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videoclaw

v3.0.0-alpha.15

Published

Make AI videos from a one-line idea — a step-by-step CLI (vclaw) over Veo, Seedance & Runway with a readable JSON artifact at every stage, a human approval gate before any spend, and automated vision QC that catches motion defects (vapour, morphing, vanis

Downloads

958

Readme

videoclaw

Turn a one-line idea into a finished AI video — step by step, in the open, with a human approval before anything expensive runs and automated QC before anything ships.

A command-line tool (vclaw) that takes a plain-English idea like "a 15-second ad for my coffee brand" and walks it all the way to a reviewed, published video — using AI video services like Veo, Seedance, and Runway. Every step is saved to a file you can read, so nothing is hidden and you can stop, inspect, or replay any stage. Optional vision QC can inspect motion defects such as breath vapour, morphing, vanishing props and character drift. It requires a configured vision backend; final playback review remains separate.

CI Node TypeScript Status License

What is it? · What you can do · How it works · The main parts · Quickstart · Deep docs

📚 Full documentation site → videoclaw-docs.vercel.app

The complete, idiot-proof and agent-ready docs: an interactive guide, a page for every feature (30+), a recipe book of what you can make, the skills catalog, and all the deep reference docs — with diagrams throughout.

New here? The easiest path is to drive it by talking to Claude Code (or any agent host); there's a dedicated how-it-works page for agents too.

Agents working in this repo: read docs/CAPABILITIES.md (or llms.txt) — a one-read capability manifest: what videoclaw can produce, the provider routes, the spend-safety model, and a command map that names every registered command (exact flags: vclaw schema --json and docs/CLI_REFERENCE.md). Run vclaw schema --json for exact flags. Once you're in Claude Code in this repo, just type /concierge (or /videoclaw) — or say "make me a video" — and VideoClaw, speaking as its own concierge, walks you from idea to finished film, with a preview and your approval before anything costs money.


🗺️ Explore the docs

Everything lives at videoclaw-docs.vercel.app (there's a search box on every page).

Guide — Start here · Use it with Claude Code · Install & setup · Your first video · What videos can you make? · How it works · Storyboard vs Director · Characters · Providers · Review & publish · Assemble & polish · Troubleshooting · Cheat sheet

Skills & tools — Skills catalog · Video skills · Workflow skills · Scripts & tooling · For agents

Reference — Reference home · Architecture · CLI reference · Production workflow · Provider platform · Story bible · Assemble · Internal plans & specs

All features


🎯 What is videoclaw? (in plain English)

videoclaw is a tool you run in your terminal that makes AI videos for you, one careful step at a time.

You give it an idea. It writes a short brief, plans the shots (a storyboard), generates the video clips with an AI provider, stitches them together with narration and music, lets a human approve the result, and marks it published. That's it.

Think of it like an assembly line for video. Your idea goes in one end; a finished MP4 comes out the other. At each station along the line, the machine writes down exactly what it did in a file you can open and read. If something looks wrong, you can rewind to any station and try again — you never have to start over from scratch.

Three things make it different from the usual "type a prompt, get a video" tools:

  • It never hides what it's doing. Every stage leaves a plain, readable file behind. And if a video provider fails, it tells you loudly — it does not quietly swap in a different provider and pretend it worked.
  • It has a "stop and check" button. In director mode it refuses to spend money on the real render until a human has looked at the storyboard and said "yes, go."
  • It supports review before you ship. Vision QC can inspect rendered clips for motion defects and character drift. It needs a configured vision backend and does not replace inspecting the final output and recording review evidence.

New here? You don't need to understand any of the technical sections lower down. Read the next four short sections and you'll know what this whole thing does.

Who is it for?

  • Creators & marketers who want repeatable, reviewable AI videos — product ads, presenter explainers, UGC campaigns, music videos.
  • Small teams juggling many video projects who need a single dashboard of what's stuck, what needs a look, and what's ready to ship.
  • AI agents — everything is machine-readable, so an automated agent can drive the whole pipeline on its own.

✨ What you can do with it

  • Go from idea → finished video without leaving the terminal.
  • Use several AI video engines (Veo, Seedance, Runway) through one consistent set of commands — no need to learn each provider's quirks.
  • Manage character consistency — character profiles, reference sheets and the story bible carry identity and continuity between scenes; inspect generated results for drift.
  • Review storyboard stills in your browser — use the Review UI to inspect and select them. Director approval and exact queued spend authorisation are distinct gates; plain produce is live by default.
  • Add the finishing touches — narration, background music, subtitles, thumbnails, and vertical / square / looping variants for different platforms.
  • Run many projects at once and see them all on a dashboard: what's blocked, what's stale, what needs review, what's ready to publish.
  • Record delivery evidence — publish readiness requires a passing review report and metrics.publishReady: true; planned or previously film-reviewed projects also need current passing film-edit evidence.
  • Preview the intended operation — use each command’s documented planning or --dry-run path. There is no universal dry-run flag; queue compilation and direct rendering have different contracts.

🪜 How it works, step by step

Here is the whole assembly line in plain words. Each step is a command, and each step saves its work to a file.

| Step | Command | What actually happens | |---|---|---| | 1 | init | Create a new project folder to hold everything. | | 2 | brief | Turn your one-line idea into a short written brief. | | 3 | storyboard | Break the brief into scenes — and auto-build a story bible so characters, settings, and props stay consistent. | | 4 | (director mode) preflight + approval | Check for problems, then wait for your "go" before spending anything. | | 5 | plan | Pick the AI provider and prepare the exact request to send. | | 6 | produce | Actually generate the clips. (Add --dry-run to rehearse for free.) | | 7 | assemble | Stitch clips + narration + music into one MP4, then quality-check it. | | 8 | review | Record final review; explicit film plans require current full-playback evidence bound to the actual edit. Storyboard approval in the Review UI is a separate gate. | | 9 | publish | Mark it done and hand it off. |

For new agent-led films, add a structured film plan at storyboard time. It records format, purpose, shot action and performance; compiled prompts and final edit reviews detect relevant changes before reuse. The host agent manages phases and progress.

You don't always run these by hand — vclaw video create can do the whole front of the line in one shot — but this is the path everything follows underneath.


