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vizmat

v0.1.0

Published

blob for every crates relate to ccmat utils, and crates.

Readme

vizmat

Molecule and crystal visualizer go brrr

vizmat is an experimental project to build a crystal structure visualizer in Rust using Bevy.

This project started as part of a rust learn and hack session at Paul Scherrer Institute — going line by line through code, learning Bevy and Rust fundamentals together, and gradually building up toward a minimal viable product.

This project is an educational experiment:

  • We discuss Rust basics, Bevy concepts, and code structure as a group (mix of rust beginners and some are already fluent in rust but new to bevy/wasm).
  • Each session recaps progress, explains new code, and sets up the next steps
  • By the end, several contributors will have hands-on knowledge of Bevy and Rust from scratch, a good foundation for an open-source project

Contributing & Development Setup

Contributions are welcome. This project uses Rust and Bevy. Familiarity with Rust tooling and basic CLI usage is assumed.

Windows

  • Install Rust via rustup (MSVC toolchain)
  • Optional: Vulkan SDK
cargo run

Linux

Install Rust via rustup, then required system libraries.

Ubuntu:

sudo apt install build-essential pkg-config libx11-dev libasound2-dev libudev-dev libxkbcommon-dev mesa-vulkan-drivers vulkan-utils
cargo run

Nix

nix develop

This drops you into a fully configured dev shell (Rust, tools, system deps).

macOS

brew install cmake pkg-config
cargo run

(Bevy uses Metal; no Vulkan needed.)

wasm

To run wasm version, install trunk and inside the repo run

trunk serve

then open the link in your favorite browser. It require rustc target wasm32-unknown-unknown installed.

(Bevy use wgpu)

Roadmap

  • [x] Initial Bevy setup
  • [x] Basic crystal visualization (desktop)
  • [x] Browser support via WASM
  • [ ] Extend with interactivity and file parsing
  • [x] Build community contributions

Contributing

We are at an early stage and welcome contributions. If you are new to Rust, Bevy, or visualization, this is the perfect playground.

License

All contributions must retain this attribution.

  • Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
  • MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)