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world-hex-map

v0.2.0

Published

A lightweight, offline world hex map for TypeScript and the web.

Readme

World Hex Map

A lightweight, offline world hex map for Flutter/Dart and TypeScript. Both packages use the same generated land grid and expose matching coordinate and cell utilities. Flutter includes a customizable widget, while TypeScript includes a dependency-free SVG renderer for browsers, server-side rendering, and static files.

World Hex Map preview

Release status: Version 0.2.0 is prepared but has not yet been published to pub.dev or npm. The registry commands below become available with the first public release; until then, use a local checkout for evaluation.

Features

  • Recognizable 72 × 47 world silhouette with 1,141 land cells
  • Offline rendering with no tile server, API key, map SDK, or runtime fetch
  • Latitude and longitude snapping to the nearest land cell
  • Flutter widget with colors, markers, spacing, semantics, and tap handling
  • TypeScript SVG rendering with colors, coordinate markers, and accessibility
  • Reproducible generator that emits Dart and TypeScript from one pinned source

Compatibility

| Package | Minimum | Module/runtime format | | --- | --- | --- | | Flutter/Dart | Dart 3.0, Flutter 3.10 | Flutter package | | TypeScript | ES2020, Node.js 18 | Typed ES modules |

Flutter and Dart

Installation

After the first registry release, install the Flutter package with:

flutter pub add world_hex_map

To depend on a specific GitHub release instead, pin its tag:

dependencies:
  world_hex_map:
    git:
      url: https://github.com/kong75/world-hex-map.git
      ref: v0.2.0

Usage

import 'package:flutter/material.dart';
import 'package:world_hex_map/world_hex_map.dart';

WorldHexMap(
  landColor: const Color(0xFFD0D5DD),
  markerColor: const Color(0xFF2563EB),
  markers: <WorldHexMarker>[
    WorldHexMarker.fromCoordinates(
      latitude: 40.7128,
      longitude: -74.0060,
    ),
    WorldHexMarker.fromCoordinates(
      latitude: 35.6762,
      longitude: 139.6503,
    ),
  ],
  onCellTap: (cellId) {
    final center = WorldHexGrid.geographicCenter(cellId);
    debugPrint('${center.latitude}, ${center.longitude}');
  },
)

To use the grid without rendering the widget:

final cellId = WorldHexGrid.nearestLandCell(
  latitude: 51.5072,
  longitude: -0.1276,
);

final normalizedCenter = WorldHexGrid.normalizedCenter(cellId);

See example/lib/main.dart for a complete app.

TypeScript

Installation

After the first registry release, install the npm package with:

npm install world-hex-map

For a pinned GitHub release, use:

npm install github:kong75/world-hex-map#v0.2.0

The package ships as typed ES modules for Node.js and modern browsers. It has no runtime dependencies.

Grid usage

import {WorldHexGrid} from 'world-hex-map';

const cellId = WorldHexGrid.nearestLandCell({
  latitude: 51.5072,
  longitude: -0.1276,
});

const normalizedCenter = WorldHexGrid.normalizedCenter(cellId);
const geographicCenter = WorldHexGrid.geographicCenter(cellId);

SVG rendering

import {renderWorldHexMap} from 'world-hex-map';

const svg = renderWorldHexMap({
  ariaLabel: 'Locations around the world',
  landColor: '#d0d5dd',
  markerColor: '#2563eb',
  markers: [
    {latitude: 40.7128, longitude: -74.006},
    {latitude: 35.6762, longitude: 139.6503, color: '#e11d48'},
  ],
});

document.querySelector('#map')!.innerHTML = svg;

renderWorldHexMap returns standalone SVG markup, so the same result can be used with an SSR framework or written to an .svg file without a DOM.

The renderer accepts these commonly used options:

| Option | Purpose | Default | | --- | --- | --- | | width, height | SVG dimensions and view box | 720, width / 1.78 | | landColor, backgroundColor | Base map colors | #d0d5dd, transparent | | markers | Cell IDs or latitude/longitude markers | [] | | markerColor, markerBorderColor | Marker defaults | Blue, white | | cellScale, padding | Cell spacing and map inset | 0.78, 0 | | ariaLabel, className | Accessibility and CSS hooks | World hex map, none |

Run the checked-in TypeScript example to produce a standalone SVG:

npm ci
npm run example:typescript

The result is written to build/typescript-example/world-hex-map.svg. See examples/typescript/render-map.ts for the complete source.

API at a glance

Both languages provide the same grid operations through WorldHexGrid:

| API | Result | | --- | --- | | cellId, rowOf, columnOf | Convert between cell IDs and grid indexes | | normalizedCenter | Center from 0 to 1 for rendering | | geographicCenter | Approximate latitude and longitude of a cell | | nearestLandCell | Closest visual land cell for a coordinate | | isLandCell, landCellIds | Inspect the generated land silhouette |

Invalid coordinates and cell indexes throw RangeError in both languages. See ARCHITECTURE.md for the generation flow and cross-language compatibility contract.

How the grid is generated

The generator samples pinned Natural Earth 1:10m land polygons against a staggered hex grid. Area-aware supersampling keeps the coastline recognizable, while a second pass preserves representative cells for islands that would otherwise disappear at this resolution.

Regenerate the checked-in Dart and TypeScript data with Node.js and the Dart SDK available:

node tool/generate_world_hex_grid.mjs

Both generated files are committed so applications never need network access at runtime and both language implementations stay on the same cell IDs.

The deterministic preview above is rendered from the real Flutter widget at 1440 × 810. Regenerate and verify it with:

flutter test --update-goldens tool/world_hex_map_preview_test.dart
flutter test tool/world_hex_map_preview_test.dart

Scope and accuracy

World Hex Map is a compact visualization, not a GIS index, navigation system, or authoritative boundary dataset. Coordinates are snapped to the nearest visual land cell. Antarctica is intentionally outside the map's displayed latitude range.

Data source

The generator uses Natural Earth 1:10m land polygons. Natural Earth data is public domain. See THIRD_PARTY_NOTICES.md for the pinned revision and source details.

Contributing

Issues and pull requests are welcome. Read CONTRIBUTING.md before submitting a change.

This project follows semantic versioning. While the project remains on a 0.x release, minor versions may refine public APIs; changes are documented in CHANGELOG.md. Security fixes target the latest release.

License

World Hex Map is available under the MIT License.