🧩 The main parts, explained simply

videoclaw is made of a few moving pieces. Here's each one in everyday terms:

| Part | In plain terms | |---|---| | The project folder (projects/<slug>/) | A single folder that holds everything about one video — the brief, storyboard, clips, approvals, history. This folder is the source of truth; the commands are just a tidy way to work on it. | | Stages & checkpoints | The assembly-line steps above. Each one writes a file and records that it finished, so you can replay or rewind any stage safely. | | Two modes: storyboard vs director | Storyboard mode is fast and runs straight through. Director mode adds the "stop and approve" gate — it won't render for real until you say so. | | The Review UI | A small web page (vclaw video review-ui) where a human looks at the storyboard stills and clicks approve or regenerate. No code needed. | | Characters & the Story Bible | Reference tools that help maintain the same people, places and props across scenes; generated consistency still needs review. The story bible is an auto-written "continuity reference" for the whole project. | | Assembly | The step that turns raw clips into a polished, narrated MP4 — adds a title card, TTS narration, slide animation, music, then runs an automatic media quality check on the result. | | Providers | The AI engines that actually make the video (Veo, Seedance, Runway). videoclaw routes to the right one and never silently switches if it fails. | | Portfolio & ops | Dashboards for when you have many projects — status, metrics, next-actions, and a doctor that tells you the single safest next step. | | Obsidian workspace | The same project data, rendered as browsable notes you can read in Obsidian instead of the terminal. | | Skills | Pre-built, ready-to-run workflows for common jobs (make a presenter video, clone an ad, build a character) that an AI agent can invoke. |

That's the whole picture. Everything below is reference detail for power users, people running vclaw day to day, and AI agents — you can stop here and still use the tool.


🚀 Quickstart

Install

Option A — the published package (fastest):

npm install -g videoclaw@alpha            # Node >=20.10; installs the `vclaw` command
vclaw video providers                     # show which AI providers are ready

No global install? Run it on demand with npx -p videoclaw@alpha vclaw video providers.

Option B — from a source checkout (to hack on it or run the test suite):

git clone https://github.com/davendra/videoclaw-v3 && cd videoclaw-v3
npm ci                                    # Node >=20.10; locked dependencies
npm run build                             # compile the CLI
node dist/cli/vclaw.js video providers    # show which AI providers are ready

The package and source checkout expose the same core CLI commands. Optional workflows also need their own runtimes: FFmpeg/ffprobe for local media work, Python 3.12+ and workflow dependencies for Python helpers, Bun >=1.3.5 for the Flow sidecar, and the sqlite3 CLI for local lane coordination. Provider renders additionally require the selected route's credentials and account. Bundled resource files do not install those runtimes or sidecar dependencies. See installation and optional runtime setup.

Contributor checks need Python and FFmpeg even when no provider is contacted:

python3.12 -m venv .venv
source .venv/bin/activate
python -m pip install -r requirements-test.txt
npm run check:test-python
npm test

Install FFmpeg/ffprobe before that check; title/subtitle tests also need the font and shaping capabilities reported by check:test-python. A passing offline suite checks local contracts, not live provider access. Current verification and release limitations are recorded in release readiness.

The lifecycle examples below use the source-checkout form node dist/cli/vclaw.js …. If you installed the published package (Option A), use vclaw … instead.

Then explore the project stages with a sample project (no provider submission — keep --dry-run):

node dist/cli/vclaw.js video init demo
node dist/cli/vclaw.js video brief    --project demo --title "Demo" --intent "A 15s product tease"
node dist/cli/vclaw.js video storyboard --project demo --scene "open on product" --scene "close on logo"
node dist/cli/vclaw.js video plan     --project demo
node dist/cli/vclaw.js video produce  --project demo --dry-run
node dist/cli/vclaw.js video status   --project demo

Discovery and authoring need no provider keys. Planning/direct dry-run can report blocked readiness when assets or a locally configured route are missing; that is diagnostic output, not a successful render. Keep --dry-run on plain produce while exploring, read the blockers, and configure only the route you intend to use. A zero-call queue compiler and a direct execution preview have different prerequisites.

Add --auto-chain to produce/execute to compile the whole storyboard as a continuity chain into the durable Cinema queue — zero provider calls: the first pending scene is awaiting-quote, every later scene stays blocked behind its predecessor's selected video, and each link enters exact quotation only when that source exists. --enqueue can be added alongside --auto-chain (it does not replace it); --execute, --dry-run and --confirm-spend are refused. Each queued task is then quoted, authorized and run one at a time with vclaw video cinema-work --task <id> — for veo-useapi the shipped dist/cli/flow-quote-adapter.js quotes from the account's own Flow price table, so the 0-credit free model authorizes at --maximum-spend 0; only runway-useapi explore submits provider-free with --confirm-provider-call. See "Draining a queued Flow task" in docs/CLI_REFERENCE.md.

vclaw video pool --project <slug> [--max-concurrent <N>] [--scenes <csv>] compiles pending scenes as independent tasks into the durable Cinema queue. The concurrency cap is recorded on the queue lane; compilation itself submits nothing. --dry-run previews without writing. --execute is retired and --confirm-spend is rejected for enqueueing. Quote, authorise and run the returned tasks through cinema-work, then review their candidates. Plain produce without --auto-chain retains its direct live execution path: use --dry-run to preview that path, and do not assume its director approval gate is the same as an exact Cinema spend authorisation.

vclaw video render-scenes --project <slug> [--method <route>] [--fallback-chain] [--continue-from <i>] [--scenes <csv>] is the fallback-ladder driver: it renders pending scenes sequentially and, per scene, walks a fallback route ladder — try the primary route; if the provider rejects it, escalate to the next route, and so on (the first route that succeeds wins). This productizes the hand-written voice-render.mjs / chain.mjs loops (render one scene, on rejection escalate to a fallback method, resumable across crashes). --method picks the primary route; --fallback-chain appends the project's routePreference / mode defaults as the fallback rungs (without it the ladder is just the primary — a plain sequential render). Resumable via --continue-from <i> (skips scenes below i) and already-selected scenes; spend-gated (--dry-run to plan, --confirm-spend to render). Contrast: --auto-chain = sequential + chained on one route; pool = parallel + independent on one route; render-scenes = sequential + per-scene route fallback.

