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vibe-particles

v0.1.1

Published

A framework-agnostic, plugin-based Canvas 2D particle physics engine.

Readme

✨ View the Interactive Showcase Demo →

📦 Installation

npm install vibe-particles

🚀 Quick Start

Vanilla JS / TS

import { VibeEngine, PRESETS } from 'vibe-particles';

const canvas = document.querySelector('canvas');

// 1. Initialize engine
const engine = new VibeEngine(canvas, { 
  spacing: 40,
  rgb: [168, 85, 247] 
});

// 2. Apply a built-in preset
engine.applyPreset(PRESETS.melancholic);

// 3. Start the loop
engine.start();

React

The package includes an optional, zero-overhead React adapter (vibe-particles/react).

import { useVibeEngine } from 'vibe-particles/react';
import { PRESETS } from 'vibe-particles';

export function Background() {
  const { canvasRef } = useVibeEngine({
    preset: PRESETS.antigravity,
    engineOptions: { spacing: 30 }
  });

  return <canvas ref={canvasRef} style={{ width: '100%', height: '100vh' }} />;
}

🎨 Built-in Presets

Check the Showcase to see these live.

| Key | Description | Configurable via Factory? | |-----|-------------|-------------------------| | neutral | Calm dot-matrix grid with a sine-wave ripple. | - | | antigravity| Oriented dashes that form vortex trails. | - | | melancholic| Gravity-driven rainfall. | createRainPhysics({ wind, speed }) | | epic | Glowing gold sparks shooting upward. | - | | serene | Slow floating fireflies with soft glow blinks. | - | | dark | Brownian smoke expanding with a blurry effect. | Override engine rgb. | | tense | Erratic jittering dots with flickering opacity. | - | | romantic | Heartbeat EKG pulse effect. | - | | happy | Bouncing multi-colored confetti. | Override engine colorPalette.| | mysterious| Glowing swarm that flees from the cursor. | createSwarmPhysics({ repelRadius }) |

🧩 Architecture: The Plugin System

The engine completely decouples behavior into three separate plugin interfaces:

  • Physics: How particles move and behave over time.
  • Renderer: How particles are drawn on the canvas.
  • Interaction: How particles react to the mouse.

You can mix and match built-in plugins, or easily write your own without touching the core engine loop.

import { 
  VibeEngine, 
  RainPhysics, 
  SwarmRenderer, 
  AttractInteraction 
} from 'vibe-particles';

const engine = new VibeEngine(canvas);
engine.setPhysics(RainPhysics);
engine.setRenderer(SwarmRenderer);
engine.setInteraction(AttractInteraction);
engine.start();

Writing Custom Plugins

You can effortlessly inject your own custom logic by writing an object that implements the PhysicsPlugin, RendererPlugin, or InteractionPlugin interfaces.

import type { PhysicsPlugin, Particle, EngineContext } from 'vibe-particles';

export const FloatPhysics: PhysicsPlugin = {
  name: 'FloatPhysics',
  update(p: Particle, ctx: EngineContext) {
    p.vy -= 0.05; // float upwards steadily 
    p.targetAlpha = 0.5; // fade in to 50% opacity
  }
};

Then just apply it:

engine.setPhysics(FloatPhysics);

🧑‍💻 Local Development & Contributing

  1. Clone the repo and install dependencies:

    git clone https://github.com/MattOfficial/vibe-particles.git
    cd vibe-particles
    npm install
  2. Run the unit tests (Vitest):

    npm run test
  3. Run the local docs/showcase:

    cd docs
    npm install
    npm run dev

📝 License

MIT License. Created by MattOfficial.