npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

vz.machine

v1.5.3

Published

Evented finite state machines

Downloads

13

Readme

DEPRECATED in favour of vse

NPM

This package uses or may use at some point in the future ECMAScript 6 features. Use it on a compatible environment or transpile it with Traceur, Closure Compiler, es6-transpiler or equivalent. Please note that some of these have flaws and bugs, test your code carefully until you find a suitable tool for your task.

When cloning this repository, put the folder inside another named "node_modules" in order to avoid potential errors related to npm's dependency handling, and then run npm install on it.

No piece of software is ever completed, feel free to contribute and be humble.

vz Machine

Sample usage:


var Machine = require('vz.machine'),
    turnstile = new Machine();

turnstile.state = 'locked';

turnstile.on('coin:locked',function(){ this.state = 'unlocked'; });
turnstile.on('push:unlocked',function(){ this.state = 'locked'; });

turnstile.fire('coin'); // unlocked
turnstile.fire('push'); // locked again

Reference

Machine object

Constructor([dontInitialize])

Creates and initializes a Machine object. If dontInitialize evaluates to true, the machine isn't initialized and may be initialized later by calling Machine.call(obj);.

static Machine.mechanize(object[,dontInitialize])

Lets an arbitrary object to behave like a Machine, without touching its prototype.

Machine.on(event1[,event2,...],callback1[,callback2,...])

Adds all specified callbacks to the machine. These callbacks will be executed when any of the specified events happen. Events are strings having one of two patterns: 'event:state', which will be triggered when event is fired while being in the state state, or 'event', which will be triggered when event is fired, independently of the state of the machine.

As a result of this call, the 'event-listened' event will be called and resolved immediately if one or more of the new events being listened for were not previously in said state. 'listened-event', receiving as only argument event, will also be called.

Note: a callback may only be added once to a particular event

Machine.fire([execute,][thisArg,]event[,argument1,argument2,...])

Machine.fireArray([execute,][thisArg,]event,arguments)

Adds the callbacks associated with an event to a new Collection which will be resolved asynchronously unless said collection, returned as the result of this call, is resolved outside of the function or execute is present and equals to false.

This will execute callbacks associated with 'event', 'event:state', 'everything' and 'everything:state', with thisArg or the machine as the thisArg.

Note: in the context of this function, events are strings made of any character but ':', said character will be removed if included in the event name.

Machine.detach([event1[,event2,...]][,callback1[,callback2,...]])

Removes callbacks from the machine. If one or more events are specified, and one or more callbacks are specified too, said callbacks will be removed from said events. If one or more events are specified, but no callbacks are, all callbacks will be removed from said events. If one or more callbacks are specified, but no events are, said callbacks will be removed from all events. If neither events nor callbacks are specified, the current callback being executed, if any, will be removed from the current event being processed, if any.

Analogously with Machine.on, this function will call and resolve immediately the 'event-ignored' event if one or more of the specified events are left without callbacks as the result of this operation. 'ignored-event', receiving as only argument event, will also be called.

Machine.eventListened(event)

Returns wether the event event is being listened for or not.

Note: in the context of this function, events are strings made of any character but ':', said character will be removed if included in the event name.

Machine.event

If there's a callback currently running, this represents the event being processed, eg 'event'.

Machine.actualEvent

If there's a callback currently running, this represents the event for which this callback was registered, eg 'event:state'.

Machine.listener

If there's a callback currently running, this represents said callback.

Machine.state

The state of the machine. It defaults to ''. When changed it fires and resolves the following events in the following order:

  • 'new-state', with new state as the only argument
  • 'previous state->new state', with no arguments
  • 'previous state end', with new state as the only argument
  • 'new state start', with old state as the only argument