npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

worldmap-generator

v0.9.2

Published

Procedural 2D worldmap generator. It can generate maps defined at material structure that allow you to create different biomes.

Downloads

23

Readme

worldmap-generator

NPM version

Procedural 2D worldmap generator. It can generate maps defined at material structure that allow you to create different biomes.

Generated map with grass, forest, water, sand and mountains

alt example

Increased amount of water (ocean biome)

alt ocean

Increased amount of forests (forest biome)

alt forest

Increased amount of sand and with cactis (desert biome)

alt desert

Install

npm install --save worldmap-generator

Usage

You can find usage example at /examples/example.js.

Simple usage is:

var WorldmapGenerator = require('worldmap-generator');

// create world with some params
var world = new WorldmapGenerator({
    size: {
        width: 300,   // map width
        height: 300  // map height
    },
    tileTypes: [
        {
            name: 'grass',  // tile name
            connections: {'grass': 500, 'forest': 1, 'mountain': 1, 'sand': 1}  // connections to surrounding tiles with its frequencies
            // frequency is used for calculating probabillity of appearence next to this tile
        },
        {
            name: 'forest',
            connections: {'grass': 1, 'forest': 300}
        },
        {
            name: 'mountain',
            connections: {'grass': 1, 'mountain': 150}
        },
        {
            name: 'water',
            connections: {'water': 500, 'sand': 1}
        },
        {
            name: 'sand',
            connections: {'grass': 1, 'water': 1, 'sand': 50}
        }
    ]
});

world.generate();   // generate map

After executing world.generate() you can find your map at world.map.

params must contain size and tileTypes elements:

params.size (sizes of world to generate):

  • height
  • width

params.tileTypes (types and it's connections to each other):

  • name - tile type name (will written to map cells)
  • connections - connections to other tiles around

All connections must be defined with format where key is a tile type name and value is connection frequency (how often connection tile will be appeared next to this tile):

{'grass': 500, 'water': 0, 'forest': 1, 'mountain': 1, 'sand': 1}

In this example grass tile can be connected with high probability, forest/mountain/sand with low probability and water can't connect to this tile at all.

If connection type isn't set in connections object its frequency will be set as 0.

Biomes

You can find some biome examples at /examples/biomes folder.

  • desert.js
  • forest.js
  • ocean.js