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ts-play-core

v1.0.7

Published

This is a typescript rewrite of ertfgcvb's awesome JavaScript project play.core, check out the original project here: [play.ertdfgcvb.xyz](https://play.ertdfgcvb.xyz)

Readme

ts-play-core

This is a typescript rewrite of ertfgcvb's awesome JavaScript project play.core, check out the original project here: play.ertdfgcvb.xyz


ts-play-core allows users to write typescript code that builds ASCII art & animations similar to writing a GLSL fragment shader.

Installation & Usage

To install this package:

npm install ts-play-core

To import and run one of the examples:

Examples from the original project are left in for now and can be imported as seen below, however they should not be used in practice and serve as inspiration instead.

import { type Settings, run } from "ts-play-core";
// for old JS scripts
import * as donut from "ts-play-core/programs/demos/donut";
// for new TS scripts
import donut from "ts-play-core/programs/typescript/donut";

const settings: Partial<Settings> = {
  element: document.querySelector("pre"),
};

run(donut, settings)
  .then(function (e) {
    console.log(e);
  })
  .catch(function (e) {
    console.warn(e.message);
    console.log(e.error);
  });

Simple Example

This is the new and recommended way to write ts-play-core scripts.

// circle.ts

import type { Program } from "ts-play-core";
import { length } from "ts-play-core/modules/vec2";

// you can export an object to change your code live!
export const circleState = {
    radius: 0.7
};

export default {
    settings: {
        backgroundColor: "black",
    },
    main(coord, context, cursor) {
        const aspectRatio = cursor.pressed ? 1 : context.metrics.aspect

        // Transform coordinate space to (-1, 1)
        // width corrected screen aspect (m) and cell aspect (aspectRatio)
        const m = Math.min(context.cols * aspectRatio, context.rows)
        const st = {
            x: 2.0 * (coord.x - context.cols / 2) / m * aspectRatio, // apply aspect
            y: 2.0 * (coord.y - context.rows / 2) / m
        }

        // Distance of each cell from the center (0, 0)
        const l = length(st)

        // 0.7 is the default radius of the circle
        return l < circleState.radius ? 'X' : '.'
    }
} satisfies Program;