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vite-texture-packer

v1.0.0

Published

A Vite plugin that packs directory-based sprite atlases and emits Phaser-compatible metadata.

Readme

vite-texture-packer

English | Русский

vite-texture-packer is a Vite plugin that automatically scans sprite directories and packs them into atlases. The plugin is compatible with Phaser and PixiJS.

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Installation

npm i vite-texture-packer

Usage

import { defineConfig } from "vite";
import texturePacker from "vite-texture-packer";

export default defineConfig({
  plugins: [
    texturePacker({
      inputDir: "./textures",
      outputDir: "./public/resources/atlases",
    }),
  ],
});

Each directory inside inputDir is packed independently. For example, for ./textures/ui/buttons the plugin will generate:

  • public/resources/atlases/ui/buttons/buttons.png
  • public/resources/atlases/ui/buttons/buttons.json

Example Project Structure

public
└── resources
    └── atlases
        └── .gitkeep
textures
├── ui
│   ├── MenuIcons
│   │   ├── AchievementsIcon.png
│   │   ├── Chest.png
│   │   └── SettingsIcon.png
│   ├── SocialIcons
│   │   ├── DiscordIcon.png
│   │   ├── GoogleIcon.png
│   │   └── TelegramIcon.png
│   └── Spinner
│       ├── Spinner_0.png
│       ├── Spinner_1.png
│       ├── Spinner_2.png
│       └── Spinner_3.png
└── weapons
    └── GasterBlaster
        ├── GasterBlaster_0.png
        ├── GasterBlaster_1.png
        ├── GasterBlaster_2.png
        └── GasterBlaster_3.png
vite.config.ts

The plugin will generate atlas file pairs that mirror the source folder structure:

public
└── resources
    └── atlases
        ├── ui
        │   ├── MenuIcons
        │   │   ├── MenuIcons.png
        │   │   └── MenuIcons.json
        │   ├── SocialIcons
        │   │   ├── SocialIcons.png
        │   │   └── SocialIcons.json
        │   └── Spinner
        │       ├── Spinner.png
        │       └── Spinner.json
        ├── weapons
        │   └── GasterBlaster
        │       ├── GasterBlaster.png
        │       └── GasterBlaster.json
        └── .gitkeep

Options

interface TexturePackerOptions {
  inputDir: string;
  outputDir: string;
  maxWidth?: number;
  maxHeight?: number;
  padding?: number;
  cacheFile?: string;
}

| Option | Default | Description | | --- | --- | --- | | inputDir | required | Directory with source images to pack. Each nested folder becomes its own atlas. | | outputDir | required | Directory where generated .png and .json files are written, mirroring the inputDir structure. | | maxWidth | 2048 | Maximum allowed width of a single atlas PNG. The plugin tries to fit all images from one folder into an atlas no wider than this. | | maxHeight | 2048 | Maximum allowed height of a single atlas PNG. The plugin tries to fit all images from one folder into an atlas no taller than this. | | padding | 2 | Padding in pixels between sprites inside the atlas. | | cacheFile | <vite cache dir>/texture-packer.json | Path to the cache file used to avoid rebuilding unchanged atlases. |

Notes

  • outputDir cannot be the same as inputDir and cannot be nested inside inputDir.
  • Only png, jpg, jpeg, and webp files are packed.
  • 2048x2048 is the recommended atlas limit for broad browser and mobile GPU compatibility. Larger atlases are more likely to exceed MAX_TEXTURE_SIZE on older devices, create VRAM spikes during texture uploads, and slow down scene startup.
  • If source files are removed from a directory, stale generated atlas files are removed automatically.