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win-audio-fork

v2.1.3

Published

Windows audio control for speakers/mics with per-device selection (fork; no listener).

Readme

win-audio (fork)

Control Windows audio devices directly from Node.js.
Supports both speakers (render devices) and microphones (capture devices).
Forked from fcannizzaro/win-audio.


🔧 Installation

npm install win-audio-fork

⚠️ Works on Windows only.
For macOS/Linux support use conditionals in your app (see below).


🎵 Compatibility API (unchanged)

The original API is fully supported.
This means your existing code will continue to work without any changes.

const audio = require("win-audio");

audio.speaker.get();      // current speaker volume
audio.speaker.set(50);    // set speaker volume
audio.speaker.mute();     // mute speakers
audio.speaker.unmute();   // unmute speakers
audio.speaker.isMuted();  // check mute state

audio.mic.get();          // current mic volume
audio.mic.set(70);        // set mic volume
audio.mic.mute();         // mute mic
audio.mic.unmute();       // unmute mic
audio.mic.isMuted();      // check mic mute state

🚀 Extended API (new in fork)

🔊 Speakers (render devices)

audio.speaker.getDevices();
// → [{ id, name, isDefault }, ...]

audio.speaker.selectDevice(deviceId);
// select specific speaker

audio.speaker.clearDevice();
// reset to system default

audio.speaker.increase(5);
audio.speaker.decrease(5);

🎙 Microphones (capture devices)

audio.mic.getDevices();
// → [{ id, name, isDefault }, ...]

audio.mic.selectDevice(deviceId);
// select specific microphone

audio.mic.clearDevice();
// reset to system default

audio.mic.increase(5);
audio.mic.decrease(5);

🌍 Root-level aliases (for speakers)

For convenience, audio.getDevices() and audio.selectDevice() control speakers.

audio.getDevices();
// speaker devices only

audio.selectDevice(deviceId);
// choose speaker device

📖 Example

const audio = require("win-audio");

// List speakers
const speakers = audio.getDevices();
console.log("Speakers:", speakers);

audio.selectDevice(speakers[0].id);
audio.speaker.set(40);

// List microphones
const mics = audio.mic.getDevices();
console.log("Mics:", mics);

audio.mic.selectDevice(mics[0].id);
audio.mic.mute();

// Volume control
audio.speaker.increase(10);

🖥 Cross-platform usage

This fork is Windows-only (uses WASAPI).
For apps that run on macOS/Linux (e.g. Electron, Vue, etc.), use:

const os = require("os");
if (os.platform() === "win32") {
  const audio = require("win-audio-fork");
  // safe to use here
}

🆕 Changelog

v1.2.0

  • Added getDevices() and selectDevice() for speakers and microphones
  • Added clearDevice() to reset selection to system default
  • Added increase(step) / decrease(step) helpers
  • Preserved full backward compatibility with original API
  • Root-level audio.getDevices() and audio.selectDevice() control speakers