The same queue renders image assets, not just video. vclaw video cinema-image-compile --project <slug> --job <id> --route openai-images turns an already-planned Cinema image job into an image-generate task (today that route renders from the prompt alone — a job carrying reference images is refused, and reference-locked identity work still goes through cinema-image-ingest), then cinema-work --dry-run shows the exact payload, cinema-image-quote prices it, the ordinary cinema-authorize binds it, and cinema-work --confirm-spend renders it. The result enters the same cinema-image-review human gate as an image produced out of band — so a render is never usable as a reference until someone has looked at it. See "Cinema image assets" in docs/CLI_REFERENCE.md.

Or just run the packaged pre-flight that does build + tests + smokes + guardrails for you:

npm run check:release-readiness-lite

🎬 Production workflow (the three common jobs)

Most people enter through one of three paths:

  1. Make a campaign video — create the director project, open review-ui, lock real storyboard stills, attach artifact-backed 4K stills, then publish only after the saved review report has verdict: "pass" and metrics.publishReady: true.
  2. Review and fix a project — use status, next-actions, doctor-project, and review-ui to find the single safest next step.
  3. Manage a portfolio — use metrics, report, export-csv, and sync-obsidian to see blocked, stale, review-needed, and publish-ready work.

The advanced command surface stays available, but production trust comes from one rule: a handoff is ready only when review-report.json has verdict: "pass" and metrics.publishReady: true. The simple video review --verdict pass command intentionally writes that approval for already-reviewed projects; for director storyboard-image handoffs, use review-ui or review-autopilot so publishReady is derived from locked scene candidates, artifact-backed 4K stills, and final assembly approvals.

Full guide: docs/PRODUCTION_WORKFLOW.md. Handoff checklist: docs/OPERATOR_HANDOFF.md.


🤖 For AI agents

You are landing in a TypeScript/Node >=20.10 CLI repo. If you do nothing else, read these in order:

  1. CLAUDE.md — non-obvious conventions, single-test command, review-state invariant, agent-first orientation.
  2. AGENTS.md — autonomy directive, coding style, commit/PR format, security expectations.
  3. docs/ARCHITECTURE.md — layer map and the canonical project flow.
  4. skills/catalog.json — machine-readable skill surface (don't scrape markdown).
  5. docs/MASTER_PLAN_ALIGNMENT.md — what ships today + honest remaining gaps.

Canonical entry skills — start broad, specialize later: video-framework · brand-presenter Contracts — schemas/video/*.json is the source of truth for artifact shapes. Tests — src/tests/*.test.ts run via node --test dist/tests/*.test.js.

Don't: edit dist/ · drop .js extensions from relative imports (NodeNext ESM requires them) · add silent fallback across materially different provider routes · commit .omx/ / .vclaw/ / secrets.

Agent integration

videoclaw is built as a target for agent hosts, not as an orchestrator.

  • One-call discovery: vclaw schema --json returns the full command contract.
  • MCP server: vclaw mcp serve exposes read-only state queries to MCP-aware hosts.
  • Sample skills: see mcp/skills-pack/ for Claude Code skill templates.

See docs/AGENT_INTEGRATION_RESEARCH.md for the design rationale.


🏗️ Architecture

The system is layered: a thin command-line front, a domain core that does the real work, and an adapter tier that talks to the AI providers. Each stage writes to the artifact/checkpoint/event ledger on disk.

flowchart TB
    U[👤 Operator / AI agent]
    U -->|vclaw video ...| CLI["src/cli/vclaw.ts<br/>single entrypoint"]
    CLI --> CORE["src/video/*<br/>domain modules"]

    CORE --> ART[Artifacts · JSON]
    CORE --> CKPT[Checkpoints · stage state]
    CORE --> EVT["Events · events.jsonl"]
    CORE --> RT[Execution runtime]

    RT --> PP[provider-platform/<br/>route descriptors]
    RT --> PM[pipeline-manifests/<br/>storyboard · director]
    RT --> ADP[Adapter layer]

    ADP -->|built-in binary| NAT["Native transports<br/>Seedance · Veo"]
    ADP -->|command shim| CMD["_SUBMIT_CMD<br/>_POLL_CMD · _CANCEL_CMD"]
    ADP -->|custom override| EXT["VCLAW_*_ADAPTER<br/>external binary"]

    CORE -. validates against .-> SCH["schemas/video/*.json"]
    CORE --> OBS[Obsidian export / sync]
    CORE --> REP[Reports · CSV · Snapshots · Diffs]
  • CLI layer — argparse + dispatch only; no business logic.
  • Domain layer (src/video/*) — small, single-purpose modules. Each file owns one concept (artifacts, checkpoints, readiness, execution-plan, execution-runtime, doctor, metrics, next-actions, project-index, obsidian-export, etc.).
  • Provider platform — route descriptors for veo-useapi, seedance-direct, runway-useapi, dreamina-useapi (registered, not pursued since 2026-09-09), magnific-rest, reapi-seedance (Seedance 2.5 "Less Restriction" via reAPI — paid per second, opt-in, the one route that accepts a real photograph as the subject), seedance-modelark (BytePlus ModelArk Seedance 2.5, paid, opt-in).
  • Adapter layer — three resolution strategies (custom binary → built-in adapter with command shim → native in-process transport). Explicit fall-through, never silent.
  • Schemas — JSON Schema contracts under schemas/video/ are the source of truth for every artifact shape.

🔁 Project lifecycle

flowchart LR
    init([init]) --> brief([brief])
    brief --> sb([storyboard])
    sb --> ready{{readiness}}
    ready -->|storyboard mode| runPlan([plan / produce])
    ready -->|director mode| pre{{director-preflight<br/>content · refs · pronouns}}
    pre -->|hazards| fix[auto-fix or<br/>storyboard-review]
    fix --> pre
    pre -->|pass| gate{{approval gate<br/>produce --approve}}
    gate -.awaiting-approval.-> ops[(ops queue:<br/>needs-review)]
    gate -->|approved| runPlan
    runPlan --> execStatus([execute-status<br/>poll adapter])
    execStatus --> ingest[[ingest outputs]]
    ingest --> assets([assets])
    assets --> review([review])
    review --> publish([publish])
    execStatus -. you .-> cancel([execute-cancel])

