npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

untitled-combat-game-calculations

v1.1.0

Published

A set of helper functions to unify the untitled-combat-game calculations between client-side and server-side code. Includes all re-used business logic.

Downloads

4

Readme

untitled-combat-game-calculations

A package containing business logic shared between the client-side and server-side application for untitled-combat-game. Relies heavily on typescript for input validation where business logic is not implemented.

This is still very much a work in progres.

Exposed functions

All of the currently exposed functions. Check character.types.d.ts for type definitions.

// calculates shield/armor combat stats
getArmorCombatStats: (armor?: ArmorType | ShieldType | undefined) => ArmorCombatStatsType;

// validates character baseStats
validateCharacterStats: (stats: CharacterStatsType) => boolean;

// calculates max character fatigue based on baseStats
calculateMaxFatigue: (data: {
    baseStats: CharacterStatsType;
    armor?: ArmorType | undefined;
    shield?: ShieldType | undefined;
}) => number;

// calculates max character hitpoints base on baseStats
calculateMaxHitpoints: (baseStats: CharacterStatsType) => number;

// calculates max character resolve based on baseStats
calculateMaxResolve: (baseStats: CharacterStatsType) => number;

// Calculates character combat stats based on baseStats, equipped armor and shield
calculateCombatStats: (data: {
    baseStats: CharacterStatsType;
    armor?: ArmorType | undefined;
    shield?: ShieldType | undefined;
}) => CombatStatsType;

// Calculates character skills based on baseStats, equiped shield and weapon
calculateCharacterSkills: (data: {
    baseStats: CharacterStatsType;
    shield?: ShieldType | undefined;
    weapon?: WeaponType | undefined;
}) => SkillValuesType[];

// Calculated final character basa. Represents a entry in the characters database.
calculateCharacter: (data: {
    armor?: ArmorType | undefined;
    baseStats: CharacterStatsType;
    description: string;
    name: string;
    _id: string | null;
    shield?: ShieldType | undefined;
    weapon?: WeaponType | undefined;
}) => CharacterType;