uupaa.gamepad.js
v0.0.7
Published
Easy way to using GamePad API
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GamePad.js
Easy way to using GamePad API.
This module made of WebModule.
Documentation
Browser, NW.js and Electron
<script src="<module-dir>/lib/WebModule.js"></script>
<script src="<module-dir>/lib/GamePadDevice.js"></script>
<script src="<module-dir>/lib/GamePad.js"></script>
<script>
GamePads.VERBOSE = true;
var players = [{ ... }, { ... }];
var pad = new GamePad(function(connect(player) {
console.log("connected. player: " + player);
});
function gameLoop() {
if (pad.connected) {
pad.input();
if (pad[0]) {
input(pad[0].values, pad[0].diffs);
}
if (pad[1]) {
input(pad[1].values, pad[1].diffs);
}
}
update();
render();
requestAnimationFrame(gameLoop);
}
gameLoop();
function input(values, // @arg Uint8Array - current values
diffs) { // @arg Uint8Array - diff values
// --- Jump ---
if (diffs[GAMEPAD_KEY_A]) {
if (values[GAMEPAD_KEY_A]) { // A BUTTON OFF -> ON
startJump(...);
} else { // A BUTTON ON -> OFF
endJump(...);
}
}
// --- D-PAD ---
if (values[GAMEPAD_KEY_L]) {
moveLeft(...);
} else if (values[GAMEPAD_KEY_R]) {
moveRight(...);
}
}
</script>