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ts-shader-loader

v2.0.2

Published

A webpack loader for glsl shaders - includes support for nested imports. Re-Written in TypeScript

Downloads

11,919

Readme

Webpack loader for GLSL shaders

NPM

A glsl shader loader for webpack, includes support for nested imports, allowing for smart code reuse among more complex shader implementations. The shader is returned as a string.

Why fork

I had a problem using other webpack shader loaders with typescript. While i was investigating what is the problem, i forked and tried to make my version work with typescript. Other than support with typescript, it has no other benefits.

Quick Guide

1. Install

npm install --save-dev ts-shader-loader

2. Add to webpack configuration

{
    module: {
        loaders: [
            {
                test: /\.(glsl|vs|fs)$/,
                loader: 'ts-shader-loader'
            }
        ]
    }
}

3. Declare shared files as modules

Create glsl.d.ts file in your project and add the following in to it:

declare module "*.glsl" {
  const value: string;
  export default value;
}

declare module "*.vs" {
  const value: string;
  export default value;
}

declare module "*.fs" {
  const value: string;
  export default value;
}

4. Import shaders

import myShader from './myShader.glsl';

console.log(myShader);

Includes

This loader supports #include "path/to/shader.glsl" syntax, which you can use inside your shaders.

Example

Example project structure:

src/
---- ts/
---- ---- main.ts
---- shaders/
---- ---- includes/
---- ---- ---- perlin-noise.glsl
---- ---- fragment.glsl

If we import fragment.glsl shader inside main.ts:

import shader from '../shaders/fragment.glsl';

We can have that shader include other .glsl files inline, like so:

#include "./includes/perlin-noise.glsl";

N.B. all includes within .glsl are relative to the file doing the importing.

Imported files are parsed for #include statements as well, so you can nest imports as deep as you'd like.

Imported files are inserted directly into the source file in place of the #include statement and no special handling or error checking is provided. So, if you get syntax errors, please first check that shader works as one contiguous file before raising an issue.

TODO

  • Deduplicate imports, to prevent code clobbering and conflicts at runtime