npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

unreal-python-mcp

v0.2.0

Published

Unreal Engine MCP using Unreal Python Remote Execution

Readme

Unreal Python MCP

An MCP server that connects AI agents to Unreal Editor via Python remote execution.

Features

  • Run Python code directly in Unreal Editor
  • ToolsetRegistry integration (UE 5.8+): 300+ built-in editor tools with schema validation
  • Connection reuse: serial command queue with idle keep-alive, no port conflicts
  • Backward compatible: graceful fallback on older UE versions

Setup

  1. Enable 'Python Editor Script Plugin' in Unreal Editor
  2. Enable 'Edit' > 'Project Settings' > 'Plugins' > 'Python' > 'Enable Remote Execution' & 'Develop Mode'
  3. (Optional, UE 5.8+) Enable the 'Toolset Registry' plugin for 300+ built-in editor tools
  4. Restart Unreal Editor and keep it running
  5. Add MCP config:
    {
      "mcpServers": {
        "unreal-python-mcp": {
          "command": "npx",
          "args": ["-y", "unreal-python-mcp"]
        }
      }
    }

Configuration

Environment variables:

| Variable | Description | Default | | -------------------------------- | ----------------------------------------------- | ----------- | | UNREAL_MULTICAST_GROUP | Multicast group address | 239.0.0.1 | | UNREAL_MULTICAST_PORT | Multicast port | 6766 | | UNREAL_BIND_ADDRESS | Bind address | 127.0.0.1 | | UNREAL_CONNECTION_IDLE_MS | Keep connection alive after last command (ms) | 3000 | | UNREAL_ENABLE_TOOLSET_REGISTRY | Register ToolsetRegistry tools (true/false) | true |

Example with custom configuration:

{
  "mcpServers": {
    "unreal-python-mcp": {
      "command": "npx",
      "args": ["-y", "unreal-python-mcp"],
      "env": {
        "UNREAL_BIND_ADDRESS": "0.0.0.0"
      }
    }
  }
}

How It Works

The server communicates with Unreal Editor via UDP multicast discovery + TCP command execution (Python Remote Execution protocol).

Two modes of operation:

  1. ToolsetRegistry (preferred, UE 5.8+): Use get_toolset_schema to browse available tools, then execute_tool to call them. These are purpose-built, schema-validated editor operations.
  2. Raw Python (fallback): Use run_python_code for custom logic or when no suitable tool exists.

Tools

| Tool | Description | | -------------------- | ------------------------------------------------------------- | | run_python_code | Execute Python code in Unreal Editor | | run_python_file | Execute an existing .py script file | | get_toolset_schema | Discover available ToolsetRegistry tools (3 levels of detail) | | execute_tool | Call a ToolsetRegistry tool by name |

Resources

| Resource | URI | Description | | ------------------ | ---------------------- | ---------------------------------------------------- | | Unreal Python Stub | unreal://python-stub | File path to the auto-generated API stub (unreal.py) |

Reference

  1. unreal-mcp
  2. unreal-remote-execution
  3. modelcontextprotocol/typescript-sdk