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wow-model-viewer

v1.3.4

Published

Generate World of Warcraft 3D model with body parts customization and items.

Downloads

66

Readme

Mirror Demo

WoW Model viewer

This library allows eu to generate a 3d model character with his customization and items. It is use Wowhead libraries to generate the rendering. This lib is made to work with WotLK ( WOW 3x) but with some little changes it should work on retail version.

🛠 Requirements

To utilize this library effectively, you need a copy of specific files sourced from Wowhead. While there are various methods to obtain these files, this document demonstrates the use of a replica server.

⚠️ Warning: The gaming data belongs to Wowhead. It's recommended to use them for personal purposes or small-scale projects, and definitely not for large commercial endeavors.

CORS policies

Bypass using a replica server. This lib calls the replica, which fetches files from the gaming repository. For this purpose, you can use bypass-cors-policies, which is specifically designed for such use cases. You can use it with docker or node.js.

🐳 Using Docker

To run the replica server with docker use following docker-compose.yml

version: '3'

services:
  bypass-cors-policies:
    image: miorey/bypass-cors-policies:v1
    environment:
      - SERVER_NAME=https://wow.zamimg.com
    volumes:
      - ./storage:/usr/src/app/storage
    ports:
      - "2999:3000"

Run docker-compose up

Node.js

Alternatively, use Node.js for more details, refer to the: doc.

Additional library

This library depends on jQuery 3.x and the Wowhead ZamModelViewer. Ensure they're loaded in your HTML pages: Regarding the viewer.min.js you can download it from zaming or from your localhost through the cors bypass server:


<script src="https://code.jquery.com/jquery-3.5.1.min.js"
        integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>

AND

<script src="http://localhost:2999/modelviewer/live/viewer/viewer.min.js"></script>

OR

<script src="https://wow.zamimg.com/modelviewer/live/viewer/viewer.min.js"></script>

Setup

Lastly, you must set up the CONTENT_PATH environment variable. This indicates the location of the data required to render the canvas. If you're using the provided docker-compose example, then:

    window.CONTENT_PATH = `http://localhost:2999/modelviewer/live/`

Usage

The library can be used either be used in vanilla javascript and framework context

You have some usage examples here

Framework

With a js framework add the requirements files in your main html file in my Vue.js example this refers to public/index.html

Install the library with:

npm i wow-model-viewer

Import the lib

import {generateModels} from 'wow-model-viewer';

In your html add the container of the model.


<div id="model_3d"></div>

Call the lib

const character = {
    "race": 7,
    "gender": 1,
    "skin": 4,
    "face": 0,
    "hairStyle": 5,
    "hairColor": 5,
    "facialStyle": 5,
    "items": [[1, 1170], [3, 4925], [5, 9575], [6, 25235], [7, 2311], [8, 21154], [9, 14618], [10, 9534], [15, 17238], [21, 20379], [22, 28787]]
};
generateModels(1, `#model_3d`, character);

To have more explanation about the character json please refer to Advanced usage with items and transmogrification

Start locally

You can simulate a web-server in your machine using http-server.

It's easy to install using npm:

npm install --global http-server

afterwards, you can run a webserver inside the project using:

http-server ./

Vanilla JS

To load the character my beautiful female gnome warlock


<head>
    <script src="https://code.jquery.com/jquery-3.5.1.min.js"
            integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0="
            crossorigin="anonymous"></script>
    <script src="http://localhost:2999/modelviewer/live/viewer/viewer.min.js"></script>
    <script type="module" src="./index.js"></script>
</head>
<body>
<div id="model_3d"></div>
</body>
<script type="module">
    import {generateModels} from './index.js';

    const character = {
        "race": 7,
        "gender": 1,
        "skin": 4,
        "face": 0,
        "hairStyle": 5,
        "hairColor": 5,
        "facialStyle": 5,
        "items": [[1, 1170], [3, 4925], [5, 9575], [6, 25235], [7, 2311], [8, 21154], [9, 14618], [10, 9534], [15, 17238], [21, 20379], [22, 28787]]
    };
    generateModels(1, `#model_3d`, character);
</script>

./index.js is the js file on the root level of this repository.

