npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

vec4.c

v1.0.0

Published

gl-matrix's vec4, in c, split into smaller pieces

Downloads

63

Readme

gl-vec4

Part of a fork of @toji's gl-matrix to c, split into smaller pieces: this package contains glMatrix.vec4.

Usage

main.c

#include <vec4/create.h>

vec4 v4 = vec4_create();

compiled with gcc main.c -o main -Inode_modules/vec4.c/include

with cmake

CMakeLists.txt

cmake_minimum_required(VERSION 3.2)
project (vec4-test)
file(GLOB CMAKE_INCLUDES "node_modules/*/CMakeLists.txt")
include(${CMAKE_INCLUDES})
add_executable(main main.c)

API

vec4_add(vec4 out:vec4, a:vec4, b:vec4)

Adds two vec4's

vec4_clone(a:vec4)

Creates a new vec4 initialized with values from an existing vector

vec4_copy(vec4 out:vec4, a:vec4)

Copy the values from one vec4 to another

vec4_create()

Creates a new, empty vec4

vec4_distance(a:vec4, b:vec4)

Calculates the euclidian distance between two vec4's

vec4_divide(vec4 out:vec4, a:vec4, b:vec4)

Divides two vec4's

vec4_dot(a:vec4, b:vec4)

Calculates the dot product of two vec4's

vec4_fromValues(x:Number, y:Number, z:Number, w:Number)

Creates a new vec4 initialized with the given values

vec4_inverse(vec4 out:vec4, a:vec4)

Returns the inverse of the components of a vec4

vec4_length(a:vec4)

Calculates the length of a vec4

vec4_lerp(vec4 out:vec4, a:vec4, b:vec4, t:Number)

Performs a linear interpolation between two vec4's

vec4_max(vec4 out:vec4, a:vec4, b:vec4)

Returns the maximum of two vec4's

vec4_min(vec4 out:vec4, a:vec4, b:vec4)

Returns the minimum of two vec4's

vec4_multiply(vec4 out:vec4, a:vec4, b:vec4)

Multiplies two vec4's

vec4_negate(vec4 out:vec4, a:vec4)

Negates the components of a vec4

vec4_normalize(vec4 out:vec4, a:vec4)

Normalize a vec4

vec4_random(vec4 out:vec4, [scale]:Number)

Generates a random vector with the given scale

vec4_scale(vec4 out:vec4, a:vec4, b:Number)

Scales a vec4 by a scalar number

vec4_scaleAndAdd(vec4 out:vec4, a:vec4, b:vec4, scale:Number)

Adds two vec4's after scaling the second operand by a scalar value

vec4_set(vec4 out:vec4, x:Number, y:Number, z:Number, w:Number)

Set the components of a vec4 to the given values

vec4_squaredDistance(a:vec4, b:vec4)

Calculates the squared euclidian distance between two vec4's

vec4_squaredLength(a:vec4)

Calculates the squared length of a vec4

vec4_subtract(vec4 out:vec4, a:vec4, b:vec4)

Subtracts vector b from vector a

vec4_transformMat4(vec4 out:vec4, a:vec4, m:mat4)

Transforms the vec4 with a mat4.

vec4_transformQuat(vec4 out:vec4, a:vec4, q:quat)

Transforms the vec4 with a quat

License

MIT. See LICENSE.md for details.