On-disk shape of a project

projects/<slug>/
├── project.json                 # manifest: slug, mode, state, metadata, execution profile
├── artifacts/
│   ├── brief.json               # canonical brief
│   ├── storyboard.json          # scenes + character bindings
│   ├── story-bible.json         # deterministic continuity reference (cast · settings · props · timeline)
│   ├── asset-manifest.json      # per-scene assets
│   ├── clone-plan.json          # optional: template → clone decisions
│   ├── execution-plan.json      # selected route + payload
│   ├── execution-report.json    # submit · poll · output ingest
│   ├── readiness.json
│   ├── character-consistency.json
│   ├── review-report.json
│   ├── publish-report.json
│   ├── analyze-output.json
│   └── history/                 # append-only artifact snapshots
├── checkpoints/                 # brief · storyboard · assets · review · publish (+ state)
├── events/events.jsonl          # append-only timeline
├── characters/characters.json   # optional GB-anchored profiles
├── storyboard.md                # director-mode approval review (human-readable)
└── state/                       # derived state cache

🧭 Production modes

Every command accepts --mode storyboard|director. The mode drives the pipeline manifest and the gate semantics.

| Dimension | storyboard mode | director mode | |---|---|---| | Default stage set | init → brief → storyboard → assets → review → publish | Same, plus preflight + approval gate before execution | | Approval gate | none | produce --approve (or VIDEOCLAW_APPROVE_STORYBOARD=1 unattended) required before provider submission | | Storyboard review file | optional | projects/<slug>/storyboard.md auto-generated with character binding table and cost estimate | | Preflight checks | readiness + character-consistency | + content-hazard detection · GB-id validation · remote-ref probe · pronoun drift · repeated-scene warnings | | Preflight bypasses | n/a | DIRECTOR_AUTO_FIX_CONTENT=1 (rewrite hazards) · SKIP_DIRECTOR_PREFLIGHT=1 | | Ops visibility | active | awaiting-approval → surfaced as needs-review across index · metrics · dashboards |

The normalized review-state ladder (missing → current → stale) flows through status, index, report, export-csv, Obsidian export, dashboards, next-actions, snapshot diffs, and the doctor layer. A stale director review blocks execute/execute-status even if approval is set — review freshness is a first-class runtime invariant.


🔌 Provider routing

flowchart TD
    Start[["route ∈ { veo-useapi · seedance-direct · runway-useapi ·<br/>dreamina-useapi · magnific-rest · seedance-modelark · reapi-seedance }"]]
    Start --> Q1{"VCLAW_*_ADAPTER set?"}
    Q1 -->|yes| Custom[["Custom adapter binary<br/>stdin → JSON, stdout → JSON"]]
    Q1 -->|no| Q2{"Built-in adapter supports route?<br/>(all seven routes ship one)"}
    Q2 -->|no| Fail([["❌ hard fail<br/>no silent fallback"]])
    Q2 -->|yes| Q3{"_SUBMIT_CMD / _POLL_CMD set?"}
    Q3 -->|yes| Shim[["Command shim<br/>through built-in adapter"]]
    Q3 -->|no| Q4{"Native creds available?<br/>SUTUI_API_KEY or the free Higgsfield engine (seedance) · local vclaw-cli (veo) · USEAPI_API_TOKEN (runway, dreamina) · MAGNIFIC_API_KEY (magnific) · ARK_API_KEY (modelark) · VCLAW_REAPI_SEEDANCE_VIA + TREG_TOKEN or REAPI_API_KEY (reapi)"}
    Q4 -->|yes| Native[["✅ Native in-process transport"]]
    Q4 -->|no| Fail

Environment variables

| Variable | Used by | Purpose | |---|---|---| | VCLAW_VEO_USEAPI_ADAPTER | veo-useapi | custom adapter binary override | | VCLAW_SEEDANCE_DIRECT_ADAPTER | seedance-direct | custom adapter binary override | | VCLAW_RUNWAY_USEAPI_ADAPTER | runway-useapi | custom adapter binary override | | VCLAW_SEEDANCE_DIRECT_SUBMIT_CMD · _POLL_CMD · _CANCEL_CMD | seedance-direct | command shim through built-in adapter | | SUTUI_API_KEY | seedance-direct (native) | XSkill API credentials for in-process transport | | VCLAW_MAGNIFIC_REST_ADAPTER · _SUBMIT_CMD · _POLL_CMD · _CANCEL_CMD | magnific-rest | custom adapter override / command shim | | MAGNIFIC_API_KEY | magnific-rest (native) + finish --backend magnific-precision | Magnific/Freepik REST key (x-magnific-api-key) for video generation + upscale | | VCLAW_MAGNIFIC_MODEL · VCLAW_MAGNIFIC_API_URL | magnific-rest | proxied image-to-video model (default = cheapest catalog model fitting the op; premium kling-o1-pro opt-in; unknown ids throw) · API base override | | ARK_API_KEY | seedance-modelark (native) | BytePlus ModelArk API key (Bearer) for the official Seedance 2.5 / 2.0 API — paid per second; never the xskill SUTUI_API_KEY | | VCLAW_MODELARK_MODEL · VCLAW_MODELARK_BASE_URL | seedance-modelark | dreamina-seedance-2-5-260628 (default) / dreamina-seedance-2-0-fast-260128 / dreamina-seedance-2-0-mini-260615; unknown ids throw · API base override | | VCLAW_MODELARK_CHAIN_MODE | seedance-modelark | first-frame (default) or extend — an extend chain sends the previous clip itself as @Video 1 and bills its seconds as input; part of the --require-contract fingerprint | | VCLAW_SEEDANCE_MODELARK_ADAPTER · _SUBMIT_CMD · _POLL_CMD · _CANCEL_CMD | seedance-modelark | custom adapter override / command shim | | VCLAW_REAPI_SEEDANCE_VIA | reapi-seedance | treg or direct — which credential (and so which account) pays; never inferred, unset = the route is blocked | | TREG_TOKEN | reapi-seedance (via=treg) | treg relay token; also hosts local references | | REAPI_API_KEY · GO_BANANAS_API_KEY | reapi-seedance (via=direct) | reAPI key, plus Go Bananas R2 for reference hosting | | VCLAW_REAPI_SEEDANCE_RESOLUTION | reapi-seedance | probe tier (e.g. 480p); part of the approval fingerprint | | VIDEOCLAW_APPROVE_STORYBOARD | director mode | =1 approves the storyboard for an unattended run (the interactive form is produce --approve) | | DIRECTOR_AUTO_FIX_CONTENT | director mode | =1 to rewrite provider-risk phrases in storyboard | | SKIP_DIRECTOR_PREFLIGHT | director mode | =1 to bypass preflight (use sparingly) | | DIRECTOR_STRICT_PROMPT_QUALITY | director mode | =1 to promote prompt-quality warnings to blockers | | DIRECTOR_STRICT_DIALOGUE_FIT | director mode | =1 to promote dialogue-duration warnings to blockers | | GEMINI_API_KEYS · GOOGLE_API_KEYS · GOOGLE_API_KEY | analyze-template / analyze | Gemini key pool (round-robin with per-key cooldown) | | VCLAW_GEMINI_API_ENDPOINT | Gemini pool | override HTTP endpoint (local or alt Gemini-compatible) | | VCLAW_GEMINI_VIDEO_PROCESSING | analyze --auto | default processing mode, static (sampled frames) or agentic (whole video via the Interactions API); --processing wins | | VCLAW_GEMINI_AGENTIC_MODEL | analyze --auto --processing agentic | Interactions model (default gemini-3.8-flash); --gemini-model wins | | VCLAW_GEMINI_AGENTIC_MODELS | analyze --auto --processing agentic | comma list extending the agentic-capable model allowlist | | VCLAW_GEMINI_API_BASE | Interactions + Files API | base URL override for the agentic path (not generateContent) | | GO_BANANAS_API_KEY | preflight | validate stored character GB-id anchors |

