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use-animation-frame

v1.0.0

Published

A React hook to run requestAnimationFrame seamlessly

Readme

use-animation-frame

A hook to effortlessly run requestAnimationFrame() in React (demo):

import useAnimationFrame from 'use-animation-frame';

const Counter = () => {
  const [time, setTime] = useState(0);
  useAnimationFrame(e => setTime(e.time));
  return <div>Running for:<br/>{time.toFixed(1)}s</div>;
};

Inspired by CSS-Tricks' Using requestAnimationFrame with React Hooks and my twitter reply.

API

useAnimationFrame(callback);

Calls callback on every animation frame. The callback receives an object with two properties (based on the performance.now() API):

  • time: seconds elapsed since the hook was first mounted. Useful for driving animations tied to a wall clock.
  • delta: seconds elapsed since the last frame. Useful for frame-rate-independent movement; e.g. 1 / e.delta gives the current FPS.

All times are in seconds (including decimals).

The callback is stored in a ref, so it always reflects the latest closure — state and props are always up to date without restarting the animation loop. No dependency array needed.

// TypeScript: the callback type is inferred automatically
useAnimationFrame(({ time, delta }: { time: number; delta: number }) => {
  // ...
});

Example: moving a value

Use delta to advance a value independent of frame rate:

import { useState } from 'react';
import useAnimationFrame from 'use-animation-frame';

const Progress = () => {
  const [x, setX] = useState(0);
  useAnimationFrame(({ delta }) => setX(prev => (prev + delta * 100) % 100));
  return <div style={{ marginLeft: `${x}%` }}>→</div>;
};

Example: FPS counter

With my other library use-interpolation it's easy to smooth the FPS reading (see in CodeSandbox):

import { useState } from "react";
import useInterpolation from 'use-interpolation';
import useAnimationFrame from 'use-animation-frame';

const Counter = () => {
  const [time, setTime] = useState(0);
  const [fps, setFps] = useInterpolation(1000); // 1s smoothing window
  useAnimationFrame(({ time, delta }) => {
    setFps(1 / delta);
    setTime(time);
  });
  return (
    <div>
      {time.toFixed(1)}s
      <br />
      {fps && Math.floor(fps.value)} FPS
    </div>
  );
};