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unplugin-zed-gpui

v0.0.8

Published

Unplugin for zed-gpui tree-shaking optimization - removes unused zed-gpui methods from bundle

Readme

unplugin-zed-gpui-treeshake

zed-gpui

npm version npm downloads License: MIT

🌳 Tree-shaking optimization plugin for zed-gpui framework

Framework: Zed Gpui

Remove unused zed-gpui methods from your bundle to reduce bundle size.

Features

  • 🚀 Bundle Size Optimization: Removes unused zed-gpui methods automatically
  • 🔍 Usage Analysis: Analyzes your code to find which zed-gpui methods are actually used
  • 📦 Unplugin Support: Works with Vite, Webpack, Rollup, esbuild, and more
  • Zero Config: Works out of the box with sensible defaults
  • 🛠️ TypeScript Support: Full TypeScript support

Installation

npm install unplugin-zed-gpui-treeshake -D
pnpm add unplugin-zed-gpui-treeshake -D
yarn add unplugin-zed-gpui-treeshake -D

Usage

Vite

// vite.config.ts
import { defineConfig } from 'vite';
import zedGpuiTreeshake from 'unplugin-zed-gpui-treeshake/vite';

export default defineConfig({
  plugins: [
    zedGpuiTreeshake({
      // options (optional)
      debug: false, // Enable debug logging
    }),
  ],
});

Webpack

// webpack.config.js
const zedGpuiTreeshake = require('unplugin-zed-gpui-treeshake/webpack');

module.exports = {
  plugins: [
    zedGpuiTreeshake({
      // options (optional)
      debug: false,
    }),
  ],
};

Rollup

// rollup.config.js
import zedGpuiTreeshake from 'unplugin-zed-gpui-treeshake/rollup';

export default {
  plugins: [
    zedGpuiTreeshake({
      // options (optional)
      debug: false,
    }),
  ],
};

esbuild

// esbuild.config.js
import { build } from 'esbuild';
import zedGpuiTreeshake from 'unplugin-zed-gpui-treeshake/esbuild';

build({
  plugins: [
    zedGpuiTreeshake({
      // options (optional)
      debug: false,
    }),
  ],
});

Options

zedGpuiPackageName

  • Type: string
  • Default: 'zed-gpui'

The name of the zed-gpui package in your dependencies.

elementPath

  • Type: string
  • Default: 'zed-gpui/element'

Path to the element.ts file in the zed-gpui package.

debug

  • Type: boolean
  • Default: false

Enable debug logging to see which methods are being removed.

How it works

  1. Analysis Phase: The plugin scans all your source files to find which zed-gpui methods are actually being used (like .flex(), .w(), .h(), etc.)

  2. Optimization Phase: When the bundler processes the zed-gpui element.ts file, the plugin removes all unused method definitions from Object.assign(HTMLElement.prototype, {...})

  3. Result: Your final bundle only contains the zed-gpui methods that you actually use

Example

If your code only uses these methods:

div()
  .flex()
  .w('100%')
  .h('100px')
  .onClick(() => console.log('clicked'));

The plugin will only keep flex, w, h, and onClick methods in the bundle, removing the other 100+ unused methods.

License

MIT