Google Flow inline @-markers (veo-useapi)

useapi.net's Google Flow v1 API (blog 260609) accepts inline @-mention markers in prompt text that anchor a body-slot reference to a position in the prompt:

| Marker | Index range | Endpoint | |---|---|---| | @character_N | 1–7 | POST /videos and POST /images | | @referenceImage_N | 1–7 | POST /videos | | @referenceAudio_N | 1–5 | POST /videos | | @reference_N | 1–10 | POST /images |

Markers are case-insensitive and opt-in (a slot without a marker is fine; a marker without a matching body slot makes the API 400). The grammar is reserved through videoclaw's prompt pipeline (@Name tag resolution preserves the tokens verbatim, like @imageN) and is veo-useapi-route-only — on any other route the tokens are stripped from the scene prompt with a warning. V2V deliberately has no marker (referenceVideo_1 stays flag-only via --ref-video). Helper module: src/video/flow-markers.ts; full details in docs/CLI_REFERENCE.md.

Auto-injection: on veo-useapi, when a scene's prompt tags a character that has a registered Flow ref (flow-characters.json), buildExecutionPayload rewrites the @Name tag into its canonical @character_N marker automatically. Slot order = scene cast order first, then tag-only characters (capped at 7, overflow warned); hand-authored markers pass through untouched. Cast-name matching stays exact-case (the legacy lookup, verbatim) — which is exactly why a tagless prompt produces a byte-identical payload; only @Name tag matching is case-insensitive (@mascot resolves to a registered Mascot). Note that a ref-registered character's tag no longer also attaches its loose portrait image — the saved Flow character bundles its identity images. Characters without a Flow ref keep the normal descriptor substitution (including portrait collection).


🧰 Command surface

Full reference: docs/CLI_REFERENCE.md. Condensed groups:

Lifecycle

init · create · auto · iterate · run-pipeline · brief · storyboard · assets · review · publish · approve (deprecated since 3.0.0-alpha.13 — use produce --approve)

Readiness · planning · runtime

readiness · plan (alias execution-plan) · produce (alias execute) · execute-status · execute-cancel · execute-abandon · execute-bind · director-preflight · storyboard-review · review-ui · review-autopilot

When a submission's answer is lost. A create that never returned an id leaves the scene submit-unknown — the provider task may exist and may be billing. execute-status looks it up in the provider's own task list and binds it when exactly one candidate sits in the window. When it cannot decide (several candidates, a window it could not search, no recorded intent time), read the task id off the provider console and name it:

vclaw video execute-bind --project <slug> --task <taskId>                  # shows what it would bind
vclaw video execute-bind --project <slug> --task <taskId> --confirm-bind   # does it

It makes no submission and never re-submits: the task is read once and bound only if it exists, names this job's model, is not already owned by another job, and the scene's output path is not already another run's clip. seedance-modelark only. execute-abandon remains the exit when the task cannot be named — it stops the waiting without cancelling anything.

review-ui is the local human-in-the-loop station for the Seedance storyboard workflow documented in docs/REFERENCE_VIDEO_SEEDANCE_MOTION_DESIGN_WORKFLOW.md. Use its director defaults to save a production ledger that follows the still-frame-first, start/end-frame, bridge-pose, variant-pass, and post-retiming recipe. It binds to loopback by default and uses a one-time launch token plus an HttpOnly session cookie; non-loopback hosts require an explicit --allow-remote, and wildcard binds are refused. Treat the printed launch URL as a credential.

review-autopilot lets the agent do that handoff without manual clicks once storyboard still candidates exist. It locks the best available stills, promotes artifact-backed upscaled handoff assets, fills the reference and assembly gates, and writes the same review artifacts as the browser station.

Live run dashboard (vclaw video portal --surface run → run.html) is the operations view of a render: one card per generation (storyboard scene) with a STATUS badge (done/rendering/pending/failed), the provider job id + error, the input keyframe, a playable in-progress clip (outputs/scene-N.mp4), the exact submit prompt + contract, a spend estimate, and an event log — auto-refreshing so an open tab stays current. It paints a RED diff-vs-contract alarm when the payload that was actually submitted has diverged from the current contract (the class of bug where an @tag silently hijacks the references), or when the packet's provider settings (resolution, duration, prompt variant, slot plan) moved after submit, backed by a frozen artifacts/run-contract.json snapshot that produce/execute persists at submit time. run.html is part of the default vclaw video portal surface set and is regenerated automatically on every produce/execute and execute-status poll (VCLAW_NO_RUN_SURFACE=1 opts out).

