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vertbot-eris-lavalink

v1.1.0

Published

A Lavalink client for eris modified for my personal needs

Readme

vertbot-eris-lavalink

A Lavalink client for eris

This is a modified version of eris-lavalink for personal use with my discord bot with modified features.

Links

Install

# Lavalink v2 and v3
npm install eris-lavalink

# Lavalink v1
npm install eris-lavalink@^0.1.3

New Features

//EQ support:

var bands = [
	{
		"band": 0,
		"gain": 0.25
	}
];
player.setEQ(bands);

//The setEQ function takes a json array that contains objects for each band. The bands range from 0 to 15 and the gain ranges from -0.25 to 1, 0 is the default gain.

//Destroying the player:

player.destroy();

/*
From the Lavalink docs:
"Tell the server to potentially disconnect from the voice server and potentially remove the player with all its data. This is useful if you want to move to a new node for a voice connection. Calling this op does not affect voice state, and you can send the same VOICE_SERVER_UPDATE to a new node."
*/

Implementation

Start by creating the PlayerManager and passing a list of nodes and optional list of regions

const { PlayerManager } = require('eris-lavalink');

let nodes = [
	{ host: 'localhost', port: 8080, region: 'eu', password: 'youshallnotpass' }
];

let regions = {
	eu: ['eu', 'amsterdam', 'frankfurt', 'russia', 'hongkong', 'singapore', 'sydney'],
	us: ['us', 'brazil'],
};

if (!(client.voiceConnections instanceof PlayerManager)) {
	client.voiceConnections = new PlayerManager(client, nodes, {
		numShards: shardCount, // number of shards
		userId: userid, // the user id of the bot
		regions: regions,
		defaultRegion: 'eu',
	});
}

To resolve a track, use the Lavalink rest api

const superagent = require('superagent');

async function resolveTracks(node, search) {
	try {
		var result = await superagent.get(`http://${node.host}:2333/loadtracks?identifier=${search}`)
			.set('Authorization', node.password)
			.set('Accept', 'application/json');
	} catch (err) {
		throw err;
	}

	if (!result) {
		throw 'Unable play that video.';
	}

	return result.body; // array of tracks resolved from lavalink
}

resolveTracks(node, 'ytsearch:the 30 second video').then(tracks => {
	if (!tracks) {
		// no tracks to play
	}
	// do something with the tracks
})

To join and leave voice channels, use the Lavalink client rather than using eris.

// to get or join a channel
function getPlayer(channel) {
	if (!channel || !channel.guild) {
		return Promise.reject('Not a guild channel.');
	}

	let player = client.voiceConnections.get(channel.guild.id);
	if (player) {
		return Promise.resolve(player);
	}

	let options = {};
	if (channel.guild.region) {
		options.region = channel.guild.region;
	}

	return client.joinVoiceChannel(channel.id, options);
}

// play example
getPlayer(channel).then(player => {
	player.play(track); // track is the base64 track we get from Lavalink

	player.on('disconnect', (err) => {
		if (err) {
			// log error
		}
		// do something
	});

	player.on('error', err => {
		// log error and handle it
	});

	player.on('stuck', msg => {
		// track stuck event
	})

	player.once('end', data => {
		// REPLACED reason is emitted when playing without stopping, I ignore these to prevent skip loops
		if (data.reason && data.reason === 'REPLACED') {
			return;
		}

		// start playing the next song
	});
});

// stop example
getPlayer(channel).then(player => {
	player.stop();
	if (leave) {
		// disconnect and leave the channel
		client.leaveVoiceChannel(channel.id);
	}
})

A note on pauses

When you pause a player, the player will be kept in a paused state until you explicitly call resume or the player is disconnected. Calls to play and stop won't clear the pause state. player.paused can be used to check if the player is in paused state.