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use-flexible-undo

v0.3.0

Published

React hook that lets you use undomundo's branching undo/redo functionality independently of how you structure your application state.

Downloads

7

Readme

use-flexible-undo

React hook that lets you use undomundo's branching undo/redo functionality independently of how you structure your application state. Note that for most use cases it's probably better to use undomundo directly, e.g. to use undomundo's makeUndoableReducer in combination with React's useReducer. That will integrate your app state with the undo history state and enables multi-user undo/redo. See undomundo for more details.

import { FC, useState } from 'react';
import { useFlexibleUndo } from 'use-flexible-undo';

// utilities for manipulating vectors:
import { vAdd, vScale } from 'vec-la-fp';

type Vector2d = [number, number];

type PayloadConfigByType = {
  setColor: {
    payload: string;
    // By default actions are considered to be absolute.
  };
  moveBy: {
    payload: Vector2d;
    // If you need to you can define custom/relative actions.
    isCustom: true;
  };
};

export const MyFunctionComponent: FC = () => {
  // Manage state however you like:
  // - separate useState calls
  // - state object in single useState
  // - useReducer
  // - external state management solution
  // - a combination of the above, etc...

  // In this example we prefix the non-undoable setters
  // with _ to differentiate them from the undoable versions,
  // but you're free to use any naming convention.
  const [color, _setColor] = useState('red');
  const [position, _setPosition] = useState<Vector2d>([0, 0]);

  const {
    undoables,
    canUndo,
    undo,
    canRedo,
    redo,
    history,
    timeTravel,
    switchToBranch,
  } = useFlexibleUndo<PayloadConfigByType>({
    // All arguments / options are static, changes after
    // initialization will be ignored.
    actionConfigs:{
      setColor: {
        updateState: _setColor,
      },
      moveBy: {
        updateState: delta => _setPosition(vAdd(delta)),
        // We have no inverse action defined for 'moveBy',
        // so for undo we keep the same action type and negate the payload:
        makeActionForUndo: ({ type, payload }) => ({
          type,
          payload: vScale(-1, payload),
        }),
      },
    },
    options: {
      useBranchingHistory: true, // defaults to false
      maxHistoryLength: 100, // defaults to Infinity
    },
  });

  const { setColor, moveBy } = undoables;

  return (
    <>
      // For an absolute action you need to provide the undo value
      // (current state) and the redo value (new state):
      <button onClick={() => setColor(color, 'black')}>Paint it black!</button>

      // For a relative action you only need to provide the delta:
      <button onClick={() => moveBy([100, 0])}>Move aside!</button>

      <button disabled={!canUndo()} onClick={undo}>undo</button>
      // etc..
    </>
  )
};