Templates · cloning · storyboard templates

analyze (analyze-template is a deprecated spelling) · template-save (template-create is a deprecated spelling) · template-list · template-show · template-validate · clone-plan · clone-init · clone-execute (clone-ad is a deprecated spelling) · storyboard-from-clone · storyboard-template-list · storyboard-template-show

Character subsystem

character-add · character-list · character-show · character-consistency · consistency-audit · motion-qc · clip-qc · keyframe-qc · character-auto-create · environment-auto-create · character-import-library · find-library · library find (deprecated spelling of find-library) · library clean · list-library · seedance-register-assets · flow-register-characters · flow-register-voices · flow-r2v · voice-clone · show-bible · show-preflight

consistency-audit is the automated character identity/costume vision audit: for each rendered scene it extracts a representative mid-frame and asks an (injectable, Gemini-backed) vision client whether each registered scene character still matches its locked reference face/hair AND costume/colours, plus a deterministic dark-border check and an extra-figure flag — catching wardrobe/identity drift (a dhoti rendering crimson in one scene and tan in another) BEFORE a render is presented as done. It writes consistency-audit.json and also runs advisory/non-fatal at the end of a real produce/execute run when a Gemini key is configured.

motion-qc is its sibling for rendering artifacts a still-frame QC pass is blind to: it samples K dense frames per rendered clip (default 9) and runs a per-frame lane (breath-vapour condensation puffs, film grain rendering as drifting fog over dark regions) plus an adjacent-pair lane (objects/faces morphing between moments, solid props vanishing mid-clip — anchored on the scene keyframe when bound). Conservative prompts, advisory on transport failure, clipChecked:false for image-only/unrendered scenes. Writes motion-artifact-qc.json; requires a Gemini vision key. See docs/CLI_REFERENCE.md.

clip-qc is the third lane: a per-second headcount over every rendered clip. consistency-audit samples one mid-frame and motion-qc looks for morph/vanish artefacts — neither counts people, so invented, duplicated, or edge-entering cast is invisible to both (eight clips of a 37-shot film shipped that way). Flags headcount-variance (the count changes mid-clip) and headcount-exceeds-cast (more people than the scene names), and writes a filmstrip contact sheet per clip to projects/<slug>/qc/ — that lane needs no vision key. Writes clip-qc.json. See docs/CLI_REFERENCE.md.

keyframe-qc is the fail-fast PRE-render keyframe readiness gate — deterministic and offline (pure Node PNG IHDR header parse; no vision model, no spend). Given the storyboard's scene count it verifies every scene has references/scene<i>-keyframe.png, that each is a readable PNG, and that all keyframes share the dominant WxH; a missing storyboard, missing/unreadable keyframe, or dimension mismatch fails the gate (exit 3, GATE) so an && chain halts BEFORE produce spends on drifted keyframes. A uniform-but-non-1280x720 set passes with an advisory. Writes keyframe-qc.json.

Portfolio · ops · reporting

list · index · metrics · workload · next-actions · dependencies · status · doctor-project · doctor-portfolio · report · report-snapshot · report-history · report-diff · trends · export-csv · artifact-history · verify-env · cost-estimate

Mission Control

  • vclaw video monitor — Mission Control: a live localhost cockpit across every project and provider.
  • vclaw video migrate-home [--confirm] [--root <home>] — (deprecated since 3.0.0-alpha.13, one-shot) consolidate scattered projects (~/.videoclaw-* roots) into the one canonical workspace home (~/videoclaw) via mv + a symlink left at the old path. Dry-run by default; --confirm performs the moves. Collision-safe and idempotent.

Metadata

set-meta · set-execution-profile · import-legacy (deprecated, historical v2 import)

Post-production

remix-narrated · verify-final · qc · make-vertical · make-square · make-loop · thumbnail · archive-project · motion-overlay · subtitle burn-in

vclaw video match-highlights --source <video> --out <dir> cuts a long fixed-camera sports recording down to only the events — by default every cricket delivery, run-up to dead ball. It splits the source into stream-copied segments, runs one Gemini agentic video call per segment, merges the answers onto the source timeline and stitches two reels (all-events.mp4 and a --types highlights.mp4) with EDLs and QC filmstrips. Three verification passes then sit on top of the listing, which is reliable on timestamps but not on completeness or outcome labels: a gap pass rescans long silences for missed events, a judge rules on every candidate boundary, and a second judge re-examines the stretch around one it rejected. Events are relabelled from the verdicts. --dry-run prints the segment plan, the exact prompt and the exact request body with providerCalls: 0. Productised from a live run that turned a 91-minute club match into 120 located deliveries. See docs/CLI_REFERENCE.md.

Obsidian

export-obsidian · sync-obsidian · scaffold-obsidian-vault

Multi-shot prompt

multi-shot — scaffold / validate / Gemini-author timecoded multi-shot cinematic prompts, with preset discovery, storyboard scene hydration, provider-shaped defaults, and parsed shot artifacts (docs)

Motion graphics (style-locked)

mograph-sheet · mograph-pack · mograph-render · mograph-logos — lock a motion-graphics look ONCE in a motion sheet (master style board + ≤120-word style lock), turn the VO into a coverage-mapped pack of action-only P1/P2/P3 blocks, lint them against style drift, and compile batch-eligible blocks into a batch-queue manifest for overnight rendering (docs)

Director & brand layer

director-blueprint — validate + persist the project visual bible (artifacts/project-blueprint.json); filmmaking-prompts auto-appends a prose DIRECTOR addendum when present (docs) · brand-definition — validate + persist the locked brand system (artifacts/brand-definition.json: palette/voice/typography/theme map, strict #RRGGBB hex validation); filmmaking-prompts auto-appends a prose BRAND line when present (docs)

Reference libraries

playbook-list · playbook-show · prompt-lib-list · prompt-lib-show · providers


📖 The story bible & assembly (newest features)

Two recent additions are worth calling out because they fix the two things that most often go wrong in multi-scene AI video — consistency and timing.

  • Story bible (artifacts/story-bible.json) — a single, machine-readable "continuity reference" for a project: the cast, settings, props, and the full scene timeline, with per-scene continuity notes. It is auto-written every time the storyboard is created, derived deterministically from the brief + storyboard + character profiles, so downstream generation stays consistent across scenes and regenerations. It spends no credits and calls no providers. Full guide: docs/STORY_BIBLE.md.

  • Assemble: media QC + narration fit — when vclaw video assemble stitches the final MP4 it now (a) ffprobe-checks every clip and the master for codec / audio / duration problems and folds the findings into the report, and (b) fits the narration to the video — speeding the voice slightly when it's a hair too long, otherwise keeping speech natural and looping the visual bed. Full guide: docs/ASSEMBLE.md.

