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vibedate

v0.4.1

Published

Dating by tokens — matched by usage league across agentic CLIs. Raw usage stays local; only your league is shared. CLI + local web app + MCP. Local-first.

Readme

vibedating

Dating by tokens — connect your Claude Code / Codex usage, get sorted into a league (1M / 5M / 10M / 100M / 1B+), and match with people who burn tokens the way you do. The premise: heavy users of these tools share something worth matching on.

Part of the Vibe Suite — companion tools for agentic coding CLIs. Ships as CLI + npm package + MCP server, plus a local web app. Built on @pooriaarab/vibe-core.

Local-first. Raw token usage is read and stored on your own machine and never leaves it. Only the coarse league bucket is ever shared — never the raw number, never per-project breakdowns. Live matching is peer-to-peer over a DHT (no central server) and opt-in only; without it the pool is a local seeded demo.

Status

v0 — works locally, privacy-first. Usage is verified from your harness's real local logs via vibe-core's readHarnessUsage (source realverified: true); when no logs are readable you can self-report (VIBEDATING_TOKENS, unverified) or fall back to a demo value (unverified). Handles are bound to a persistent ed25519 identity (~/.vibedating/identity.json, mode 0600): every hello is signed, and a forged signature gets the peer dropped.

Install

npm install -g vibedate

…or run it ad-hoc:

npx vibedate connect

Quick start

# 1. Read your usage, compute + print your league (stored locally at ~/.vibedating)
vibedating connect

# 2. See candidates in your league (same or adjacent tier)
vibedating matches

# 3. (Opt-in) find live same-league peers over the DHT — no server
vibedating discover --live        # shares ONLY handle+league+harness+verified flag+identity pubkey

# 4. Open the local web app in your browser (served from your machine)
vibedating open

Self-report a token count (otherwise a demo value is used):

VIBEDATING_TOKENS=23400000 vibedating connect   # also accepts 12M / 1.2B / 500k

All commands

vibedating connect            Read usage, compute + print your league
vibedating matches [--live]   List candidates in your league (live peers if any)
vibedating discover [--live]  Find live same-league peers over the DHT (opt-in)
vibedating open [--port N]    Serve the local web app (default: random free port)
vibedating mcp                Run the stdio MCP server (tools: profile, matches)
vibedating --version
vibedating --help

Live P2P discovery (opt-in)

vibedating discover --live joins the public hyperswarm DHT on your league topic — sha256('vibedate:' + leagueBucket) — so same-league peers find each other with no central server. On each encrypted connection the two sides exchange a one-line hello with only { handle, league, harness, verified, pubkey, nonce, sig } — the proof fields sign the hello with your persistent ed25519 identity so a handle can't be impersonated; raw usage is never put on the wire. Discovered peers are stored in ~/.vibedating/peers.json and shown by vibedating matches.

Live discovery is off by default. The --live flag is the explicit opt-in (persisted as the share:live consent scope); every live run prints what it shares before joining. Ctrl+C leaves the swarm cleanly.

Three faces, one local engine

The same local engine drives all three, so you can use it wherever you work:

  • Webvibedating open serves the dating UI (profile, match stack, league ladder) at http://localhost:PORT. The page reads your league + matches from a tiny local JSON endpoint.
  • CLIvibedating connect / matches.
  • MCPvibedating mcp exposes profile (your league) and matches to any MCP host (Claude Code, Codex, Cursor, …).

As a library

import { league, matches, readUsage, CANDIDATES } from 'vibedate';

const usage = await readUsage('claude-code');     // { totalTokens, verified, ... }
const lg = league(usage.totalTokens);             // { name: '10M', min: 10_000_000 }
const who = matches(lg.name, CANDIDATES);         // same/adjacent-tier candidates

Privacy

  • Raw usage stays local. totalTokens is read into memory, stored at ~/.vibedating/state.json, and shown in the web app only behind an opt-in toggle. It is never transmitted.
  • Only the league bucket is shared — with the local demo pool, and (only if you opt in with --live) as { handle, league, harness, verified, pubkey, nonce, sig } with same-league peers over the hyperswarm DHT. The handshake parser whitelists those fields, so a peer can't even be sent anything else into your process; the verified flag and identity pubkey are the only additions, never a token count.
  • Consent for sharing the league is modeled with @pooriaarab/vibe-core's consent ledger (scope share:league), granted on connect and revocable on reset. Live P2P discovery has its own scope (share:live), default off.

Leagues & matching

Bucketed by lifetime tokens; you match within your league or an adjacent tier (so the tiny 1B+ pool still has people to match with):

| League | Tokens (lifetime) | | ------ | ----------------- | | 1M | 1M – 4.99M | | 5M | 5M – 9.99M | | 10M | 10M – 99.9M | | 100M | 100M – 999M | | 1B+ | 1B+ |

Prototype

An interactive, self-contained UX prototype (no build, no network): docs/prototype.html. The shipped local web app (vibedating open) is an adapted, data-driven version of this prototype.

License

MIT