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uml-state-machine

v0.5.0

Published

UML state machine in Javascript.

Downloads

29

Readme

UML State Machine

An implemenation of the UML state machine pattern in Javascript.

  • Hierarchical
  • onEntry onExit function
  • Observable

Install

npm install uml-state-machine --save

Usage

Here is the hello word of finite state machine: a light switch:

  • 2 events: evOn and evOff.
  • 2 states: Off and On.
  • 2 actions: light.doOff() and light.doOn().

State machine diagram describing the light switch:

alt text


const stateMachineDefinition = {
  name: "LightSwitch",
  events: ["evOn", "evOff"],
  state: {
    states: {
      "Off": {
        onEntry: light => light.doOff(),
        transitions: [{
          event: "evOn",
          nextState: "On",
          actions:[
            light => light.log("starting on")
          ]
        }]
      },
      "On": {
        onEntry: light => light.doOn(),
        transitions: [{
          event: "evOff",
          nextState: "Off",
          actions:[
            light => light.log("starting off")
          ]
        }]
      }
    }
  }
}

const light = Light();

const machine = Machine({
  definition: stateMachineDefinition,
  actioner: light
});

machine.enterInitialState();
machine.evOff();
machine.evOn();

Hierarchical example

Hierarchical state machine allows to model state as a tree, the goal is to gather states that share common transitions. When transitioning from one state to another, a chain of onExit and onEntry functions is called.

alt text

const smDef = {
  name: "Hierarchical",
  events: ["evOn", "evOff"],
  state: {
    transitions: [{event:"evOn", nextState:"S2_3"}],
    states: {
      "S1": {
        states:{
          "S1_1":{},
          "S1_2":{
            states:{
              "S1_2_1":{},
              "S1_2_2":{}
            }
          }
        }
      },
      "S2":{
        states:{
          "S2_1":{},
          "S2_2":{},
          "S2_3":{}
        }
      }
    }
  }
}

const machine = Machine({
  definition: smDef
});

machine.enterInitialState();
/*
onEntry  S
onEntry  S1
onEntry  S1_1
*/
machine.evOn()
/*

onTransitionBegin  S1_1 S2_3
onExit  S1_1
onExit  S1
onEntry  S2
onEntry  S2_3
onTransitionEnd  S1_1 S2_3
*/

Observable

To find out what's going on inside the state mahine, customs observers can be attached.

Below is an example of a simple observer that logs when a state enters or exits, and when a transition begins and ends.


const machine = Machine({
  definition: smDef,
  observers: {
    onEntry(context, stateName) {
      console.log("onEntry ", stateName)
    },
    onExit(context, stateName) {
      console.log("onExit ", stateName)
    },
    onTransitionBegin(context, statePrevious, stateNext) {
      console.log("onTransitionBegin ", statePrevious, stateNext)
    },
    onTransitionEnd(context, statePrevious, stateNext) {
      console.log("onTransitionEnd ", statePrevious, stateNext)
    }
  }
});