  • Soundtrack A/B (vclaw video soundtrack) — generate a music bed candidate from every configured backend (Suno via KIE_API_KEY, Lyria via Vertex, Lyria 3 via a Gemini key, FlowMusic — full vocal songs via Lyria 3 Pro on the shared USEAPI_API_TOKEN, with --lyrics/--instrumental), compare them side-by-side in the preview portal, then --select <backend> to lock the winning track into the project (written to soundtrack.json + the manifest soundtrack field). Dry-run plans the candidates with no keys. Full guide: docs/ASSEMBLE.md.

  • Narration / TTS (vclaw video narrate) — synthesize a narration clip from a script via a TTS backend (gemini-tts, the Gemini API gemini-2.5-flash-preview-tts model — API-key product, resolves a key from GEMINI_API_KEYS / GOOGLE_API_KEYS / GOOGLE_API_KEY) to artifacts/audio/narration.wav + a typed narration.json. --video-duration-ms embeds a narration-fit timing plan; --dry-run estimates duration with no keys. Full guide: docs/ASSEMBLE.md.

  • Cartoon-show voice clone (vclaw video voice-clone) — build the "blank video with audio" voice reference (the production-learned voice-cloning trick) so a target voice — including your own — locks into a Seedance/Veo generation. A raw MP3/WAV reference drifts to a generic accent; a black-frame video carrying the same audio locks the voice. Renders that clip from --audio (local ffmpeg, no spend) and persists it in voice-clones.json; --character binds it so the character's scene @Name tags auto-route the clip into Seedance reference_videos. Plan-only by default; --execute renders + persists. --slice-seconds splits the recording per line for drift control. Full guide: docs/CLI_REFERENCE.md.

  • Cartoon-show bible (vclaw video show-bible) — the repeatable cartoon-SHOW asset-library index (show-bible.json): tie the project's characters + locations + voice clones into one reusable world and track the episode list, so a solo creator can make many consistent episodes. Derives the bible from existing artifacts (auto-binding each character's voice clone), or --from-json to persist an authored one; --add-episode "id|title|logline" merges episodes by id; --show prints without writing. Deterministic, no spend — distinct from story-bible (continuity) and director-blueprint (visual direction). Full guide: docs/CLI_REFERENCE.md.

  • Cartoon-show method, ENFORCED — once a project has a show-bible, produce/execute auto-attach the route-correct references per scene (Seedance routes: each scene cast member's character sheet + the matched location plate as image refs + each speaking character's bound voice clip as a video ref; Flow/veo-useapi: scene cast → registered Flow Characters) and refuse to render if a piece is missing. The gate is vclaw video show-preflight --project <slug> — a read-only fail-fast check that exits 3 with a JSON blocker report when a cast sheet, Asset-Library registration, location plate, bound voice clip, Flow Character, or specific descriptor (never "the man") is missing for the resolved route; produce/execute run the same gate (skip with SKIP_SHOW_PREFLIGHT=1). Projects with no show-bible are unaffected (opt-in).

  • Diegetic stills (vclaw video gen-image) — generate an in-world prop, on-screen screen (UI/dashboard), or overlay graphic (e.g. a "SYSTEM COMPROMISED" alert) into assets/props/. Three backends via --backend: gobananas (default, GO_BANANAS_API_KEY, no OpenAI key), openai (gpt-image), and flow — Google Flow via useapi.net (USEAPI_API_TOKEN + USEAPI_ACCOUNT_EMAIL): nano-banana-2-lite / nano-banana-2 / nano-banana-pro auto-selected by reference count (the retired imagen-4 and nano-banana ids still map to the current models), repeated --ref (reference_1..10, local paths upload first) + --character (character_1..7, names resolve via flow-characters.json) slots, --count/--seed, and inline @reference_N/@character_N prompt markers validated before any upload or spend. Per-kind render directives (screens/overlays keep text, props suppress it); --dry-run prints the composed request with no spend. Composite it onto footage with the assemble overlay builders. Full guide: docs/CLI_REFERENCE.md.

  • Motion-graphics overlays (vclaw video overlay) — composite a graphic onto a clip (time-gated, faded, positioned — pairs with gen-image to drop a generated screen/alert onto footage, font-free + real-render validated), or burn a pulsing --alert / boxed --lower-third caption (FFmpeg drawtext, needs a libfreetype build). --dry-run prints the planned ffmpeg command. Full guide: docs/CLI_REFERENCE.md.

  • Motion-overlay reels (vclaw video motion-overlay) — turn an existing talking-head video into a reel with motion-graphics overlays synced to the speech via Google Flow's Omni Flash V2V (kinetic typography / icons / metaphors painted on the footage, original voice preserved). Plan/dry by default — ingest → Gemini STT (or --transcript) → sentence-boundary slice into ≤10s takes → per-take overlay-prompt composition → work folder + manifest + --preview review surface, no spend. --execute --confirm-spend renders each take (V2V → audio-restore → clip-stitch). Four layouts (split / overlay / motion-only / avatar-host); the avatar-host layout fills the frame with an identity-locked character host (go-bananas generate_with_character → Veo I2V) and needs --gb-character <Name:ID>. Full guide: docs/MOTION_OVERLAY.md.

  • Style-locked motion graphics (vclaw video mograph-sheet / mograph-pack / mograph-render / mograph-logos) — generate fleets of explainer B-roll clips that share one look with a shared visual reference. A motion sheet (master style-board image + ≤120-word style lock, persisted as artifacts/motion-sheet.json) locks the visual system ONCE; a motion pack turns the VO into time-coded, action-only blocks tagged P1/P2/P3, gated by an anti-drift lint (style words and hex codes are banned from choreography). mograph-render is plan-only — it assembles style lock + SHOT + AVOID per block and compiles a batch-queue manifest for batch-submit/cinema-sync (the free Runway explore route by default); v2v modes route to omni-flash. Clips render silent and sit under your own narration; a block's SFX cues ride in its sidecar for the post mix. Full guide: docs/MOGRAPH.md.

  • Music videos (vclaw video music-video) — the vocal-synced, beat-exact assembler. From a hand-authored config (song + clip registry + B-roll pools + an explicit vocal map or a transcript it auto-classifies into rap / hook / instrumental / outro by word density), it pins each performer to their own vocal time-aligned across B-roll cutaways (lips stay locked to the muxed song), cuts every segment frame-exact (-frames:v, never -t, so there is zero cumulative drift), then concats + applies one grade pass + muxes the song. Fully local — ffmpeg only, no provider, no spend. Plan/dry by default; --execute renders and asserts the built master matches the plan within one frame. Full guide: docs/CLI_REFERENCE.md.

