trekk
v1.0.3
Published
Trekk is a helper library to create timeline and triggered animations based on scroll positions of elements / document.
Readme
:triangular_flag_on_post: trekk

About
Trekk is a library for making scroll based animations easy-peasy. Trekk does NOT give you anything else than values between 0 and 1 to use in your animation states. The animations you create yourself, or use a library like anime.js.
Install
<script src="https://unpkg.com/[email protected]/build/trekk.js"></script>$ npm install trekkUsage
commonJS
var trekk = require('trekk');
// Define your trails...
trekk() // StartES6
import trekk, { trail } from 'trekk';
// Define your trails...
trekk() // StartAPI
trekk(options)
Start trekk. You need to run this only once in your scripts.
Options
| Option | Type | Default | Description
| --- | --- | --- | ---
| debug | boolean | false | Enter debug mode.
| iterate | function(next) | requestAnimationFrame | Update function.
trail(...)
Use trail to create timelines in your document. All parameters are optional.
Parameters
| Param | Type | Default | Description
| --- | --- | --- | ---
| element | node | undefined | Pass a DOM element to use as start and end position of the trail.
| startPixels | integer | undefined | Start position of the trail in pixels. If this is a nested trail this will be appended to the parent trail start position.
| endPixels | integer | undefined | End position of the trail in pixels. If this is a nested trail this will be appended to the parent trail end position.
| startPercentage | string | undefined | Start position of the trail in percentage. If this is a nested trail it will be a percentage of the parent trail length.
| endPercentage | string | undefined | End position of the trail in percentage. If this is a nested trail it will be a percentage of the parent trail length.
| progress | function(progress) | undefined | Called on update with the current progress.
| options | object | {} | Object with options. See below
Options
| Param | Type | Default | Description
| --- | --- | --- | ---
| label | string | undefined | Used as a label when debugging.
| offset | function(progress) | undefined | Called on update with the current progress.
| lerp | number| 1 | Smooth the progress over time with some linear interpolation. Takes a value from 0 to 1.
| ease | string | "linear" | Easing function to run before progress is broadcasted. See Easings for supported strings.
| waiting | function | undefined | Called once when the y scroll position is above the trail start position.
| walking | function | undefined | Called once when the y scroll position is within the trail start and end position.
| finished | function | undefined | Called once when the y scroll position is below the trail end position.
Examples
Basic
const header = document.querySelector('header')
const fadeInHeader = progress => {
header.style.opacity = progress
}
const headerTrail = trail(header, fadeInHeader)Nested
const header = document.querySelector('header')
const title = document.querySelector('.title')
const icon = document.querySelector('.icon')
const fadeInHeader = progress => {
header.style.opacity = progress
}
const slideInTitle = progress => {
title.style.transform = `translateX(${100 * progress})`
}
const rotateIcon = progress => {
icon.style.transform = `rotate(${360 * progress}deg)`
}
const headerTrail = trail(header, fadeInHeader)
headerTrail(100, 200, slideInTitle)
headerTrail('40%', '40%', rotateIcon)addTimeline(options)
| Param | Type | Default | Description
| --- | --- | --- | ---
| options | object | {} | See Options
Options
| Param | Type | Default | Description
| --- | --- | --- | ---
| label | string | "Undefined" | Used as a label when debugging.
| source | function | () => window.pageYOffset | Function that returns source value.
| start | function | () => 0 | Function that returns start position of timeline.
| end | function | 0 | Function that returns end position of timeline.
| modifier | function | (p, s, e) => (p - s) / (e - s) | Function given a source value, calculates the progress in between the start and end value.
| lerp | number| 1 | Smooth the progress over time with some linear interpolation. Takes a value from 0 to 1.
| ease | string, function(progress) | "linear" | Easing function to run before progress is broadcasted. See Easings for supported strings, or pass your own easing function.
| waiting | Called once when the y scroll position is above the trail start position.
| walking | Called once when the y scroll position is within the trail start and end position.
| finished | Called once when the y scroll position is below the trail end position.
| progress | Called every progress update with the current progress.
Easings
// linear
// easeInQuad
// easeOutQuad
// easeInOutQuad
// easeInCubic
// easeOutCubic
// easeInOutCubic
// easeInQuart
// easeOutQuart
// easeInOutQuart
// easeInQuint
// easeOutQuint
// easeInOutQuintTaken from https://gist.github.com/gre/1650294
