.
*/

/*
* jquery special event wrapper.
*/
(function() {
    $.each([
        'tap',
        'doubletap',
        'longtap',
        'swipe',
        'pinch',
        'rotate'
    ], function(_, event) {
        $.event.special[event] = {
            add: function(handleObj) {
                Touche(this)[event]( {
                    options: handleObj.data && handleObj.data.options || {},
                    start: function(e, data) {
                        $(e.target).trigger(event + 'start', [data]);
                    },
                    update: function(e, data) {
                        $(e.target).trigger(event + 'update', [data]);
                    },
                    end: function(e, data) {
                        $(e.target).trigger(event, [data]);
                    },
                    cancel: function() {
                        $(e.target).trigger(event + 'cancel');
                    }
                });
            },
            remove: function(handleObj) {
                Touche(this).off(event);
            }
        };
    });
})();

Setting up the build environment

Touché is using grunt to build (concatenate + minify) and running tests. Below is instructions on how to properly set up this project.

$ cd touche
$ npm install
$ npm install --no-save [email protected]

After installing, you can run a few different tasks using grunt:

// jshint all test + lib files
$ grunt jshint
// run the test suite
$ grunt test
// generate documentation, requires "jsdoc" to be in path
$ grunt docs
// default: runs jshint, test, concat, min
$ grunt

License

This project is licensed under the MIT License: http://opensource.org/licenses/MIT