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turnstate

v1.0.2

Published

TypeScript state machine for multiplayer, server-authoritative, turn-based games — deterministic, testable, pluggable.

Readme

Turnstate

Deterministic, pluggable, server-authoritative state machine for turn-based multiplayer games. Written in TypeScript, zero runtime dependencies, dual ESM/CJS builds, and built-in test utilities.

✨ Highlights

  • Agnostic state, Command pattern, deterministic transitions
  • Pluggable validation and serialization
  • Custom Command Factory for rehydrating commands from snapshots
  • Unlimited undo/redo with configurable history
  • Stable snapshots (versioned) and history rehydration
  • Event system + side effects
  • Test helpers: batch, seeded RNG, fake time
  • 0 runtime deps, ESM+CJS, strict TS
  • Examples: basic, advanced, websocket bridge

Install

npm i turnstate

Custom Command Factory

import { DefaultCommandFactory } from "turnstate";

const factory = new DefaultCommandFactory<MyState>();
factory.register(
  "SpendResource",
  (data) => new SpendResource(data.playerId, (data.payload as any).amount),
);
const sm = new StateMachine<MyState>(initial, { commandFactory: factory });

Snapshot & History Rehydration

const snapshot = sm.getStateSnapshot();
const sm2 = new StateMachine<MyState>(emptyInitial, {
  commandFactory: factory,
});
sm2.loadSnapshot(snapshot); // uses command.undo() to reconstruct prevStates for history

Simple WebSocket Bridge (example)

  • Start server: node examples/ws-server.cjs
  • Run client example: npm run examples:websocket

Events are sent as JSON: { kind: "stateChange", evt }.

Scripts

  • npm run build — ESM/CJS + types
  • npm test / npm run coverage
  • npm run examples:basic / examples:advanced / examples:websocket

License

MIT