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weakmap-animation

v0.3.0

Published

Managed tweening of observable values in a weak map

Downloads

8

Readme

Weakmap Animation

Managed tweening of observable values in a weak map

Usage

var Animation = require('weakmap-animation');
var State = require('dover');
var Struct = require('observ-struct');
var ease = require('micro-tween/ease/cubicInOut');

function Component (data) {
  var state = State({
    position: Struct({
      x: Observ(0),
      y: Observ(0)
    }),
    channels: {
      animateIn: animateIn,
      animateOut: animateOut
    }
  })
}

var rollInOut = Animation();

function animateIn (state) {
  rollIn.start(state.position, { x: 100 }, 350, ease);
}
function animateOut (state) {
  rollIn.start(state.position, { x: 0 }, 350, ease);
}

Component.render = function (state) {
  var style = {
    position: 'absolute',
    top: 0,
    left: 0,
    width: '100%',
    height: '100%',
    display: 'flex',
    flex: 1,
    transform: 'translate3d(' + state.position.x + ',' + state.position.y + ',0)'
  }

  return h('div', {
    style: style
  })
}

API

Animation.init()

Starts the raf loop for tweening animations. If the loop is already running, does nothing.

Animation.stop()

Stops the raf loop for tweening animations. If the loop is not already running, does nothing.

Animation() -> animation

Create a new animation weakmap.

animation.start(state, to, duration, ease)

Start a new animation tweening data on the observable state. Automatically finishes any previously running animation.

state

Type: observable

Mutable state object to modify. The animation will call .set on the state during animation frames.

to

Type: object

The destination data of the animation.

duration

Type: int

Time in milliseconds for the animation to last.

ease

Type: ease

An easing from require('micro-tween/ease/...') to use for the animation.

animation.finish(state)

Completes the currently running animation.

state

Type: observable

Used to look up the running animation in the weak map.

License

MIT