npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

webgfx

v0.0.1

Published

Graphics engine for the web

Downloads

2

Readme

webgfx

A minimal graphics library inspired by three.js written in Rust, compiled to wasm in order to be as fast as possible in the browser. Initially rendered via WebGL with an eye towards WebGPU and modern browser developments. Currently probably slower than using webgl directly from js (see Future section)

How to install

npm install webgfx

How to use

index.html

<html>
<body>
  <script module="">
  <canvas id="canvas"></canvas>
</body>
</html>

index.js

import { BoxGeometry, Mesh, MeshBasicMaterial, PerspectiveCamera, Renderer, Scene } from 'webgfx';

// 1. Build the Scene
const geometry = new BoxGeometry(1, 1, 1);
const material = new MeshBasicMaterial();
const cube = new Mesh(geometry, material);
const scene = new Scene();
scene.add(cube);

// 2. Render the Scene statically (not in an animation loop)
const camera = new PerspectiveCamera();
const canvas = document.getElementById('canvas');
const renderer = new WebGLRenderer({ canvas });
renderer.render(scene, camera);

Future

This library probably isn't usable until the following are implemented fully:

  • Wasm Host Bindings

    allow RUST to talk directly to Web APIs without the overhead of making js shims. Allow garbage collection to work in Javascript so don't have to manually free Rust created objects.

    • https://github.com/WebAssembly/interface-types/blob/master/proposals/interface-types/Explainer.md
    • https://github.com/WebAssembly/reference-types/blob/master/proposals/reference-types/Overview.md
    • https://github.com/WebAssembly/gc/blob/master/proposals/gc/Overview.md
  • WebGPU

    This is a new spec that dramatically decreases the CPU overhead of sending a scene to the GPU. WebGL is a deprecated API that only allows for a small number of calls in each frame. Until this is official, will be rendered as WebGL.

    • https://gpuweb.github.io/gpuweb/
    • https://github.com/gfx-rs/wgpu-rs/issues/101
    • https://github.com/rust-gamedev/wg/issues/51