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unity-asset-server

v1.0.2

Published

Package that can serve unity assets on-demand from a resource directory

Readme

unity-asset-server

This is a work-in-progress library that allows you to find and load resources from Unity Asset files. It is based heavily on Prefare/AssetStudio, which it consumes its Texture2DDecoder dll from.

Not all data types are supported yet, although if you find one you need missing, feel free to add it and submit a pull request!

Usage

The core API is exposed from the AssetManager class:

import { AssetManager } from 'unity-asset-server';
const assetMgr = new AssetManager();

You can load bundle files by calling loadFiles:

await assetManager.loadFiles(
  '<base asset files directory>', 
  ['<glob patterns to match subdirectories>'], 
  ['<glob patterns for individual asset files to load']
);

For example:

/**
 * This would find any of the following example resources:
 *  - C:/MyGameDir/resources/Icons.asset
 *  - C:/MyGameDir/resources/ShardTextures_a.asset
 *  - C:/MyGameDir/resources/ShardTextures_b.asset
 *  - C:/MyGameDir/resources/ShardTextures_123.asset
 *  - C:/MyGameDir/resources/ShardTextures_123.asset
 *  - C:/MyGameDir/v38/Game_Data/Streaming_Assets/Icons.asset
 *  - C:/MyGameDir/v38/Game_Data/Streaming_Assets/ShardTextures_a.asset
 *  - C:/MyGameDir/v38/Game_Data/Streaming_Assets/ShardTextures_b.asset
 *  - C:/MyGameDir/v38/Game_Data/Streaming_Assets/ShardTextures_123.asset
 *  - C:/MyGameDir/v38/Game_Data/Streaming_Assets/ShardTextures_123.asset
 */
run('C:/MyGameDir', ['resources', 'v38/Game_Data/Streaming_Assets'], ['Icons.asset', 'SharedTextures_*.unity3d']);

Once all your asset files have been loaded, call loadAssets to index those assets and build a shallow list of all assets available:

assetManager.loadAssets();

And finally, you can access the assets available via namedAssets on the AssetManager instance:

const asset = assetManager.namedObjects.get('Icon_244');
if (isTexture2D(asset)) {
  const buffer = getTextureBuffer(asset);
  // ... do something with the raw texture buffer (RRGGBBAA format)
}

Development

Prerequisites

Submodules

After cloning, make sure to run git submodule update --init --recursive to pull down the required submodules.

Building

Run yarn build. Both the required native DLL and typescript code will be compiled.