To have more explanation about the character json please refer to Advanced usage with items and transmogrification

Advanced usage with items and transmogrification

The description of the character is

{
    "race":7,
    "gender":1,
    "skin":4,
    "face":0,
    "hairStyle":5,
    "hairColor":5,
    "facialStyle":5,
    "items": [[1,1170],[3,4925],[5,9575],[6,25235],[7,2311],[8,21154],[9,14618],[10,9534],[15,17238],[21,20379],[22,28787]]
}

The race number refer to the following values

Race | Number :------: | :----: human | 1 orc | 2 dwarf | 3 nightelf | 4 scourge | 5 tauren | 6 gnome | 7 troll | 8 bloodelf | 10 draenei | 11

The gender is 0 for female 1 for male.

The items is a 2 dimensional array the inner array contains the following values [ slot, display-id ] the slot is the body part where the stuff is displayed.
Don't mismatch display-id and item
Ex for the following item: Atiesh, Greatstaff of the Guardian the display-id is 193838 to find it inspect.
View in 3D
For some items a new display-id is set for those items a new slot is made. This library manage those display-id so basically you don't care.

Slot | Body | Is displayed :------: |:---------------:|:------------: 1 | Head | Yes 2 | Neck | No 3 | Shoulders | Yes 4 | Body | Yes 5 | Chest | Yes 6 | Waist | Yes 7 | Legs | Yes 8 | Feet | Yes 9 | Wrists | Yes 10 | Hands | Yes 11 | Finger 1 | No 12 | Finger 2 | No 13 | Trinket 1 | No 14 | Trinket 2 | No 15 | Back | Yes 16 | Main Hand | Yes 17 | Off Hand | Yes 18 | Ranged | Yes 19 | Tabard | Yes 20 | Chest (Robe) | Yes 21 | Main Hand (new) | Yes 22 | Off Hand (new) | Yes

If you need that the library manage the search of the display-id based on our API and take in account player transmogrification you can call it like following


import {findItemsInEquipments, generateModels} from './index.js'

const character = {
    "race": 7,
    "gender": 1,
    "skin": 4,
    "face": 0,
    "hairStyle": 5,
    "hairColor": 5,
    "facialStyle": 5,
}
const equipments = [
    {
        "item": {
            "entry": 3075,
            "displayid": 15322
        },
        "transmog": {},
        "slot": 0
    }, {
        "item": {
            "entry": 2042,
            "displayid": 20379
        },
        "transmog": {
            "entry": 22632,
            "displayid": 193838
        },
        "slot": 15
    }];
findItemsInEquipments(equipments)
    .then(async e => {
        character.items = e;
        const model = await generateModels(1, `#model_3d`, character);
    });

In this case the display-id of the transmog will always replace the display-id of the item.

Manipulate view

Change character distance

model.setDistance(2)

Fullscreen

model.setFullscreen(false)

Change Animation

model.setAnimation("Run")

Pause animation

model.setAnimPaused(true)

Returns the list of all available animations

model.getListAnimations()

Set animation angle to the zenith

model.setZenith(Math.PI)

Set animation angle to the azimuth

model.setAzimuth(Math.PI)

Remove any reference to the model object preventing memory leak

model.destroy()

Change character items without reload the full view. (This works only for characters not for NPCs / creature)

// paramters(slot, displayId, enchant)
model.updateItemViewer(1, 178278, 0)

Change character appearance without reloading:

model.setNewAppearance({
    "skin": 4,
    "face": 0,
    "hairStyle": 5,
    "hairColor": 5,
    "facialStyle": 5,
})

NPC and Items display

To display the npc and items you can call generateModels with:

  • aspect (int)
  • element selector (string)
  • type and display id (object)

To get the npc display ids you can go here

Prince of Lordaeron:

const model = await generateModels(1, `#model_3d`, {type: 8, id: 24949});

To display Atiesh, Greatstaff of the Guardian

const model = await generateModels(1, `#model_3d`, {type: 1, id: 193841});

Table of types

Description | Type :--------------:|:----:| Item | 1 | Helm | 2 | Shoulder | 4 | NPC | 8 | Character | 16 | Humanoidnpc | 32 | Object | 64 | Armor | 128 | Path | 256 | Itemvisual | 512 | Collection | 102 |

Contribute

Each contribution to this lib have to take in account js doc and typescript To generate the TypecSript declaration please execute the following:

npm run prepublish