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vibelink-mcp-server

v1.0.0-alpha.1

Published

MCP Server for VibeLink - Unity Agentic Bridge. Enable AI agents to interact with Unity Editor through the Model Context Protocol.

Readme

vibelink-mcp-server

MCP Server for VibeLink - Unity Agentic Bridge

Enable AI agents (Claude Code, OpenCode, Cursor, etc.) to interact with Unity Editor through the Model Context Protocol.

Installation

npm install -g vibelink-mcp-server

Usage

As a Global Command

vibelink-mcp

In MCP Configuration

Add to your MCP config file (e.g., ~/.config/opencode/mcp.json):

{
  "mcpServers": {
    "vibelink-unity": {
      "command": "npx",
      "args": ["vibelink-mcp-server"]
    }
  }
}

Or with global installation:

{
  "mcpServers": {
    "vibelink-unity": {
      "command": "vibelink-mcp"
    }
  }
}

Prerequisites

  • Unity 2021.3+ with VibeLink package installed
  • Node.js 18+
  • Unity Editor running with VibeLink Host started

Available Tools

The server exposes these tools to AI agents:

  • unity_capture_view - Capture screenshots of Game/Scene view
  • unity_execute_script - Execute C# code in Unity Editor
  • unity_query_state - Query GameObject state
  • unity_run_playmode - Run automated Play Mode tests
  • unity_ping - Check Unity connection

Unity Package Installation

Install the Unity package from the main repository:

git clone https://github.com/elad12390/unity-vibe-link.git

Copy unity-package to your Unity project's Packages directory, or use Unity Package Manager.

Documentation

Full documentation available at: https://github.com/elad12390/unity-vibe-link

License

MIT