npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

tunnel-rat

v0.1.2

Published

non gratum anus rodentum

Downloads

461,677

Readme

Version Downloads Bundle Size

Tunnel Rat

  • Digs tunnels for React elements to go in and appear somewhere else!
  • Works across separate renderers – use it to easily render HTML elements from within your @react-three/fiber application!
  • Squeak! 🐀

Examples & Sandboxes

  • https://codesandbox.io/s/basic-demo-forked-kxq8g
  • https://codesandbox.io/s/tunnel-rat-demo-ceupre

Usage

Create a tunnel:

import tunnel from 'tunnel-rat'
const t = tunnel()

Use the tunnel's In component to send one or more elements into the tunnel:

<t.In>
  <h1>Very cool!</h1>
  <p>These will appear somewhere else!</p>
</t.In>

Somewhere else, use the tunnel's Out component to render them:

<t.Out />

Examples

This example describes a simple React app that has both a HTML UI as well as a @react-three/fiber 3D scene. Each of these is rendered using separate React renderers, which traditionally makes emitting HTML from within the Canvas a bit of a pain; but thanks to tunnel-rat, this is now super easy!

import { Canvas } from '@react-three/fiber'
import tunnel from 'tunnel-rat'

/* Create a tunnel. */
const ui = tunnel()

const App = () => (
  <div>
    <div id="ui">
      {/* Anything that goes into the tunnel, we want to render here. */}
      <ui.Out />
    </div>

    {/* Here we're entering the part of the app that is driven by
    @react-three/fiber, where all children of the <Canvas> component
    are rendered by an entirely separate React renderer, which would
    typically not allow the use of HTML tags. */}
    <Canvas>
      {/* Let's send something into the tunnel! */}
      <ui.In>
        <p>Hi, I'm a cube!</p>
      </ui.In>

      <mesh>
        <boxGeometry />
        <meshBasicMaterial />
      </mesh>

      {/* You can send multiple things through the tunnel, and
      they will all show up in the order that you've defined them in! */}
      <ui.In>
        <p>And I'm a sphere!</p>
      </ui.In>

      <mesh>
        <sphereGeometry />
        <meshBasicMaterial />
      </mesh>
    </Canvas>
  </div>
)

Of course, the whole thing also works the other way around:

import { Canvas } from '@react-three/fiber'
import tunnel from 'tunnel-rat'

/* Create a tunnel. */
const three = tunnel()

const App = () => (
  <div>
    <div id="ui">
      {/* Let's beam something into the R3F Canvas! */}
      <three.In>
        <mesh>
          <sphereGeometry />
          <meshBasicMaterial />
        </mesh>
      </three.In>
    </div>

    <Canvas>
      {/* Render anything sent through the tunnel! */}
      <three.Out />
    </Canvas>
  </div>
)