tweeny.js
v0.1.0
Published
A lightweight, bare bones, javascript animation engine with some handy easing functions.
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Tweeny.js
A lightweight ( 5kb minified ), bare bones, javascript animation engine with some handy easing functions.
Usage:
const tween = Tweeny.to({ foo: 24, bar: 50 }, 1000, {
foo: 42,
bar: 100,
onUpdate: (obj) => console.log(obj.foo, obj.bar),
onComplete: (obj) => console.log('Done!', obj),
ease: Tweeny.ease.inOutElastic
})
// tween.pause()
// tween.play()
// tween.restart()
// tween.loop()
// tween.kill()
Controls
Each created tween has a set of controls available:
| Method | Description | |:---------:|:----------------------------------- | | pause() | pause playing animation | | play() | play paused animation | | restart() | restart playing or paused animation | | loop() | loop animation until killed | | kill() | kill animation |
Easing
Some helpful easing functions from https://gist.github.com/gre/1650294
Accessible through Tweeny.ease
| Ease | Description | |:------------:|:-----------------------------------------------| | linear | no easing, no acceleration | | inQuad | accelerating from zero velocity | | outQuad | decelerating to zero velocity | | inOutQuad | acceleration until halfway, then deceleration | | inCubic | accelerating from zero velocity | | outCubic | decelerating to zero velocity | | inOutCubic | acceleration until halfway, then deceleration | | inQuart | accelerating from zero velocity | | outQuart | decelerating to zero velocity | | inOutQuart | acceleration until halfway, then deceleration | | inQuint | accelerating from zero velocity | | outQuint | decelerating to zero velocity | | inOutQuint | acceleration until halfway, then deceleration | | inElastic | elastic bounce effect at the beginning | | outElastic | elastic bounce effect at the end | | inOutElastic | elastic bounce effect at the beginning and end | | inSin | accelerating from zero velocity | | outSin | accelerating to zero velocity | | inOutSin | acceleration until halfway, then deceleration |