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uecpp

v1.0.1

Published

A CLI tool to initialize a C++ project structure for any Unreal Engine Blueprint-only project.

Readme

UE C++ Init

A simple, zero-dependency CLI tool to quickly initialize a C++ project structure for any Unreal Engine Blueprint-only project.

Now it supports Unreal Engine 5.0+ C++ project.

This tool available on npm now: https://www.npmjs.com/package/ue-cpp-init

Why?

When you want to convert a Blueprint-only Unreal Engine project to a C++ project, you need to manually create the Source directory and a set of boilerplate files (.Build.cs, .Target.cs). This tool automates that process.

Quick Start (using npx)

The easiest way to use this tool without installation:

cd <your-project-directory>
npx uecpp

This will prompt you to select the Unreal Engine version from 5.0 to 5.9, or you can directly specify the version:

npx uecpp 5.6    # For UE 5.6
npx uecpp 5.21   # For any UE 5.x version

Installation & Usage

Global Installation (requires npm & internet)

Install it globally using npm:

npm install -g ue-cpp-init

Then use it anywhere:

cd <your-project-directory>
uecpp 5.6        # Directly specify version
uecpp            # Interactive mode

Supported Unreal Engine Versions

  • Known versions (5.0-5.9): Uses specific BuildSettingsVersion
    • 5.0-5.1: V2
    • 5.2: V3
    • 5.3: V4
    • 5.4-5.9: V5
  • Unknown versions (5.10+): Uses Latest settings

What It Does

This tool will:

  1. Check if a .uproject file exists in the current directory
  2. Create the necessary Source directory structure
  3. Generate three C# build configuration files with the correct UE version settings
  4. Provide instructions for the next step (Generate Visual Studio project files)

That's it! 🎉