  • Music-video titles (vclaw video title-card) — burn the titles you see in music videos (a faded lower-third + a centred end card that holds to EOF) onto a finished cut. Text is rasterized via Pillow + RAQM, so it works on any ffmpeg build (no libfreetype) and any script — including Devanagari/Arabic (vowel marks shape + stack correctly). Each card is a looped PNG input so delayed alpha fades animate. Fully local, no spend; --dry-run plans, omit to render. Full guide: docs/CLI_REFERENCE.md.

  • HD finish / upscale (vclaw video finish) — upscale a rendered cut to a clean HD master. --backend ffmpeg-upscale is free, local and needs no key or install: one ffmpeg pass that denoises before it scales (so h264 noise is not interpolated up), rescales with spline into the --target 1080p|1440p|2160p box preserving aspect, and restores micro-contrast with a gentle luma unsharp — providerCalls: 0, no --confirm-spend, with opt-in macOS --encoder hevc_videotoolbox. Anamorphic sources are corrected to square pixels before the fit (so a 1440x1080 SAR 4:3 clip yields a true 16:9 master, not a padded 2.37:1 one), every audio track is kept, and a target smaller than the source is refused. The hosted alternatives use Topaz (hosted Proteus/Gaia/Starlight through the apiz/xskill service, or a local Topaz CLI), Magnific Video Upscaler Precision (--backend magnific-precision, direct Magnific REST, --target-resolution 1k|2k|4k), or free Runway Topaz 4K (--backend runway-topaz-free, useapi exploreMode — $0 on a Runway Unlimited plan; chunks the source at the 40 s cap and re-muxes the original audio). Magnific accepts MP4/MOV/AVI/WebM/MKV and ffprobe-preflights every input against its limits (≤15 s / ≤450 frames / ≤150 MB / ≤4K), failing fast unless --normalize re-encodes to fit. The anti-plastic "detail-not-sharp" recipe (denoise + halo off, film grain kept + clamped to the real 0.1 cap, detail recovery high) avoids waxy skin. Hosted backends are paid → refuses without --confirm-spend (--dry-run plans free); topaz-local is free. Hosted needs APIZ_API_KEY/XSKILL_API_KEY (Topaz) or MAGNIFIC_API_KEY (Magnific). Full guide: docs/CLI_REFERENCE.md.

  • Image upscale (vclaw video image-ops --op upscale) — still-image upscaling 2×–16× via Magnific's image upscaler (image-upscaler-precision-v2, live-verified). Local image is base64-encoded inline; an http(s) URL is passed through. --logo-safe keeps flat graphics/text crisp without hallucinated texture. Paid → --confirm-spend (--dry-run plans free); needs MAGNIFIC_API_KEY.

  • Audio-driven lip-sync (vclaw video lipsync) — a still/keyframe + a vocal track → a lip-synced talking-head clip via OmniHuman v1.5 (apiz/xskill). Uploads image+audio → submits → awaits → downloads → normalizes to CFR fps + even dims (OmniHuman's 25fps/odd dims otherwise break frame-accurate seeking). Drives an external vocal (a rapper's verse, a singer's hook) — the way to put a performer's real vocal on their face. Audio cap enforced up front (1080p≤30s, 720p≤60s). Paid → refuses without --confirm-spend (--dry-run plans free); needs APIZ_API_KEY/XSKILL_API_KEY. Full guide: docs/CLI_REFERENCE.md.


🧠 Skills ecosystem

The repo bundles a curated skills library — agent-invokable workflows split into video (production) and workflow (orchestration) categories. Skills are not equal: a small hierarchy keeps the surface sane.

| Role | Examples | When you reach for it | |---|---|---| | Canonical entry | video-framework, brand-presenter | Generic / unspecified video request — the entry skill routes into a specialist. | | Specialist | video-storyboard, video-clone-ad, movie-director, video-post, ... | The mode is clearly known up front. | | Compatibility alias | davendra-presenter, david-sales-presenter, nex-presenter, bunty | Personal/brand presets that delegate into brand-presenter. | | Workflow | concierge, improvement-run, deepsearch, graphify, ... | Orchestration, repo ops, search — independent of any one production mode. |

Rule of thumb: start at a canonical entry, specialize only when the mode is clearly known.

Quick skill map

| Skill | Role | One-liner | |---|---|---| | video-framework | canonical | Routes across copy/create/narrated/presentation/long-form/film/UGC. | | brand-presenter | canonical (generic) | Slide deck → narrated presenter video over a branded host profile. | | video-storyboard | native clean-room | Brief or clone plan → scene-by-scene storyboard artifact. | | video-analyze-template | native clean-room | Reference video → reusable template packet (Gemini auto-mode). | | video-clone-ad | native clean-room | Saved template → new product/brand via clone-execute. | | video-thumbnail-lab | native clean-room | Final render → thumbnail + platform variants. | | movie-director | imported | Multi-scene Director-mode (12 genres, two-phase approval, structured entry modes). | | video-replicator | imported (deep) | 7-mode legacy pipeline (COPY/CREATE/NARRATED/PRESENTATION/LONG-FORM/FILM/UGC). | | video-post | imported | Post-render verify, variants, thumbnails, archive. | | higgsfield-generate | external bridge | Higgsfield CLI bridge for Marketing Studio, product photoshoots, Soul IDs, and virality scoring. | | character-creator | imported | Go Bananas characters with multi-view reference sheets. | | character-library | imported | Audit / patch / delete entries in the shared GB library. | | seedance-prompts | imported | Seedance prompt reference library (incl. music-video patterns). | | youtube-audio | imported | YouTube → MP3/MP4 via yt-dlp + FFmpeg. | | ugc | imported | Belief-driven UGC campaign generator (E5 method). |

Compatibility aliases (all delegate into brand-presenter): davendra-presenter · david-sales-presenter · nex-presenter · bunty

| Group | Skills | |---|---| | Front door & orchestration | concierge (speaks as VideoClaw; alias videoclaw) · improvement-run | | Search & knowledge | deepsearch · graphify · web-clone | | Review & governance | ai-slop-cleaner · skills-auditor | | Design utilities | ui-ux-pro-max |

Generic or