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wgames

v0.1.0

Published

De WGames module voor Server EN Client!

Readme

WGames

WGames is a flexible and easy-to-use real-time gaming server-client solution based on Socket.IO. With WGames, you can easily connect to a server to exchange game data in real-time and update it as needed.

Features

  • Server-side: Easily create an Express server with Socket.IO integration.
  • Client-side: Connect to the server using a simple client that supports reconnections, error handling, and data exchange.
  • Live updates: Real-time updates of game data via Socket.IO and automatic updates when the game data file changes.
  • Chalk Integration: All logs are color-coded for better readability in the terminal.

Installation

1. Installing the package

Install the package via npm:

npm install wgames

2. Requirements

  • Node.js 14.x or higher.
  • Socket.IO for both client and server integration.

Usage

Server (Express + Socket.IO)

Create an Express server and connect it to a Socket.IO server to serve game data.

import WGames from "wgames/server";
import express from "express";
import { createServer } from "http";

const app = express();
const server = createServer(app);

app.use(WGames.createExpress());

// Initialize the Socket.IO server
const io = WGames.init(server);

// Set up the Socket.IO connection for game data
WGames.create(io, "./data/games.json");

server.listen(3000, () => {
    console.log("WGames server running on http://localhost:3000");
});

Client (Socket.IO-client)

Connect to the server and receive game data in real-time.

import WGames from "wgames/client";

const client = WGames.create("http://localhost:3000");

client.onReady(() => {
    console.log("Connected to WGames server");
    client.fetchGamesData();
});

client.onGamesData((data) => {
    console.log("Game data:", data);
});

client.onError((err) => {
    console.error("Error from server:", err);
});

Client Functions

  • onReady(callback): Called when the client successfully connects to the server.
  • fetchGamesData(): Retrieves the latest game data from the server.
  • onGamesData(callback): Listens for and receives game data from the server.
  • onError(callback): Listens for errors from the server.
  • disconnect(): Disconnects from the server.
  • removeAllListeners(): Removes all registered event listeners.

License

See the LICENSE file for the license.