vibedate
v0.4.1
Published
Dating by tokens — matched by usage league across agentic CLIs. Raw usage stays local; only your league is shared. CLI + local web app + MCP. Local-first.
Maintainers
Readme
vibedating
Dating by tokens — connect your Claude Code / Codex usage, get sorted into a league (1M / 5M / 10M / 100M / 1B+), and match with people who burn tokens the way you do. The premise: heavy users of these tools share something worth matching on.
Part of the Vibe Suite — companion tools for agentic coding CLIs. Ships as
CLI + npm package + MCP server, plus a local web app. Built on
@pooriaarab/vibe-core.
Local-first. Raw token usage is read and stored on your own machine and never leaves it. Only the coarse league bucket is ever shared — never the raw number, never per-project breakdowns. Live matching is peer-to-peer over a DHT (no central server) and opt-in only; without it the pool is a local seeded demo.
Status
v0 — works locally, privacy-first. Usage is verified from your harness's
real local logs via vibe-core's readHarnessUsage (source real →
verified: true); when no logs are readable you can self-report
(VIBEDATING_TOKENS, unverified) or fall back to a demo value (unverified).
Handles are bound to a persistent ed25519 identity (~/.vibedating/identity.json,
mode 0600): every hello is signed, and a forged signature gets the peer dropped.
Install
npm install -g vibedate…or run it ad-hoc:
npx vibedate connectQuick start
# 1. Read your usage, compute + print your league (stored locally at ~/.vibedating)
vibedating connect
# 2. See candidates in your league (same or adjacent tier)
vibedating matches
# 3. (Opt-in) find live same-league peers over the DHT — no server
vibedating discover --live # shares ONLY handle+league+harness+verified flag+identity pubkey
# 4. Open the local web app in your browser (served from your machine)
vibedating openSelf-report a token count (otherwise a demo value is used):
VIBEDATING_TOKENS=23400000 vibedating connect # also accepts 12M / 1.2B / 500kAll commands
vibedating connect Read usage, compute + print your league
vibedating matches [--live] List candidates in your league (live peers if any)
vibedating discover [--live] Find live same-league peers over the DHT (opt-in)
vibedating open [--port N] Serve the local web app (default: random free port)
vibedating mcp Run the stdio MCP server (tools: profile, matches)
vibedating --version
vibedating --helpLive P2P discovery (opt-in)
vibedating discover --live joins the public hyperswarm
DHT on your league topic — sha256('vibedate:' + leagueBucket) — so same-league
peers find each other with no central server. On each encrypted connection
the two sides exchange a one-line hello with only
{ handle, league, harness, verified, pubkey, nonce, sig } — the proof fields
sign the hello with your persistent ed25519 identity so a handle can't be
impersonated; raw usage is never put on the wire. Discovered
peers are stored in ~/.vibedating/peers.json and shown by vibedating matches.
Live discovery is off by default. The --live flag is the explicit opt-in
(persisted as the share:live consent scope); every live run prints what it
shares before joining. Ctrl+C leaves the swarm cleanly.
Three faces, one local engine
The same local engine drives all three, so you can use it wherever you work:
- Web —
vibedating openserves the dating UI (profile, match stack, league ladder) athttp://localhost:PORT. The page reads your league + matches from a tiny local JSON endpoint. - CLI —
vibedating connect/matches. - MCP —
vibedating mcpexposesprofile(your league) andmatchesto any MCP host (Claude Code, Codex, Cursor, …).
As a library
import { league, matches, readUsage, CANDIDATES } from 'vibedate';
const usage = await readUsage('claude-code'); // { totalTokens, verified, ... }
const lg = league(usage.totalTokens); // { name: '10M', min: 10_000_000 }
const who = matches(lg.name, CANDIDATES); // same/adjacent-tier candidatesPrivacy
- Raw usage stays local.
totalTokensis read into memory, stored at~/.vibedating/state.json, and shown in the web app only behind an opt-in toggle. It is never transmitted. - Only the league bucket is shared — with the local demo pool, and (only if
you opt in with
--live) as{ handle, league, harness, verified, pubkey, nonce, sig }with same-league peers over the hyperswarm DHT. The handshake parser whitelists those fields, so a peer can't even be sent anything else into your process; theverifiedflag and identity pubkey are the only additions, never a token count. - Consent for sharing the league is modeled with
@pooriaarab/vibe-core's consent ledger (scopeshare:league), granted onconnectand revocable on reset. Live P2P discovery has its own scope (share:live), default off.
Leagues & matching
Bucketed by lifetime tokens; you match within your league or an adjacent tier (so the tiny 1B+ pool still has people to match with):
| League | Tokens (lifetime) | | ------ | ----------------- | | 1M | 1M – 4.99M | | 5M | 5M – 9.99M | | 10M | 10M – 99.9M | | 100M | 100M – 999M | | 1B+ | 1B+ |
Prototype
An interactive, self-contained UX prototype (no build, no network):
docs/prototype.html. The shipped local web app
(vibedating open) is an adapted, data-driven version of this prototype.
License
MIT
