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webpack-sprite-plugin

v1.0.1

Published

Uses spritesmith to generate sprites map

Downloads

4

Readme

webpack-sprite-plugin

Uses spritesmith to generate sprites map

When requiring sprite files in javascript, their coordinates in the sprite will be returned.

CSS is not emitted. This is intended to be used with canvas drawImage.

Installation

npm i --save-dev webpack-sprite-plugin

This has been tested to work with webpack 2.2.0 Webpack 1.x support is unknown.

Usage

const WebpackSpritePlugin = require('webpack-sprite-plugin')
module.exports = {
  output: {
    path: './dist'
  },
  plugins: [
    new WebpackSpritePlugin({
      cwd: path.resolve(__dirname, 'src/assets'),
      glob: '*.png',
      result: 'images/sprite.png'
    })
  ]
}

This will load all files under ./src/assets/*.png and generate a sprite image under './dist/images/sprite.png'

This plugin integrates with html-webpack-plugin It will add a assets.sprite to the html webpack generation

This can be used in a custom template like so:

<img id="sprite" style="display:none" src="<%= htmlWebpackPlugin.files.sprite %>">

Inside your code file, you can require the individual assets and will be returned coordinates. This works quite well with canvas#drawImage

import someImage from './assets/some-image.png' // {"x":115,"y":30,"width":16,"height":16}
const image = document.getElementById('sprite')
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
ctx.drawImage(image, someImage.x, someImage.y, someImage.width, someImage.height, 0, 0, 16, 16)

License

MIT